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Crysis!

Pa prvi "aerodrom" je valjda onaj deo kada tek preletis preko brda i naletis na onaj komplex zgrada i pocnes da pucas a drugi je valjda sledeci:)
Salu na stranu meni se zabagovalo isto kada sam bio u planini i kada je sam trebao da udjem u onaj airflow pa da izletim napolje(pre nego je sve postalo zaledjeno,al sam objasnio)i morao sam da ucitam nivo iz pocetka da bi presao.Pomislio sam da je do leka ali mozda i nije..

Poz
 
Poslednja izmena:
RE

E sory, sinoc sam bio zauzet, ali vidim da si razumeo gde je problem.
 
Ako imaš problema sa onim delom gde te tornado obori, levi shift je jako zgodna stvarčica jer aktivira afterburner-e koji mogu da te izvuku u ključnom momentu.
 
A moze i da nagne VTOL na tu stranu (Q i E) i tornado nema sanse da te privuce:) Mada si sasvim fino u tom filmicu pokazao kako se mogu izbeci bez glavobolje.
 
To:Dandy

Eeee.. uspeo, krenuo od pocetka mislim tog dela i prosao :banana:Greska je bila sto sam se spustio na taj VTOL- drom :wall:. (bad english ,) ) I sad peglam dalje ,mada ne znam kako cu preci ovaj nosac:shock:
 
Polako i sa velikim strpljenjem i dok izvalis u sta treba da pucas:)

Poz
 
Nego?

Desava mi se tj vise puta u toku igre izbaci me iz igre ? da li je to zbog rezolucije posto je ekran L222ws tj 22'' i rezolucija 1680x1050 a u igri 1600x1024 ili mozda zbog nekih drugih podesavanja ako je neko imao iskustva:alo: jer mi jedolazilo da :crash:
 
Meni je igra savršeno stabilna. Koja verzija je u pitanju?
Čudi me da nemaš 1680x1050. Kod mene regularno postoje ponuđene sve wide rezolucije.
 
Desava mi se tj vise puta u toku igre izbaci me iz igre ? da li je to zbog rezolucije posto je ekran L222ws tj 22'' i rezolucija 1680x1050 a u igri 1600x1024 ili mozda zbog nekih drugih podesavanja ako je neko imao iskustva:alo: jer mi jedolazilo da :crash:

koliko ja znam nema ti to veze, meni je savrseno radila na max rezoluciji.
 
Crysis: Maximum Edition

51idncDrQ3L._SS500_.jpg


Finally, gamers can get their hands on the entire Crysis world in Crysis Maximum Edition. The 2007 PC Game of the Year* is packaged along with the critically acclaimed parallel story, Crysis Warhead, and the explosive multiplayer combat of Crysis Wars. For newcomers to the Crysis world, Crysis Maximum Edition gives players chance to don the Nanosuit in three different games for one low price. Whether they’re saving mankind from an alien apocalypse or fighting alongside friends in online team instant action matches, there is something for everyone in Crysis Maximum Edition.
http://www.amazon.com/Crysis-Maximum-Pc/dp/B001Q96ZNU
 
ja lik preso prvo warhead pa onda prvi deo :D

e sad na prvi deo kad stignem do dela gde vozim onu njihovu letelicu(avion) nece da izadje iz nje i odma me ubiju...? kako da izadjem iz letelice?
 
Pa i meni je to bio problem, ali dok vozis VTOL pobije leteca ******,pa nastavis da vozis za ekipom i dalje te samo vodi do nosaca tamo je zadnji fight.
 
Jel igrao neko MP od vas ? ako neko uopste ima orginal ? :D
Tech demo ? Pa ima malo istine, ali ipak je to odlicna igra.
 
Ja sam probao MP i nisam nimalo zadovoljan.Cim ima malo vise igraca skoro svima ping ode na oko 200ms.Tako da nema sta da trazi pored COD5/BF2/INS-a/TF2 tj. drugih MP igara koje igram.
 
