Šta je novo?
Nije puko poredjenje quest za quest skyrim i tw3, bolji je tw3 ima boljih questova ali u masi od svih questova 90% je sve isto i na isti kalup u drugom pakovanju, prilicno repetativno predvidivo, osim sto je tw3 daleko bolji u svim drugim aspektima, koji su manje bitni ali to je cinjenica...grafika, detalji, dijalozi, atmosfera sve je bolje u tw3...po meni bi tw3 bio super da nije trajao vise od 40 tak sati...sto i jeste main story ali ja ne mogu da igram rpg a da protrcim kroz glavnu pricu, osim toga to i nije pravi rpg ako cemo tako...Na kraju isti je efekat...obe igre su smorile posle nekog vremena a posebno sam razocaran na tw3 jer sve je tako lepo upakovano i namesteno a opet ta finesa, kljucna, je nedostajala i tu su poklekli u nameri da zadovolje sve strane i sve ciljne grupe...nepotrebno i verujem ne namerno, jednostavno tako je ispalo a posle je bilo kasno da se menja...sto bi rekli sagoreli su u nameri...to najbolje opisuje krajnji proizvod. Skyrim je takav kakav je daleko iza tw3 i ne bih o tome mada i tamo ima sjajnih questova i oblivion ima sjajnih questova pa i falloutnv ima sjajnih questova sad ga pikam i ima interesantnih stvari...

Overall kad sve odbacis, sve detalje koje bi bolji poznavaoci uveli u diskusiju, i pridjes igri kao cist konzument tw3 i skyrim su na mene ostavili manje vise slican efekat...batalio sam posle 30 tak sati od dosade.

Kad pomenuste Gothic da Gothic je keva za tw3 po ovom overall efektu koji je nabitniji ili recimo VBTM koji ima ubdljivo najbolj rpg koncept koji sam ikada video, cisto jednostavno, autenticno i atmosfericno,muzika ludilo, ne previse napakovan gameplay ne porevise banalan, questovi kao pripovetke jednom recju genijalno a odigrao sam ga pre par godina prvi put sa "jedva hd texturama" i nekim patchom, imao sam iza sebe tone odigranih igara ali kvalitetu je upravo to osnovno merilo...ne prolazi.
 
Poslednja izmena:
Potraži u guglu adult flash games, ali to su uglavnom xxx igre. Ove kompleksnije imaju više dijalog opcija, iza svake je okidač sa drugačijim posledicama, ili dobijaš rezličitu reputaciju i skilove koji su opet trigeri kasnije u igri... znaju da budu dosta zanimljive i nepredvidive.
 
Grafika me podseća na The Bureau: XCOM Declassified. Preterana saturacija, posebno na slikama iz introa koji se dešava pre apokalipse, i neki blago cartoon-like stil.

The Bureau
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Fallout
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Poslednja izmena:
i ne samo to... e si video kako se teksture nisu lepo uklopile, i šape kao da lebde :)
 
- DIFFICULTY: Very easy, easy, normal, hard, very hard, SURVIVAL. They change damage, resistance of enemies and appearing rate of legendary enemies. Legendary enemies are harder and they have a chance of dropping a legendary item with unique characteristics like better critic chance or that refills AP when doing a critic.
SURVIVAL mode has very little to do with New Vegas Hardcore mode, eating and drinking are still not "mandatory". But that said, in survival mode they've removed the healing feature of waiting. Now you can only wait sitting in furniture (chairs probably?) and it DOESN'T heal you. You can only heal yourself by sleeping, going to a doctor or taking stimpaks/food, of course.

- HUD color will be customizable by RGB sliders.

- Minigames for unlocking doors and terminals are exactly the same as in Fallout 3.

- About the size of the map, is hard to tell a size because it's quite small on the pip-boy but it doesn't seem small at all, there is a lot to find on it. Probably Skyrim's size more or less?

