@Erik011: Ne pije vodu, zasto onda nema tragova levo kad su i tu prosle jedinice? A i pogledaj skroz desno u crvenom krugu - tuda nisu prosle jedinice a na desnoj slici ipak ima reljefa.
Plus koliko znam, jedinice u AoS su hoverkrafti, ne bi trebalo da ostavljaju tragove.
A pogledaj sada ovaj detalj u malim crvenim krugovima:
Pogledajte prilog 201678
Nemoj da mi kazes da ne vidis razliku u nivou detalja:
Pogledajte prilog 201679
Usput, gde se to vidi nedostatak snega na desnoj slici, pokazite mi.
Pa na sve se strane vidi, cim skines fanboy naocale
Salu na stranu, upitno je samo da li treba da bude ovoliko pokrivaca ili ne jer se ne vidi reljef pa ispada kao da fali detalja (tj ne vide se ispod prekrivaca), ali ako je snijeg 'dodatak' onda nvidiji fali detalja.
Treba malo pogledati slike ako ima negdje bez snijega...
Bas me zaintrigiralo, evo sada gledam na youtube testove npr gtx970 i fury x, identicno izgledaju, ne mogu da nadjem video gtx1080 ovog testa (nije da sam nesto dugo trazio)
edit: skontao sam u cemu je fazon... Posto FE radi na preko 80C, snijeg se otopio :d
Bas me zaintrigiralo, evo sada gledam na youtube testove npr gtx970 i fury x, identicno izgledaju, ne mogu da nadjem video gtx1080 ovog testa (nije da sam nesto dugo trazio)
edit: skontao sam u cemu je fazon... Posto FE radi na preko 80C, snijeg se otopio :d
Ili ce desna da ispadne? Meni desna izgleda 'kockastije' a jedno je sigurno, amd render ima dosta vise snijega, zasto i kako...
Ashes uses procedural generation based on a randomized seed at launch. The benchmark does look slightly different every time it is run. But that, many have noted, does not fully explain the quality difference people noticed.
At present the GTX 1080 is incorrectly executing the terrain shaders responsible for populating the environment with the appropriate amount of snow. The GTX 1080 is doing less work to render AOTS than it otherwise would if the shader were being run properly. Snow is somewhat flat and boring in color compared to shiny rocks, which gives the illusion that less is being rendered, but this is an incorrect interpretation of how the terrain shaders are functioning in this title.
The content being rendered by the RX 480--the one with greater snow coverage in the side-by-side (the left in these images)--is the correct execution of the terrain shaders.
So, even with fudgy image quality on the GTX 1080 that could improve their performance a few percent, dual RX 480 still came out ahead.
As a parting note, I will mention we ran this test 10x prior to going on-stage to confirm the performance delta was accurate. Moving up to 1440p at the same settings maintains the same performance delta within +/-1%.
Follow along with the video below to see how to install our site as a web app on your home screen.
Napomena: this_feature_currently_requires_accessing_site_using_safari