@psihoyu: Sta mu fali(COD 5 MP-u)? :D
@djalf: Preskupo, jer mislim da se ovde pojedinacno mogu pazariti te igre za manje para.Jedino ako stize u nekoj luksuznoj kutiji sa nekim dodatcima.
 
Ja sam igrao par dana MP, bilo mi je zabavno ali me je smorilo da tek trecina ljudi ide normalno i roka, ostali ili kampuju iz cloaka ili cekaju u nekom cosku da vas mlatnu pesnicama iz maximum strengtha. Mada generalno bilo je ok.
Sada sam na UT3 i mnogo mi vise lezi ovakav tip, pogotovo kada ovladate ASMD puskom i vrsite combo rape ostalih igraca. :-devil-:
 
Poslednja izmena:
Ja sam igrao par dana MP, bilo mi je zabavno ali me je smorilo da tek trecina ljudi ide normalno i roka, ostali ili kampuju iz cloaka ili cekaju u nekom cosku da vas mlatnu pesnicama iz maximum strengtha. Mada generalno bilo je ok.
Sada sam na UT3 i mnogo mi vise lezi ovakav tip, pogotovo kada ovladate ASMD puskom i vrsite combo rape ostalih igraca. :-devil-:

Zato je UT zakon za MP. CoD ne bih igrao kada bi mi neko platio, a najvise iz tog razloga.
 
Imam problem, Crysis mi se zakuca na zadnjem nivou kad prvi put izadjem na palubu za vreme bitke [znaci pre predzadnjeg bossa]. Evo ga game.log

Kod:
BackupNameAttachment=" Build(6156) Date(13 Jul 2009) Time(18 23 58)"  -- used by backup system
 
Log Started at Monday, July 13, 2009 18:23:58
Running 32 bit version
Executable: D:\Games\Crysis1\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
 
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2

Processor 0:
CPU: AMD AMD Phenom(tm) II X2 550 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3100.005281 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD Phenom(tm) II X2 550 Processor
Family: 15, Model: 4, Stepping: 2
FPU: On-Chip
CPU Speed (estimated): 3100.008906 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled

Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows Vista 32 bit (build 6.0.6000)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 18:23:58 07/13/09, system running for 6218 minutes
3071MB physical memory installed, 2058MB available, 2047MB virtual memory installed, 32 percent of memory in use
PageFile usage: 41MB, Working Set: 6MB, Peak PageFile usage: 41MB,
Current display mode is 1920x1080x32, VGA
Japanese keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize Windows Audio Session API output! 
Sound - 2 drivers found: 
Sound - available drivers: 0 Speakers (High Definition Audio Device) !
Sound - available drivers: 1 Digital Audio (S/PDIF) (High Definition Audio Device) !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Microphone (High Definition Audio Device) !
Sound - available record drivers: 1 Line In (High Definition Audio Device) !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'DieH@ard' successful.
[PlayerProfiles] Found 1 profiles.
   Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'DieH@ard'
    $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: ;[~]Cuban-Ultima-Doom-Arch-Assassin47-Taowolf-Sword's Custom Crysis Configs [CCC] v2.21[~]
[Warning] Unknown command: ;File Release Version = 2.21
[Warning] Unknown command: ;Config Version = 	LVL-3 [" MEDIUM "] Config
[Warning] Unknown command: ;Operating System = 	DX10 Vista 32/64
[Warning] Unknown command: ;File Name = 		Autoexec.cfg
[Warning] Unknown command: ;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]
    $3sys_spec_Full = $60 $5[]$4
    $3sys_spec_ObjectDetail = $60 $5[]$4
    $3sys_spec_Shading = $60 $5[]$4
    $3sys_spec_VolumetricEffects = $60 $5[]$4
    $3sys_spec_Shadows = $60 $5[]$4
    $3sys_spec_Texture = $60 $5[]$4
    $3sys_spec_Physics = $60 $5[]$4
    $3sys_spec_PostProcessing = $60 $5[]$4
    $3sys_spec_Particles = $60 $5[]$4
    $3sys_spec_Sound = $60 $5[]$4
    $3sys_spec_Shadows = $60 $5[]$4
    $3sys_spec_Water = $60 $5[]$4
    $3sys_spec_GameEffects = $60 $5[]$4
[Warning] Unknown command: ;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]
    $3con_restricted = $60 $5[RESTRICTEDMODE]$4
    $3r_Width = $61280 $5[DUMPTODISK]$4
    $3r_Height = $6720 $5[DUMPTODISK]$4
    $3r_VSync = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4
    $3d3d9_TripleBuffering = $60 $5[REQUIRE_APP_RESTART]$4
    $3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4
    $3sys_physics_CPU = $60 $5[]$4
[Warning] Unknown command: ;[~]BASE PERFORMANCE BOOSTERS[~]
    $3e_cbuffer = $61 $5[]$4
    $3cl_hitBlur = $60 $5[]$4
    $3cl_hitShake = $60 $5[]$4
    $3r_MultiGPU = $62 $5[]$4
    $3r_GeomInstancing = $61 $5[]$4
    $3e_particles_thread = $61 $5[]$4
    $3es_OnDemandPhysics = $60 $5[]$4
    $3gpu_particle_physics = $61 $5[REQUIRE_APP_RESTART]$4
    $3r_CullGeometryForLights = $61 $5[]$4
    $3e_vegetation_static_instancing = $60 $5[]$4
    $3e_terrain_occlusion_culling = $61 $5[]$4
    $3e_terrain_occlusion_culling_version = $61 $5[]$4
    $3e_terrain_occlusion_culling_max_dist = $6200 $5[]$4
[Warning] Unknown command: ;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)
