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Hard Reset - PC only cyberpunk FPS

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Upravo je stigla jedna vest koja će obradovati sve PC gejmere željne brze akcije smeštene u cyberpunk okruženje. Naime, novoosnovani Flying Wild Hog tim je upravo najavio Hard Reset pucačinu koju je najlakše opisati kao miks Matrix i Blade Runner univerzuma, sa roštiljanjem robota i biomehaničkih kreatura u Painkiller stilu. Priča prati majora Fletcher-a koji je tu kako bi spasao futuristički Bastoar grad (poslednje uporište čovečanstva) od najezde hordi pomenutih robota. Ono što nas je najviše obradovalo je to što je igra najavljena samo dva meseca pre njenog izlaska, što znači da će moći da se kupi već ovog septembra, po ceni nižoj od od one po kojoj se prodaju AAA naslovi.

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Igra koristi potpuno novi ‘Road Hog’ endžin u koji je za „novajlije“ predstavljao ozbiljan izdatak, pa od ovog tima možemo da očekujemo još igara rađenih u ovoj tehnologiji. Da iza ovog projekta stoje iskusni ljudi, govori i to da je Flying Wild Hog sastavljen od bivših članova People Can Fly (Painkiller), City Interactive (Sniper: Ghost Warrior) i CD Projekt RED (The Witcher 2) timova.

[YOUTUBE]XoEULxM3K0U[/YOUTUBE]

http://www.pcgamer.com/2011/07/13/exclusive—flying-wild-hog-announces-cyberpunk-fps-hard-reset/
http://games.benchmark.rs/vesti/flying_wild_hog_najavio_hard_reset_cuberpunk_pucachinu_za_pc
http://www.facebook.com/HardResetGame
 
Poslednja izmena:
Ocekujem colt ukljucenje da baci neki komentar...
 
jel me to ochi varaju ili je ovo ekskluziva za pc?
 
Vodice se kao ekskluziva nekih narednih 6 do 8 meseci. :)
 
S obzirom koliko im je malo trebalo da je sklepaju možda je portuju još brže.

Deluju mi kao još jedan tehnički tim čim su se uhvatili FPSa.
 
Zasto? Pa PC ekskluziva, cyberpunk, nije AAA naslov... :D
 
AAA (kao i "indie") je tako neprikladna etiketa, ne govori ništa korisno o nekoj igri.
 
Poslednja izmena:
Lepo izgleda, možda malo prebrzo:p
 
http://beefjack.com/features/hard-reset-preview-pc/

That story isn’t necessarily top priority, and it certainly won’t be forced upon you. The developers at Flying Wild Hog are keen to emphasise the game’s pure blaster heritage, and a narrative that you can read into as much as you want. “There is an intriguing and non-trivial story told through animated, comic-style cutscenes in between game levels,” explains Klaudiusz Zych, the company’s co-founder. “It’s not something you have to pay attention to if you don’t want to – you could just storm through the levels.”

But to Zych’s mind, it’s unlikely that people will do this then leave the game for dust. He thinks Hard Reset’s narrative is engaging enough to demand return visits. “From our experience,” he says, “if they skip the story on their playthrough, won’t players want to play again to find out what was it all about?”

At its core, it’s a traditional, balls-to-the-wall FPS. “It’s a classic first-person shooter with loads of physics, destruction, and hordes of enemies,” says Zych. What he hopes sets it apart, though, is an experience-based upgrade system, which Flying Wild Hog reckon will add some depth to your action plans as you progress through the game. “It’s a Painkiller-meets-Diablo kind of game,” Zych smiles.

The crux of this is a weapons upgrade system, which – for the moment – the devs are keeping tight to their chests. But they’ve also yet another trick up their sleeves: a dynamic environment that will bring this sinister, future universe to life. The game boasts a strong and prominent physics system – and although we’ve yet to see it fully in action, the prospect of a changeable, cyberpunk world sounds enticing.

The game’s singleplayer-only, which is almost a shame in this game world: it means definitely no stomping about in big mech suits en masse, for one thing. But Flying Wild Hog seem entirely focused on their aims: to create a classic first-person shooter with an oppressive atmosphere looming over it.



Q&A:
http://www.gamespot.com/pc/action/h...ts-old-is-new-again?sid=6326099&mode=previews


GameSpot: We understand that Hard Reset is a PC exclusive. Why make this choice? What do you think the game gains by being a PC exclusive?

