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GEARS OF WAR is out today for PC owners State-side, and is due to hit British shelves on Friday. Where there's a new DirectX 10 game there are, inevitably, benchmarks - and the Unreal Engine-based shooter doesn't disappoint.
The game actually came out on the Xbox 360 this time last year, so the PC conversion has taken fully 12 months. Those who haven't played the 360 version yet may find that the extra 5 short missions aren't much compensation. Neither is the fact that, to play the game at anything approaching the visual fidelity of the Xbox 360, one must spend at least as much on a graphics card as on Microsoft's next-gen console.
And the Xbox legacy doesn't end there. Thanks to the fact that the Vole's hardware has anti-aliasing handled in hardware, there's no anti-aliasing mode at all in DirectX 9 gameplay - you need to be running Vista and DX10 to manage that. And when you add on the extra overhead of running Microsoft's latest and 'greatest' operating system, you're talking about a serious piece of PC kit just to run a year-old 360 game.
Kyle has the lowdown and, as we expect, the latest Radeon card takes a trouncing, the GTX conquers all before it and the GT establishes itself as a great performance-mainstream card. We've heard it all before.
However, at least with Crysis PC gamers get to have the satisfaction of a brand new, bleeding edge game. With Gears of War, the whole endeavour appears to be a little too little too late. µ
Source: THE INQ!