    $3e_screenshot_width = $62048 $5[]$4
    $3e_screenshot_height = $61536 $5[]$4
    $3e_screenshot_quality = $6100 $5[]$4
    $3e_screenshot_file_format = $6jpg $5[]$4
[Warning] Unknown command: ;[~]SPEAKER CONFIGURATION SETTINGS[~]
    $3s_SpeakerConfig = $65 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[Warning] Unknown command: ;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]
    $3r_HDRRendering = $62 $5[DUMPTODISK]$4
    $3r_HDRLevel = $61.2 $5[DUMPTODISK]$4
    $3r_HDRBrightOffset = $635.3 $5[DUMPTODISK]$4
    $3r_HDRBrightThreshold = $67 $5[DUMPTODISK]$4
    $3r_Glow = $61 $5[]$4
    $3r_GlowScreenMultiplier = $60.4 $5[]$4
[Warning] Unknown command: ;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]
    $3e_terrain_ao = $60 $5[]$4
    $3r_TerrainAO = $67 $5[]$4
    $3r_TerrainAO_FadeDist = $65 $5[]$4
[Warning] Unknown command: ;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]
    $3r_SSAO = $60 $5[]$4
    $3r_SSAO_amount = $61 $5[]$4
    $3r_SSAO_blur = $64 $5[]$4
    $3r_SSAO_blurriness = $61 $5[]$4
    $3r_SSAO_darkening = $60.35 $5[]$4
    $3r_SSAO_quality = $61 $5[]$4
    $3r_SSAO_radius = $61 $5[]$4
[Warning] Unknown command: ;[~]OBJECT-QUALITY SETTINGS[~]
    $3e_obj_quality = $62 $5[]$4
    $3e_proc_vegetation = $61 $5[]$4
    $3ca_UseDecals = $61 $5[]$4
    $3e_decals = $61 $5[]$4
    $3e_decals_allow_game_decals = $61 $5[]$4
    $3e_decals_life_time_scale = $60.5 $5[DUMPTODISK]$4
    $3e_lod_ratio = $66 $5[]$4
    $3e_lod_min = $62 $5[]$4
    $3e_view_dist_ratio_detail = $625 $5[]$4
    $3e_view_dist_ratio_vegetation = $635 $5[]$4
    $3e_vegetation_min_size = $61 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
    $3i_rejecteffects = $60 $5[DUMPTODISK]$4
    $3e_vegetation_bending = $62 $5[]$4
    $3sys_flash_curve_tess_error = $66 $5[]$4
    $3e_view_dist_ratio = $650 $5[]$4
    $3e_max_view_dst_spec_lerp = $60.5 $5[]$4
    $3e_vegetation_sprites_distance_custom_ratio_min = $61 $5[]$4
    $3e_vegetation_sprites_distance_ratio = $61.35 $5[]$4
    $3e_detail_materials_view_dist_z = $664 $5[]$4
    $3es_DebrisLifetimeScale = $60.3 $5[]$4
    $3e_cbuffer_resolution = $6128 $5[]$4
    $3e_dissolve = $61 $5[]$4
    $3ca_DrawFaceAttachments = $61 $5[]$4
    $3ca_AttachmentCullingRation = $6120 $5[]$4
[Warning] Unknown command: ;[~]GAME EFFECTS SETTINGS[~]
    $3i_lighteffects = $60 $5[DUMPTODISK]$4
    $3g_ragdollMinTime = $65 $5[]$4
    $3g_ragdollUnseenTime = $61 $5[]$4
    $3g_ragdollDistance = $615 $5[]$4
    $3g_battleDust_enable = $60 $5[]$4
[Warning] Unknown command: ;[~]PARTICLE SETTINGS[~]
    $3e_particles_quality = $62 $5[]$4
    $3e_particles_lod = $61 $5[]$4
    $3e_particles_lights = $61 $5[]$4
    $3e_particles_receive_shadows = $60 $5[]$4
    $3r_UseSoftParticles = $61 $5[]$4
    $3e_water_ocean_soft_particles = $61 $5[]$4
    $3e_particles_object_collisions = $60 $5[]$4
    $3e_particles_max_emitter_draw_screen = $616 $5[]$4
[Warning] Unknown command: ;[~]PHYSICS SETTINGS[~]
    $3e_cull_veg_activation = $650 $5[]$4
    $3g_joint_breaking = $61 $5[]$4
    $3g_tree_cut_reuse_dist = $60.35 $5[]$4
    $3p_max_MC_iters = $64000 $5[]$4