- COMBAT: WAY better. It is no COD but the FPS sensations are amazing, you notice every impact, the weapons recess, different characteristics between them etc makes it wonderful. There was a lot of place from Fallout 3 to improve so I was doubtful about what would they do, but you all can be calm about it. Also, enemy AI, without being super evolved or anything, it's way better. Enemies hide, get cover a lot, they go for you when you have little health or you're reloading (He's playing in hard mode). He says VATS it's completely not essential.

- He didn't like at all the dialogue system, and in 23 hours he's played almost no mission he was able to get out of just by dialogue. Although there was some "X person approved" like in Dragon Age/Mass Effect, there is no visible karma system like in FO 3, and that takes a lot of attraction out of the diplomatic side of the game. He checked statics and he didn't see either nothing about reputations like in NV. He thinks it will probably work like in Skyrim and Oblivion.

- SETTLEMENTS: A very important pillar on the game. Some will love it, some will hate it. He thinks that, even tough he likes this kind of "microgestion"aspects from RPGS he thinks Fallout's it's a little bit harder and deep than he likes. They give sooo many options about it, and missions, and objectives that he think they take out weight from the rest of the game. ABOUT HOW THEY WORK: There are a ton lot of red workshop tables all over the world, some free and other ones occupied. Once you get to them (if the people occupying it are good people you'll have to do the typical mission to help them etc) you can do all that was seen on the demo, destroy everything, and build. You'll have to maintain the little, or bunch of humans on it with food, water, energy and beds. When they're attacked you'll receive a message and have the option to go help. It is very complete and you can invest a lot of hours making it really cute, have there your base with all your people etc, but he thinks it might be a little bit overexploited.

- WEAPONS: More about them, he has only seen like 12-15 base weapons yet, but he says that the weapons mods is crazy. Every weapon can easily have 25-30 different pieces that alter sadistics.

- LOADING TIMES: There are a lot of little houses that doesn't need a loading screen, but big buildings normally do. Loadings between buildings are normally really short, fast travel loadings are a little longer.

-POWER ARMORS: Used almost like a vehicle. You get inside, you use it, you get out of it and it stays on that place. It gives them a more OP feel, but it is also way less "comfortable" to use.

-NARRATIVE: He says it starts a little bit weak, and it takes a little to get it up and running. In his almost a day of playing has only completed 4 history missions because they're pretty long and full of things to do. Even tough, he thinks the way the story is going can be very interesting.
 
Oh boy oh boy:D
 
svidja mi se sto je statistika oruzja detaljnija nego u trojci, al mi se ne svidja to sto kazu da se dosta misija odnosi na te settlemente... mislim znam da nisu obavezni, al opet...
 
- COMBAT: WAY better. It is no COD but the FPS sensations are amazing, you notice every impact, the weapons recess, different characteristics between them etc makes it wonderful. There was a lot of place from Fallout 3 to improve so I was doubtful about what would they do, but you all can be calm about it. Also, enemy AI, without being super evolved or anything, it's way better. Enemies hide, get cover a lot, they go for you when you have little health or you're reloading (He's playing in hard mode). He says VATS it's completely not essential.

Ovo sam i ja primetio iz ovih kratkih klipova, i jedino mi iz tog razloga deluje ohrabrujuce da igram..
 
Baš je bezveze što su izbacili hardcore mode. Nadam se da razlog nije to što planiraju da sličnu opciju prodaju kao deo nekog DLC paketa. U svakom slučaju, neki moder će sigurno smućkati nešto slično a da valja u roku od mesec dana od izlaska igre, ali bilo bi fino da hardcore opcija postoji u igri od početka.
 
Šalu na stranu, mogu konzole mnogo bolje od onoga.
Problem je kombinacija nesposobnosti i toga što Bethesda već deset godina pumpa jedan te isti endžin.
 
mislis da je to 1:1 skalirano u samoj igri?navikle su nas igre da se eksponencijalno raste,pa zato je svima cudno nekako po ovom SS-u.mislim,mene su vec sa vucjakom kupili,iako mi se gro stvari ne svidja,ali eto bilo bi lepo da bude 1:1 skaliranje,iako znam da slabe su sanse za to...
 
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