Ragnarok
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- 14.12.2007
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To dal ima ili nema dedicated moras da potvrdis dokazima.
Hmmmmmm... Npr... mozda cinjenica da u igri postoji host migration?
To dal ima ili nema dedicated moras da potvrdis dokazima.
Vuna si ako se jos uvek nisi navikao na pucanje gamepad-om![]()
Zapravo je drajveru bilo upuceno..Znam na sta mislis, ne znam da li bas konkretno na KZ2 mislis ili?
Pa moze da se sredi, sa malo boljim reagovanjem na komande, KZ2 je ipak imao presporo reagovanje, to je dosta manji problem u MW2 i BC2.. Nadam se takodje da ce izbaciti onaj i*iotski auto-aim, ako neko protrci pored tebe, nisan ce da ga pojuri.. takodje ako pucas na par ljudi koji stoje jedni do drugih, nisan ce ti nekad otici na onog koga nisi hteo, itd..
Meni kazesh ?![]()
Yup. Ko drugi voli da prica o igrama koje jedva probao. :wave:
Auto-aim je bas smarao, a nesto mi ne pije vodu ono Ragnarokovo objasnjenje zbog cega postojiI sa takvim manama kako mozes reci da je godinama ispred svega i ostalo
Ok, ti ne igras MP toliko, ali moras i to uzimati u obzir kad takve stvari pricas..
Sto se tice kampanje, slazem se, jedno ili mozda i najbolje napucavanje, grafika, zvuk i atmosfera u fps igrama..
@pilac
Taj autoaim je suptilan i nije ga moguce iskoristiti... On malo pomaze prilikom gadjanja (ako promasis jedan cm, igra detektuje pogodak). Auto lock-on (kao u CoD-u/Resistanceu) je bio izbacen posle par patcheva zbog glitchevanja.
Znam da postoji, ali je prilicno suptilan. Posle Call of Dutya smesan.
Uostalom, ja kada sam objasnjavao da postoji autoaim i kada su ukinuli auto lock-on njih gomila me je napala i tvrdila da nisam u pravu...
KZ2 verovatno ni to ne bi imao da ima dedicated servere.![]()
Pa slazem se, mape su bile uglavnom dosta male, sa malim prostorima gde mozes da prodjes, i onda se stvaraju guzve i totalni haos..
Killzone 2 which just had destructible environments, the environments in Killzone 3 “fully destructible ‘are.
Killzone 3 is the fourth part in the Killzone series of Dutch developer Guerrilla Games, which earlier this year confirmed by us , and earlier this week officially confirmed by Sony.
One of the spearheads of Killzone 2, which received much praise for the graphic art piece that the game had been fully destructible environments. Eventually, the destructible environments limited to a few areas in Killzone 2, but in the upcoming Killzone 3 is really Guerilla for total destruction.
Killzone 3: What Gamers Want
Posted on May 22, 2010 at 1:59 PM
Finally confirmed to be in development, rumours and speculation are abound about what Sony will show at E3 regarding its flagship FPS. Even more recently, screenshots from Gamepro Magazene have been leaked! Call it a gamers 6th sense but I just have that feeling that this game is going to be BIG. However, what do we want from it? What do we, as gamers, need taken out or put into Killzone 3 to make it a better game?
Better Controls: Possibility
Killzone 2 had been mainly criticized for its unresponsive controls, in addition to a somewhat awkward first control scheme. Though Iprefer it stays completely its own game, a Modern Warfare like control schemewould not be a bad idea. Modern Warfare isn't famous for its story or graphics,but its gameplay. Borrowing a few control elements from it is a step in theright direction. In addition to this, most believe the online gunplay islargely un-realistic. Less than a clip for a kill please!
A Deeper Story: Definitely
For most gamers (including me), Killzone 2 was the only part of the series that they have played. Gathering the story from Killzone 2 isn't too easy: Humans don't like Helghans, they are invading and some sort of electrical material is fucking up the invasion. But going to the website you see the full story oft he Helghan suffering, and the story comes together. Maybe you aren't playing the good guys, maybe the Helghast are the true protagonists. All of which could make a compelling story, one that was not properly explained in Killzone 2.
New Characters: Not Happening
Rico was useless and swore constantly, Natko didnt really do to much to catch attention, and Garza gets smoked half-way through the campaign. I'm not sure what Sev is like, seeing as heonly has 2-3 full lines in the game. Take your pick of fortunate or not, but it is pretty much confirmed that KZ3 will have all the same main characters. Despite this, it is still likely that more characters willbe introduced, including Garza's replacement, or possibly a Helghast character....
SHUT THE FUCK UP RICO
Multiple Campaigns: Possibility
We play as the might ISA, but everyone knows the real badasses are the Helghast. They are the underdogs, the devils in red, the protectors of
Helghan. And, adding to one of my points above, fighting as the Helghast would likely give the player abetter understanding of the story of Killzone.
Pictured: Badass
More Weapons: Likely
The guns in Killzone have a charm all their own. The original assault rifle is tried and true, and the electricity canon can rape 5+Helghast at once. But we still want more, mostly for online game modes. Perhaps not flamethrowers or bolt guns online, but the weapon selections got old fast.More gun types, more guns for each type. In addition, more equipment wouldn't hurt either.
Futuristic, yet familiar
Co-Op: Hopeful
The campaign of Killzone 2 seemed to be built for co-op. A four person squad, with multiple interactions to help each other clear gaps and help each other when wounded makes me believe it was taken out of the game dueto time restrictions. Yet they have had over a year for Killzone 3, I see no reason this would not be implemented.
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