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Heroes Of Might & Magic V

phantomr je napisao(la):
Pazi sve sam to uradio, ali nisam vodio te fenikse nego sam ih prebacio kod drugog heroja. ubio sam sve dragone i tada je samo svanulo.

Hmm, mirishe mi na neki bug. Probaj prvo ovo: udji u neki tvoj zamak, izaberi opciju "Tavern -> Thieves" pa proveri "Hero Count" i "Town Count" kompjuterskog protivnika (ako je potrebno plati da bi dobio chiste brojeve). Ako protivnik nema bash ni jednog heroja niti neki zamak, onda je definitivno bug u pitanju i tu pomaze jedino "Game Options -> Restart Mission". Drugi put ubij Nicolai-a sa Phoenix-ima, to provereno radi.

nema save posto koristim autosave opciju.

To to je veoma losha navika, narocito kod igara koje imaju dosta bug-ova. Moj savet je da koristish bar tri Save slota i da uvek snimash naizmenicno.
 
ja ovde imam bar po 15 save-ova za svaku misiju, nekad i 25 ako je duza...
 
phantomr je napisao(la):
Pazi sve sam to uradio, ali nisam vodio te fenikse nego sam ih prebacio kod drugog heroja. ubio sam sve dragone i tada je samo svanulo.

ne samo da sam ubio dragone nego sam ovojio sve zamkove, rudnike, i pobio sve
sto se moglo ubiti nikolaja nema vise (ubio sam ga bar tri puta, ali bez feniksa)

i sta sad ? nema save posto koristim autosave opciju.
Ne trebaju ti feniksi...
Prvo pobij sve dragone da svane i onda kada ubijes Nikolaja on se nece vise resurrect-ovati, to je pravilan redosled.;)
Posto si zaglavio verovatno moras da pocnes misiju ponovo, sorry.
 
HoMM V patch v1.1 what's new?

Vidim da nije niko stavio sta konkretno radi novi patch, pa...

<heroes_might_magic_5_eu_101.exe> (tezak oko 51MB); neka Vas ne buni ovo 101; definitivno updateuje na v1.1

Features added:
- Auto-patcher
- EASY mode

Bugfixes:
- MP does not start if the player states differ
- "Ubi.com error" message does not appear after a win in a rating game
- Random cities use name and description from map
- Profile screen fixes (experience, alignment)
- Haven: stables message is back, other messages fixed
- Profile screen: random race games now shown correctly
- Camera glitches in Rebellion' campaign map cutscene removed
- Item selection in lobby screen fixed
- Ghost mode 'guard' command fixed
- Ghost mode after disconnection turn transfer fixed
- Profile info for other players now accessible
- Map info for MP games is localized
- The spells added by the library are given to the hero immediately
- MP game preferences panel fixed
- "Resisted" combat text fixed
- Training games results are not reported to Ubi.com now
- Hero perk rolls fixed
- Elemental creatures not affecting by Wasp Swarm spell now
- Druid Elder's Mana Feed ability fixed
- Temptress hero specialization fixed
- Some points of Combat AI fixed
- 'The Promise' campaign map 3-th cutscene sound fixed
- ATBBar refresh fixed
- Separate stacks displayed in Combat Results
- Heroes planned paths searching at turn start/after whirlpool fixed
- Invalid level ups (double skill increases) blocked
- Representation of heroes on boats in ghost mode now is correct
- After all players disconnected from Ghost mode game ending correctly
- Combat pathfinder does not ignore the moat
- Artifact Merchant submenu can not be called by hotkey without the building
- Reconnected players can't see themselves on Ubi.com now
- Dark Raider retaliation strike fixed
- Creatures under Berserk spell effect always attack now
- Refined Mana perk fixed
- Hut of Magi still shows areas after pressing Esc key
- Castle gates are closed immediately
- Zero-count monsters on low difficulty levels fixed
- Water shaders fixed
- Startup videos playback fixed
- Grail map called from underground fixed
- Ghost mode phase message fixed
- Sound glitches fixed
- MP game name length is restricted
- Interface sounds are not 3d fixed
- Fixed prerequisites for Urgash's Call, it was impossible to take it.
- Campaign map 'The Conquest' Main Sylvan hero Gilraen weakened, his script fixed
- Maeve added as haven random hero
- double hero portraits prevented
- Now after 'The Attack' campaign map loading right 'Invasion' map instead 'The Regicide' map
- 'The Defence' campaign map scripts fixed
- Shadow Witches have new model
- 'The Cultist's' campaign map garrison fixed
- Credits fixed
- 'The March' campaign map keymaster blocked for AI
- Demon character fixed
- Zehir's flag color changed
- Map tags fixed for MP maps
- AI-geometry for Pyramid and shipwrecks fixed
- Dungeon town: Grim Enclosure and lightmaps fixed
- Random heroes on MP maps fixed
- Hero Jhora gets Magic Missile spell due to her specialization description
- Inferno and Necropolis lightmaps recalculated
- Maeve hero Tactics removed
- '954 YSD: Hot Pursuit': some map objects fixed
- 'Dragon Pass': object fixed, rebalanced
- fixed instant travel holes
- Duel presets rebalanced
- 'The Betrayal' campaign map message for garrison approach added
- 'The Expansion'campaigm map multiple fixes added (hero skills, messages, added guards)
- 'Raelag's Offer' campaign map: texture near Inferno Military Post fixed
- The game works with onboard video and some of the older video cards now
- LAN games can now be played in different segment configurations

