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ja dajem pare makar samo da odslusam morganovu novu muziku![]()
Mali OT. Ovde možete besplatno da skinete remasterovani soundtrack prve dve igre.

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ja dajem pare makar samo da odslusam morganovu novu muziku![]()
Brian Fargo discusses his experiences in using Kickstarter as well as crowd sourcing knowledge to get Wasteland 2 into production during Unite 2012, which is a gathering of developers who use Unity 3D. During that speech also some first footage of Wasteland 2 is shown as can be found in the next video:
Sjajno sjajno, i vise nego sto sam ocekivao. Sve je na mestu pogotovo za prvi prikaz gejmpleja
Ko ce sad docekati
Ovako je trebalo fo3 uraditi
Da, DusaNe gde si ti cuo da ce i neprijatelji levelovati sa igracem?Ja sam cuo da je pominjao da ce prepreke (zakljucana vrata, brave i slicno) biti sve teze kako budemo isli kroz igru ali se ne secam da je pominjao protivnike koji leveluju zajedno sa igracem.
Da, DusaNe gde si ti cuo da ce i neprijatelji levelovati sa igracem?
The foundation of the keyword system is the player building up a keyword library through interaction with NPCs and the world. The keyword list starts out empty, and as you speak with NPCs they will reveal new keywords to you. If the revealed keyword is only of interest to that NPC, it will go into a local list. You can click on words in the keyword list to navigate through the conversation. If the revealed keyword has importance beyond that particular conversation, it is put into the regional keyword list. These keywords are of interest to most of the NPCs you encounter that region. A third option, which is never required, is to type something in - a nod to Wasteland 1's system. Keywords are also added to the keyword list through perception skill use and environmental description text. For example, if you use perception to examine an object in the world, your observations might reveal a new keyword.
It may be summer, but inXile's not stopping. The latest Wasteland 2 update is penned by Brian Fargo and provides plenty of news for you. Perhaps the most important piece of news is that the game will not ship in October. Instead, the beta testing will start that month. Sad? Don't be. There's a good reason for this change.
The primary reason for delaying the game is overfunding. Since Wasteland 2 gathered over three times as many funds as the initial Kickstarter pitch outlined, inXile could greatly increase the scope of the game. All of this money was put into development, which means the development schedule has lengthened.
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