Michal Szustak: For a new studio it's always easier to make a single-platform game, and we really wanted to create and use our own tech. Our engine was built with one thought--to be used in a first-person shooter that uses lots of physics and destruction, with outstanding graphics and also optimized to do the job well. There are many games published on PCs that are just ports from consoles, and we all know that today the power of a current-gen console is similar to a four- to five-year-old PC.

If you want to show some amazing graphics, it's better and easier to develop the game for PCs. Also, in the era of movie-like shooters almost "on rails," with player-environment interaction as limited as possible, we wanted to create a game for old-school PC players, raised on all those forgotten Dooms, Quakes, and Painkillers.

GS: We understand that Flying Wild Hog actually consists of members from numerous other studios. Why form this new studio?

MS: I think most of our employees were tired of this corporate style of management implemented nowadays in all the "big" studios. We wanted to create a place with a flexible management system, sort of an old-school "garage" studio. For many years different people were trying to convince us that it's impossible to create a good game without all this fancy corporate structure, time sheets, almighty producers, etc. It's not true, and we will prove it. We are trying to create a place without everlasting, constant crunches--a place where every member of our team can and should add something to our projects, without the limit of a glass ceiling.

GS: What type of game is Hard Reset? Is it more of an open-world shooter like the Far Cry series, or something more linear, such as the Modern Warfare games?

MS: Hard Reset is definitely not an open-world shooter like Far Cry, but it's also not a shooter on rails, the kind that Modern Warfare is. It's rather similar to old-school shooters like Doom, where you had to search the level to get a key card, and where you will find secrets--sometimes really challenging ones.

GS: On the topic of gameplay, what more can you reveal about the interface featured in a few of the screenshots you've released? What do the different bars and icons refer to?

MS: As you know, we don't have regenerating health, so one of the bars is used to display health. We also have a shield meter, stamina for sprint, energy/ammunition for weapons, and, of course, the N.A.N.O. bar. N.A.N.O. is the currency that you will gather to buy new weapons and upgrades.

GS: Given that Hard Reset will be a PC exclusive, how hard will it push modern computers? Will PC gamers need a space-age computer in order to run it, or will the performance be fairly scalable?

MS: We will announce official hardware requirements soon, but I'm sure you will be surprised. We've got some really good engine programmers, and I can promise you that even a five-year-old PC will be sufficient to play Hard Reset. But if you own a pimped-up gaming rig, the experience will be much more intense.

GS: What were some of your sources of inspiration for Hard Reset, either for the story or gameplay?

MS: A lone hero lost in a dark, futuristic city--I could list many cyberpunk books or movies utilizing this motive. William Gibson, Neal Stephenson, Philip K. Dick--we love them all. Regarding the gameplay, we wanted to create a game where you eliminate hordes of enemies, using not only interesting weapons, but the environment as well. There are many destructible objects in the game, such as cars or explosive barrels that you can blow up, dealing damage to your enemies, and we also have a spectacular electricity system; for example, destroying a cash machine will electrocute all nearby enemies. So the main inspiration were games with such a gameplay style--again, Doom, Painkiller, or Serious Sam--but I must say that Hard Reset came out pretty unique since there are loads of destructibles that you can use to your advantage.

MS: If you're tired of all the boring shooters on rails where all the encounters are heavily scripted and you can't even move too much, Hard Reset is for you. Hard Reset gives you the opportunity to eliminate hordes of enemies each time in a different way, so maybe you'll want to play again and again just to see how you can use our gravity mines in different ways or why an electric grenade and stasis field are such a great combo. And you want to beat the game at least twice, since finishing Hard Reset once is not enough to check out all the cool weapons and upgrades.


http://www.neogaf.com/forum/showpost.php?p=29303898&postcount=117
Addressing some questions or whatever (I do PR on this one, along with stuff like Witcher 2, S8: Prejudice, and whatnots).

- The screenshots and trailer don't do the visuals justice. It looks awesome, and the atmosphere is wicked.
- These guys came to me with a near-finished game at E3 and said "can we release this in september?" I said, "shit yeah, we can" and started setting the announcement in motion. I wish every developer/publisher kept things to a two-month PR campaign; sustaining interest over two years isn't the easiest thing to do, and most of your hype happens around release anyway!
- If you like fast-paced shooters, you should like this.
- Trailer is not CG
- It's a small dev team, so going multiplatform is pretty much a crazy idea. Also, team is quite happy to squeeze more power out of the PC that just isn't available on consoles.
- We'll have a lot more gameplay footage and such out soon. Hell, preview builds will be in media's hands within a few weeks.