Instalirao sam ga pa cu nakon malo igranja izneti sta sam primetio.

BTW. Uveliko se sprema v1.2, a na official forumu ima tred sta bi voleli da vidimo i da bude ispravljeno u v1.3. U v1.0 igri ima jos 10ak (uglavnom) COOP mapa koje su, ko zna zasto, sakrivene. Ako nekome treba iskopacu link...
 
Poslednja izmena:
Patch v1.2

2Lurker:
Nije me bilo nekoliko dana na netu, pa...

Elem, patch ce biti pusten u 18:00 (kako navode), a evo sta donosi:

Features added:
- Extended tool tips for buildings on the adventure map.
- Melee attack performed when holding CTRL.
- A hotkey (R) to invoke the creature-hiring interface from any town interface.
- All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
- A new Video Option: Camera Mode.
- A new End of Combat interface.
- Hot-seat duel mode.
- Hall of Fame.
- Two new maps: 'Last Hope' and 'War of The Worlds'.

List of fixes:
- Multiplayer now works correctly.
- Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
- Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
- AI can no longer hire Haven heroes on 'The Fall of the King' map.
- On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
- On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
- On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
- On 'The Refugees' map, one of the objectives was fixed.
- On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
- On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
- On 'The March' map, the hero Grawl can now visit the red key master tent.
- On the 'Liberation' map, the AI can no longer hire the hero Narxes.
- On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
- On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
- On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
- On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
- On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
- 'The Emerald One' map can now be played after loading a saved game.
- On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
- The Black Dragons can now be healed by the First Aid Tents.
- The model of Shadya was corrected.
- When Gating is used, the clone will no longer be a normal creature.
- Incorrect message in the 'Rumours' interface in the Tavern was fixed.
- The game now renews the list of sessions in the lobby after the player has left the session.
- Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
- A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
- Mages and Archmages now use their shot ability properly.
- Gating works for a lone Horned Overseer now.
- The ATB-bar now shows proper information about the turns queue.
- The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
- When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
- In Time Pressing mode, the time is now shown.
- Texts are no longer duplicated in the chat after leaving the combat.
- The puzzle map now works correctly in the Underworld.
- The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
- The player can no longer gain two levels of the same skill with one Level-Up.
- Summoned creatures are no longer shown in the Combat Results calculations.
- Time overlaps with the icon in Dynamic Battle.
- The 'Resisted' inscription now appears in the right place.
- On 'The Betrayal' map, there is no longer a message when approaching the garrison.
- Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
- Heroes now move with the correct sound at x3 speed.
- Lethos now uses his Decay ability properly.
- It is now much easier to move the cursor to objects.
- The user can no longer hear the opponents by using Monolith.
- The hero in the Haven town garrison now gains weekly movement bonus from Stables.
- The Sphinx' text box was changed.
- The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
- In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
- The message which appears when a combat is lost to Possessed creatures was corrected.
- A Hero leaving a town no longer returns there immediately as sometimes occurred.
- The Sparkling Fountain now correctly gives Luck +2.
- Objects on the map now have correct tool tips.
- Description of the Silent Stalker perk was fixed.
- The hero Sinitar now has an accurate description of his 'Catalyst' ability.
- The Deep Hydra now restores its health completely.
- The error in the description of the Idol of Fortune was fixed.
- The spell 'Weakness' is correctly explained in the tool tip.
- The hero is no longer able to take troops from allies.
- With faster hero movement settings, other map animations are no longer accelerated.
- The text was formatted in the 'Ritual Pit' interface.
- The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
- Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
- The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
- Damage prediction was corrected.
- The error in how the 'Frenzy' spell works was fixed.
- The error in how the 'Puppet Master' spell works was fixed.
- Numerous minor defects and bugs were fixed.