    $3e_phys_foliage = $62 $5[]$4
    $3e_vegetation_wind = $61 $5[]$4
    $3es_MaxPhysDist = $660 $5[]$4
    $3es_MaxPhysDistInvisible = $610 $5[]$4
    $3e_phys_ocean_cell = $61 $5[]$4
    $3e_foliage_wind_activation_dist = $610 $5[]$4
    $3g_breakage_particles_limit = $670 $5[]$4
    $3v_vehicle_quality = $61 $5[]$4
    $3p_max_substeps_large_group = $65 $5[]$4
    $3p_num_bodies_large_group = $6100 $5[]$4
[Warning] Unknown command: ;[~]POST PROCESSING EFFECTS SETTINGS[~]
    $3r_PostProcessEffects = $61 $5[]$4
    $3r_MotionBlur = $60 $5[]$4
    $3r_Flares = $61 $5[DUMPTODISK]$4
    $3r_Coronas = $61 $5[DUMPTODISK]$4
    $3r_UseEdgeAA = $62 $5[]$4
    $3r_sunshafts = $61 $5[]$4
    $3r_ColorGrading = $60 $5[]$4
    $3r_WaterGodRays = $61 $5[]$4
    $3r_DepthOfField = $60 $5[]$4
    $3g_dof_ironsight = $61 $5[]$4
[Warning] Unknown command: ;[~]SHADER QUALITY SETTINGS[~]
    $3q_ShaderGeneral = $62 $5[]$4
    $3q_ShaderMetal = $61 $5[]$4
    $3q_ShaderGlass = $61 $5[]$4
    $3q_ShaderVegetation = $61 $5[]$4
    $3q_ShaderIce = $61 $5[]$4
    $3q_ShaderTerrain = $61 $5[]$4
    $3q_ShaderShadow = $61 $5[]$4
    $3q_ShaderFX = $62 $5[]$4
    $3q_ShaderPostProcess = $62 $5[]$4
    $3q_ShaderHDR = $61 $5[]$4
    $3q_ShaderSky = $61 $5[]$4
    $3q_Renderer = $62 $5[]$4
    $3r_LightsSinglePass = $61 $5[]$4
[Warning] Unknown command: ;[~]SPECIFIC SHADER SETTINGS[~]
    $3e_sky_type = $61 $5[]$4
    $3e_sky_update_rate = $61 $5[]$4
    $3r_DetailTextures = $61 $5[DUMPTODISK]$4
    $3r_DetailNumLayers = $61 $5[DUMPTODISK]$4
    $3r_DetailDistance = $64 $5[DUMPTODISK]$4
    $3e_ram_maps = $61 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
    $3sys_flash_edgeaa = $61 $5[]$4
    $3e_vegetation_use_terrain_color = $61 $5[]$4
    $3e_max_entity_lights = $67 $5[]$4
    $3r_UsePOM = $60 $5[]$4
    $3r_EnvTexUpdateInterval = $60.075 $5[DUMPTODISK]$4
    $3r_TexturesFilteringQuality = $62 $5[REQUIRE_LEVEL_RELOAD]$4
    $3r_HairSortingQuality = $60 $5[]$4
    $3r_FillLights = $67 $5[]$4
[Warning] Unknown command: ;[~]SHADOW SETTINGS[~]
    $3e_shadows = $61 $5[]$4
    $3r_ShadowJittering = $61 $5[]$4
    $3e_shadows_max_texture_size = $61000 $5[]$4
    $3r_ShadowBlur = $60 $5[DUMPTODISK]$4
    $3e_gsm_lods_num = $65 $5[]$4
    $3e_gsm_range = $66 $5[]$4
    $3e_gsm_range_step = $61.67 $5[]$4
    $3e_shadows_cast_view_dist_ratio = $60.7 $5[]$4
    $3r_ShadowsMaskResolution = $60 $5[]$4
    $3e_shadows_on_alpha_blended = $60 $5[]$4
    $3e_shadows_from_terrain_in_all_lods = $60 $5[]$4
    $3e_gsm_cache = $61 $5[]$4
    $3r_ShadowGen = $61 $5[]$4
    $3r_ShadowTexFormat = $64 $5[]$4
    $3e_gsm_combined = $60 $5[]$4
    $3e_gsm_view_space = $60 $5[]$4
    $3e_shadows_occ_check = $60 $5[]$4
    $3e_shadows_occ_cutCaster = $60 $5[]$4
    $3e_shadows_slope_bias = $60 $5[]$4
    $3r_UseShadowsPool = $60 $5[]$4
    $3r_ShadowPass = $61 $5[]$4
    $3r_ShadowsStencilPrePass = $61 $5[]$4
[Warning] Unknown command: ;[~]SOUND SETTINGS[~]
    $3s_FormatSampleRate = $648000 $5[REQUIRE_APP_RESTART]$4
    $3s_CacheSize = $680 $5[]$4
    $3s_MPEGDecoders = $632 $5[REQUIRE_APP_RESTART]$4