Eh? How about a bit more faith that games don't have to have year-long hype campaigns and 300-person dev teams to be worth your time? :)
 
Poslednja izmena:
Ne znam, dok ne probam nema sudjenja. Ovo mi na snimku deluje max suplje ali ajd. Ako oce dum, kvejk ili cak peinkiler onda mora da se roka tezak metal i industrial uz napucavanje ili nista od efekta oldskula.
 
Pazi ovo je kvalitetna akcija. Ako nećeš da je šuplje imaš E.Y.E. Sve u svemu dobra stvar je što ćemo imati jedan AAA Cyberpunk naslov kao što je DE: HR, jedan niskobudžetni a opet približniji orginalu (E.Y.E) i jednu cyberpunk akciju. Za ljubitelje žanra ovo je jako dobar period posle godina suše :)
 
Ova igra plače za NIN:D
Industrial FTW:D
 
steta sto je sp only, sa ovkvim gejmplejem bolje da su ubacili i mp
 
Mmm lepa grafika :D
 
Who`s talkin `bout cyberpunk? :D

Btw, tehno-industrial je nesto sto je oduvek bio sinonim za sajberpank... od prvih albuma Ministrija, do sadasnjeg Combichrista...
 
lol ako Vangelisa svrstavas u cyberpunk muziku. :D On je svestrani kompozitor, ako ne i najbolji iz 20 veka, to sto je komponovao za jedan film ne znaci da je takav umetnik za razliku od ovih kojima je to osnovna poenta kako muzickog tako i vizuelnog stila...
A ovaj drugi je tek bio klinac kad su Ministri przili u Robocapu. :D
 
Poenta price je da su to ukusi i da je to, kao i oduvek, ne moguce diskutovati. Takodje filmski zanr nema odredjenju muziku, niti ce ikad imati. To sto neko mozda ima cyberpunk kostime/snimke i tekstove koji opisuju isto okruzenje nista ne znaci. Jedini razlog sto sam spomenuo Vangelisa je zato sto vecina (makar mislim da bi tako bilo) pomisli na Blade Runner kad neko spomene cyberpunk zanr. On je takodje imao dosta uticaja na Michael McCannovu muziku za Deus Ex, a jedno i drugo su najveci predstavnici zanrova.
 
Ja npr. nisam neki ljubitelj sajberpanka, ali samo zato odigrao i odgledao dosta takvih dela, pa cak i delimicno slusam sto sada zovu aggrotech, ebm i ostale industrial zanrove koji najvise asociraju i vezuju se za njega. Mada kapiram kad kazes da ce vecina da pomisli na Blejd ranera pri pomisli na sajberpank, kao sto eto ja pri svakom spomenu filma gde je Vangelis kompozitor ja prvo pomislim na fenomenalnu muziku pa tek na kraju na sam film. :)
 
Poslednja izmena:
7 minuta gejminga...



U neku ruku moz da prodje ali ne ocekujem nista spec od ove igre...
 
Pa ko je rekao da je nešto spec?

Ali bitno je da je CoJ Cartel spec. Čoveče zreo si za boxx036, već poodavno :)
 
lol o cemu ti razmisljas... :D

Niko nije rekao da je COJ nesto specijalno vec da nije shajt, kako se zakljucuje po "osjetilu" koje je nekako veoma tupo i dosta tudje-kriticno kod nekih...

A sto se tice boxa, sta mu fali, nisam ni RDR nii Alana igrao, a imam zelju... i Forzu 3, mada sam nju vec i malo igrao... a i bre one osd ili kako vec reach Halo-e bi igrao... (taman da se jos vise slognes :D)
 
Ti si grafička wh0re nećeš ti još u kutiju. Ali već sledeći koji donese full HD i finu grafiku eto tebe i pola foruma na kutiji. Pazi kad znam ;)
 
Ma sigurno, jedva cekam da izadje quake 5 arena za novi box pa da ko covek predjem na gamepad lagodnost... a inace mislim da se taj rapture o kome pricas desio pre 5-6 godina...
 
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