Skidam ga CIM se pojavi pa cu baciti utiske...

EDIT: posetite www.elrath.com za mapae i pokoji mod...
 
Poslednja izmena:
Poslednja izmena:
b4b je napisao(la):
Ja sam stigao do 4. kampanje, druge misije- cini mi se da ova kampanja nema ama bash nikakve veze sa prethodnim. Posle par dana neigranja, uopste mi ne pada na pamet da se vratim herojima

i mene je ova kampanja smorila, nisam zbog nje igrao heroje nedelju dana, ali evo na kraju zgotivih i ovog lika pa se prica nastavlja....
 
[=PEX=] je napisao(la):
Elem, patch ce biti pusten u 18:00 (kako navode), a evo sta donosi...

Izgleda da su developeri u patch 1.2 pored tih navedenih promena ubacili i nekoliko skrivenih:


  • Spell descriptions extended with new information
  • Cavaliers/Paladins' jousting bonus lowered from 10% to 5%
  • Spirit Link now has a description
  • Gremlins can only repair mechanical units once per battle, but for 5 HP per gremlin
  • Hypnotize now lowers a unit's initiative
  • Eldritch Arrow no longer belongs to fire magic, Firewall now does
  • Agrael's special ability description changed from initiative to speed (Russian version only?)
  • Console cheats disabled, except for @-function calls
  • Wyngaal's special ability description is now more detailed

Hmm, mislim da ce nerfing Gremlina uz novi metod Elemental Summoning-a znatno otezati Academy kampanju za igrace koji je josh nisu preshli. S druge strane ovo za paladine sam ocekivao, stvarno su bili previshe jaki. Kad pomislim samo na onu bitku sa Isabel gde ih ona ima oko 500... :d
 
Problem sa Academy kampanjom. Nakon sto oslobodim Goldricka nista se ne desava. U listi zadataka uopste se ne cekira da je oslobodjen. Kasnije i kad oslobodim grad koji je zasticen garnizonom nista se ne desava. Verovatno je to razlog zasto se ne pojavljuje Findan. Da li je neko imao ovakav problem. Ucitavao sam snimljene pozizije vise puta i uvek isto.
 
Bez brige, Findan se pojavljuje tek negde pred kraj misije tj. kad treba da se borish protiv Markala. Idi osvajaj neprijateljske zamkove i sakupljaj vojsku za konacni obracun. Kad sidjesh do donjeg desnog ugla mape Findan ce te sresti.
 
Jesam osvojio sve gradove. I bio sam u donjem desnom uglu, i dalje nista. Verujem da je problem u tome sto uopste nije cekirano da je Godrick oslobodjen.
 
Hmm, onda je ipak u pitanju bug. Mislim da ces morati da restartujesh misiju zato sto Markala ne mozes da pobedish bez Findana (blokira igra).
 
Definitivno jeste bug. Naleteo sam na jos puno ljudi sa istim problemom po raznim forumima. Moracu cak da reinstaliram igru, jer moguce da je patch napravio problem.
 
Ne moraš da reinstaliraš igru, dovoljno je da restartuješ scenario.
 
Trabls...

