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Monolith is tailoring the sequel's content between the PC and console iterations. The practice of releasing IP on PCs first, then giving console versions a console-specific overhaul is becoming more and more common, as evidenced by Infinity Ward's Call of Duty franchise and Ubisoft's Far Cry franchise. Developers can use each platform's strengths and control schemes to deliver different experiences.
Ryan said, "We believe that the PC audience is entirely viable and can support a game just as it did support F.E.A.R. To deliver the best quality title, the PC needs to be a focus. We believe that next-gen will also be awesome, but again, it has some differences and this is the approach that we're going to try."