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Veruje da ce biti co-op mod za KZ3. To bi moglo bi jako zanimljivo.
Morace da ga ubace
Veruje da ce biti co-op mod za KZ3. To bi moglo bi jako zanimljivo.
Legendarni vojnik iz prvog demoa za kz2![]()
Snimite shotove na 7900GTX, LOL :d
They're matched by a new and impressive sense of scale too. The first three minutes we're allowed to go hands-on with has more set-pieces crammed in to it than the entire first level of Killzone 2, and it's also ten times bigger than what had gone before
Koji si troll :d Sigurno je malo nasminkan AA ovde![]()
Obratite paznju na ovaj deo teksta:
Ja trol ?Pa gde su sad oni koji su dve godine spamovali i trolovali ceo net protiv PS3.
A shto je najgore, isto ce biti i za novu generaciju konzola![]()
Guerilla: Killzone 3 “pushes 100%” of PS3’s max SPU load
Guerilla Games’ managing director Hermen Hulst has told VG247 that the studio is “going way overboard” for Killzone 3, using “100 percent” of PS3’s processing capabilities.Speaking with Patrick Garratt at the game’s formal reveal in Amsterdam earlier this month, Hulst said the game was “pushing” 100 percent in terms of SPU load. Killzone 2 used around 60 percent, as famously claimed by ex-IGN writer Jeff Haynes in a podcast before the release of the prequel last February.“But I think we’re pushing 100 percent right now,” said Hulst. “You see there’s steam coming out of the machine, almost.“All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then.”He added: “We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.”Game’s due out next year for PS3. Get the first shots of it here, and the full interview with Hermen here. A full hands-on preview will go live soon.
SCEE explains why Killzone 3’s debut wasn’t saved for E3
Killzone 3 was officially announced yesterday, a few days after it was revealed in the latest issue of GamePro. Many fans wondered why Sony wasn’t saving the unveiling for the biggest convention of the year next month, E3. James Gallagher, the Content Producer of SCEE, explained why in the comments section of the Playstation.Blog:
Our PR team will have their reasons – we have a lot of games in the pipeline and it’s logistically easier to space them out a bit, I suppose. Plus, it makes sure they get some good media coverage before the information avalanche of E3.
Killzone 3 is slated for a 2011 release. You can view the first direct-feed screens from the upcoming Playstation 3 exclusive in the slideshow below:
Killzone 3 release date - May 2011
Sony has internally set a release date for Killzone 3 of May 2011, CVG has learnt.
A source close to the platform holder's European HQ sneaked the news to CVG this morning.
They also reaffirmed that the title will be compatible with PlayStation Move - and revealed that the game will feature more than one online co-op mode.
"Guerilla is working on a standard two-player, co-op - as you'd expect - but there's also an objective-based separate four-player co-op mode in the works, too," said our source.
"I've also been told that there will be vehicles in the online multiplayer - but I haven't seen that for myself yet."
:happy::Klanjanje:happy::Klanjanje:banana:
We were told earlier this year that Killzone 3 would feature Stereoscopic 3D gameplay - something Sony finally confirmed yesterday.
Killzone 3 details spilled out onto the 'net over the weekend.
It will feature jetpacks with guns on them - as well as jungle and snowy levels. Sony released some screens yesterday, which you can see dotted around this very page.
CVG's crystal ball is performing pretty well this week: Microsoft yesterday got round to confirming a September 14th UK release date for Halo Reach, which we told you back in March.
Sony has said that it hasn't set a release date for the game - but will still announce one in "due course".
We expect them to say the words 'spring 2011' at E3.
Krenuce beta ranije.Au bre jos godinu dana cemo samo da se lozimo, ovo nije jos ni u alpha fazi.![]()
Tesko da ista moze da pobedi The Lost Guardian-aEto nama GOTY za 2011 !!! :d
- Co-op se lako pravi ako su misije prilagodjene tome(KZ2 je bez problema mogao da ima co-op)Ja ne znam kako ce GG da se izbori sa svim ovim izazovima, novim za njih, co-op, 3D, vozila, ludilo od grafike!
Drzim im palceve i na rukama i na nogama. Mogao bi SOny da zovne DICE na kafu u GG da im malo pomognu oko vozila.![]()
Guerilla: Killzone 3 “pushes 100%” of PS3’s max SPU load
Guerilla Games’ managing director Hermen Hulst has told VG247 that the studio is “going way overboard” for Killzone 3, using “100 percent” of PS3’s processing capabilities.Speaking with Patrick Garratt at the game’s formal reveal in Amsterdam earlier this month, Hulst said the game was “pushing” 100 percent in terms of SPU load. Killzone 2 used around 60 percent, as famously claimed by ex-IGN writer Jeff Haynes in a podcast before the release of the prequel last February.“But I think we’re pushing 100 percent right now,” said Hulst. “You see there’s steam coming out of the machine, almost.“All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then.”He added: “We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.”Game’s due out next year for PS3. Get the first shots of it here, and the full interview with Hermen here. A full hands-on preview will go live soon.
Pa zar ti nisi bio najglasniji kada si je hvalioNe mogu da shvatim zasto je ova igra dizana u nebesa!!
Ne znam, ja na hard nisam imao problema, ginuo sam maksimalno 3-4 puta na zeznutijim mestima.Kao prvo ne verujem da ste imali zivaca da igrate ovo ne Elite, evo i na hard od sredine postaje zayebano.
Pa zar ti nisi bio najglasniji kada si je hvalio?
Jesam hvalio jer nisam znao za bolje na konzolama. Thank god for BC !!
Daj mi kontrole iz BC2 pa Helgani bi bezali ko misevi.
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