Ne verujem da je to problem jer bi tako govorili i za FO2 u odnosu na keca. Meni je najveći problem to uproštavanje, pa nisu ni upola zanimljivi ako si igrao prethodne delove ili neke druge starije rpg-eve. Danas se ljudi oduševljavaju kada dobiju fight/peace opcije kod rešavanja kvestova, to je vrhunac igranja... a pre su ti kvestovi izgledali ovako:Nekome ko sada kao mlađi gamer bude igrao FO4, neki budući Fallout za 10+ neće biti tako dobar, ni za primaći tada "starom dobrom" FO4. Ljudi tako funkcionišu.![]()
Rescue Tandi from the Raiders.
If you spend two whole days outside of Shady Sands after dealing with the radscorpions and if Garl of the raiders is still alive when you return, Tandi will have been kidnapped. Seth will put Raiders on your world map, and Aradesh will give you a Spear. Talk to Razlo before leaving. If you tell him Tandi's been kidnapped and that you're looking for her, he'll give you 2 Stimpaks and 1 Fruit, and if you already delivered at least one tail to him you also get one Antidote.
You can get two rescue kits from Razlo by talking to him before and after 19.00.
Go to the Raiders. Opening the door to Tandi's cell will alarm the guard in the corridor, so you'll probably have to talk to Garl. There are several ways to effect Tandi's release:
* If Garl thinks you're his father you can tell him to release Tandi if you have IN 6 and pass a CH check or a Speech check.
* With Speech 45% you can attempt to threaten him (the "threat" line, not the "soul" line).
* Barter for her (she'll cost between $400 and $1100 depending on CH and Barter). If you leave the barter interface without "buying" her, Garl will attack.
* Fight him one on one (without weapons, Stimpaks and stuff). Despite what he says about the rules, he'll kill you if he knocks you out. If you win (talk to Garl after combat ends, or kill him), you'll get whatever was in Garl's inventory. Note that Garl does not return to the camp afterwards.
* Unlock Tandi's door, talk to her and fight your way out, or kill everyone and then release her.
* Use Sneak, unlock and open Tandi's door, talk to her and leave.
-Fighting Garl can be very easy or very hard depending on your stats; with a low Melee Damage you'll often do no damage, even though his armour is actually equivalent to leather and not metal. The best way to defeat him is to cripple one of his limbs or knock him out. If you have lots of AP you can use hit and run tactics: hit him once, then run to the other side of the enclosure. He'll follow you but not have enough AP to attack. Repeat until you get a few lucky criticals, optionally finish him off after he yields.
-Sebastian Cassten relates a way to get Tandi's head in your inventory: "You need a Bag or Back Pack for this (if you're lucky you might encounter a Bag near Vault 15, else the closest one is in Junktown). Now when you are at the Raiders camp for freeing Tandi, ask Garl to barter for her release. On the barter screen, buy her head and put it in the bag. When ending the dialogue Garl won't attack and Tandi's barter head will remain. But Tandi isn't free yet. For freeing her you can talk to Garl again and barter, fight or talk her out of her cage. You can also keep on going with the Tandi trick and get more of them. The Tandi head weighs 10 pounds and looks very strange when throwing it on the ground. This also works with the Light, Medium and Heavy Healing you can get from Razlo." Once you've got the head you can talk to Garl with the head in your inventory and say nothing at all; Tandi will be released and you get to keep the head.
You get 500 xp for freeing Tandi, minus 50 xp for every raider you killed to free her (including if you killed Garl in single combat). She'll stick with you as an NPC until you deliver her back to Shady Sands (400 xp and $500 from Aradesh), but she's not overly useful. Strangely enough, if she dies on the way back the people in Shady Sands won't have a word to say on the subject. When you return to the raiders next time they'll be hostile no matter how you freed her.
-If you take Tandi to the east side of Shady Sands by way of the town map, you won't drop her off right away. If you then attack the peasants she may turn on you, or stand there watching. In either case, you get the 400 xp when you leave to the west side as long as you don't kill her.
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