Ajd ovako, zvrsio DUNGEON (5-tu) kampanju, patchovao na 1.1 i 1.2(jer tako mora), i sada hocu sledecu kampanju, ALI...
Startujem single player, izaberem novu kampanju, prvi kvest, i ponudi mi dve opcije: dual i multi bitku, koju god da odaberem...nista se ne desava.
Problemi sa patchevima, ili...
I, treba mi ONO za verziju 1.2. Jer kada vratim "originalni" 1.0 exe sa cd-a, radi OK, ali imam neke graficke bagove sa slovima u toku igre.
 
meni je sa 1.1 patchom igra postala dosta igrivija... zaista vredi posebno zbog easy nivoa tezine koji je meni kao pocetniku u ovom zanru taman... dovoljno izazovan...
 
Moze li mi neko poslati save na mail,deo Campaign 1. Mission 5;Send Godric to Nikolai deo neposredno kada treba da prodjem kroz prolaz do nikolaia.
Greskom sam izbrisao taj save pa ako mi neko moze poslati na mail,unapred hvala.
[email protected]
 
Igram kampanju "The Ranger", scenario "The defense",
treba da odbranim glavni grad i da oslobodim dva heroja. Sve to uradim, ali se nista ne desava, otprilike na početku svake nedelje pojavljuje se ljubičasti neprijatelj, svaki put sve jači i jači i ja ga svaki put uništim bez problema, drugih neprijatelja nema jer sam ih sve uništio. Kako se prelazi ovaj scenario ?
 
Igram kampanju "The Ranger", scenario "The defense",
treba da odbranim glavni grad i da oslobodim dva heroja. Sve to uradim, ali se nista ne desava, otprilike na početku svake nedelje pojavljuje se ljubičasti neprijatelj, svaki put sve jači i jači i ja ga svaki put uništim bez problema, drugih neprijatelja nema jer sam ih sve uništio. Kako se prelazi ovaj scenario ?


To je bug, ako ti u onoj listi ispunjenih zadataka nije označeno da si oslobodio heroje kao izvršen zadatak.
Restart scenarija pa će biti u redu.
 
Znaci 1.3 patch je nasro Necrone najstrasnije. Vladimirov Raise dead sad svaki put kad se baci skida 20% heltha jedinici na koju je bacen, cineci magiju opravdanom za bacanje tek kad je jedinica skroz unistena. Zali se i ortak koji je igrao sa heavenom da je i Klausov konjanicki bonus desetkovan, tako da nema vise ultimate heroja i taktika.
 
Problem u poslednjoj kampanji, 3. misija. Treba da oslobodim Goldricka i da se nadjem sa Findanom, ali to je nemoguce, jer sam celu mapu pretrazio i nema ih, a kada krenem u okrsaj za Markalom, posle pobede igra me izbacuje u win.Pretpostavljam da je problem sto nisam nasao Goldricka i Findana, jer pred konacni okrsaj pise " r the heroes ready?" Probao sam da resetujem misiju , ali problem ne nestaje :wall:
Nema sanse da skidam patch-eve, ako mi je to jedino resenje. Nego da li moze da se posalje sacuvana pozicija naredne misije, to bi mi valjda omogucilo da preskocim tu bagovitu misiju ?
 
Poslednja izmena:
Problem u poslednjoj kampanji, 3. misija. Treba da oslobodim Goldricka i da se nadjem sa Findanom, ali to je nemoguce, jer sam celu mapu pretrazio i nema ih, a kada krenem u okrsaj za Markalom, posle pobede igra me izbacuje u win.Pretpostavljam da je problem sto nisam nasao Goldricka i Findana, jer pred konacni okrsaj pise " r the heroes ready?" Probao sam da resetujem misiju , ali problem ne nestaje :wall:
Nema sanse da skidam patch-eve, ako mi je to jedino resenje. Nego da li moze da se posalje sacuvana pozicija naredne misije, to bi mi valjda omogucilo da preskocim tu bagovitu misiju ?

Da, treba da nadjes i Findana. Imas ovde uputstvo kako da ga nadjes
http://www.celestialheavens.com/viewpage.php?id=560
 
da li neko zna kako da sejvujem igru u multiplejer - hot seat modu?
igram protiv zene, ali nikako da zavrsimo mapu jer ne umem da je sacuvam, a ne mozemo da igramo po 10 sati u cugu.

pomagajte, veoma mi je vazno!
 
Gde pise da li je verzija US ili EU? Ima 1.4 patch 109mb je.
 
Vrh Dno