    $3s_Obstruction = $61 $5[REQUIRE_APP_RESTART]$4
    $3s_ObstructionAccuracy = $61 $5[]$4
    $3s_ObstructionUpdate = $60.1 $5[]$4
    $3s_SoundMoodsDSP = $61 $5[]$4
    $3s_VariationLimiter = $61 $5[REQUIRE_APP_RESTART]$4
    $3s_ReverbType = $61 $5[]$4
[Warning] Unknown command: ;[~]TEXTURE SETTINGS[~]
    $3sys_LowSpecPak = $61 $5[]$4
    $3r_TexResolution = $60 $5[DUMPTODISK]$4
    $3r_TexBumpResolution = $60 $5[DUMPTODISK]$4
    $3r_TexSkyResolution = $62 $5[DUMPTODISK]$4
    $3r_ImposterRatio = $61.7 $5[]$4
    $3r_EnvCMResolution = $61 $5[DUMPTODISK]$4
    $3r_EnvTexResolution = $62 $5[DUMPTODISK]$4
    $3r_DynTexMaxSize = $680 $5[]$4
    $3r_TexAtlasSize = $61024 $5[]$4
    $3r_DynTexAtlasCloudsMaxSize = $624 $5[]$4
    $3r_DynTexAtlasSpritesMaxSize = $616 $5[]$4
    $3r_VegetationSpritesTexRes = $664 $5[]$4
[Warning] Unknown command: ;[~]VOLUMETRIC EFFECTS SETTINGS[~]
    $3r_Beams = $62 $5[]$4
    $3r_BeamsDistFactor = $60.5 $5[]$4
    $3r_BeamsMaxSlices = $632 $5[]$4
    $3e_clouds = $61 $5[]$4
    $3r_CloudsUpdateAlways = $60 $5[]$4
[Warning] Unknown command: ;[~]OCEAN/WATER SETTINGS[~]
    $3r_WaterRefractions = $61 $5[]$4
    $3r_WaterReflections = $61 $5[DUMPTODISK]$4
    $3r_WaterUpdateFactor = $60.01 $5[DUMPTODISK]$4
    $3e_water_tesselation_amount = $65 $5[]$4
    $3e_water_tesselation_swath_width = $65 $5[]$4
    $3r_WaterUpdateDistance = $60.2 $5[]$4
    $3r_WaterCaustics = $61 $5[]$4
    $3r_WaterReflectionsQuality = $61 $5[DUMPTODISK]$4
    $3e_water_ocean_fft = $61 $5[]$4
    $3q_ShaderWater = $62 $5[]$4
    $3r_WaterReflectionsMinVisiblePixelsUpdate = $60.01 $5[DUMPTODISK]$4
[Warning] Unknown command: ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important
    $3e_terrain_normal_map = $60 $5[]$4
    $3e_terrain_lod_ratio = $61 $5[]$4
    $3e_terrain_texture_lod_ratio = $61 $5[]$4
    $3e_detail_materials_view_dist_xy = $64096 $5[]$4
    $3r_TexturesStreaming = $60 $5[REQUIRE_APP_RESTART]$4
[net 01:24:00.494] network hostname: DieHard
[net 01:24:00.502]   ip:192.168.1.6
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 01:25:00.515] connection requested to: <local>:64087
[net 01:25:00.515] resolved as: <local>:64087
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition creation failed: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] CryAnimation: character-definition not found: objects/characters/human/us/grunt/us_grunt_a.cdf
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
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*LOADING: Level fleet loading time: 46.35 seconds
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Svi ovi error fajlovi se najverovatnije nalaze unutar pak fajlova, jer mogu njih da editujem da vidim dal su tamo? Ima li spasa?

Win7, Crysis v1.2.1, instaliran CCC 2.21 [isto se desi i kad sklonim CCC].
 
Znam da je totalni klise, ali jesi li probao sa drajverima za grafiku ili tako nesto?
 
da li iko ima ideju zasto ne ogu da pokrenem igricu iako sam je instalirao ?
ovu kopiju igrice sam ranije opusteno instalirao na XP , tako da mogucnost da je kopija ostecena nije

koristim win 7 x64 ultimate :type:
 
Nazad
Vrh Dno