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Risen

Igra je odlicna, imam onaj osecaj kao kad sam igrao G1 i G2.
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Ovu igru ne bi trebali zaobici svi fanovi G1 i G2, mozda se nece svakom svideti jer je ovo ipak pravi Gothic.
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Muzika je fenomenalna!!!!!!!!!!!

Ovo sam zeleo da chujem! :banana:

p.s. muzika nikad nije ni bila upitna sa onim genijalcem :p
 
U isčekivanju engleske verzije,evo,verujem da nekoga interesuje ovo.
Recenzija sa jednog Španskog sajta:

"Gameplay
Of course, on PC we can adapt the system to control what we most want, but usually the mouse will be key in our actions, focusing on him the keys of action and combat, and the camera movement. Moreover, the keyboard will help us move and access different menus (backpack, map, screen character or daily, from which we see active missions, which will help us determine what the next step that we give). Control system is a simple, basic at the same time deep enough to leave us a great taste and all users can adapt to it without complications. The character responds correctly to our instructions, and we did not take unnecessary trouble for errors beyond our control.
Its combat system follows the guidelines of the genre, and is quite simple, leading to alternatives among the contenders involved. However, not like other RPG in which to inflict enough damage to beat: this is necessary to succeed in our enemy, giving a touch of Action-RPG in you drill too much, but it is satisfactory. The enemies are aware of this fact and avoid our attacks, even if they are in a group surrounding us, make things very tough. It will be vital to learn to defend ourselves and to recognize the ideal time to retaliate, especially against human opponents, because they know they will break our defense and attack us with violence when we checked out.
The HUD is very simple too, and is reduced to a minimum, something not appreciated because the screen is full of information unless it is absolutely necessary. Thus, the potential to observe everything around us, and be aware of our choices in every moment. Risen presents, in general, a very satisfactory approach that encourages us to move forward without becoming repetitive or easily bored, the large number of missions, both primary and secondary, we say a significant number of hours as well as the many alternative and important decisions that will enable us, if we play, we can live a completely new experience.
Notably, though, that despite efforts to avoid them, the game still has some major bugs that may interfere with the gameplay (like getting stuck in a point that we can not leave and we restart our departure). Risen's grace, however, lies in living our own adventure, and the myriad of options is such that we can face every situation a thousand and one different ways, all of which are valid, but will modify the evolution of our adventure. Although unlike other RPGs you can not create our character, which comes as default, this helps the basis of the same base can always see a distinct evolution of one man. We recognize that at first shocked at the lack of an editor, but is something that is soon forgotten."

Score: Very good - 8

http://www.meristation.com/v3/des_a...d&idj=cw4899bbc37746c&idp=&tipo=art&c=1&pos=0
 
Poslednja izmena:
I sa jednog Italijanskog:

"Although many quests can be solved with the use of long multiple-choice dialogues, in Risen's chances of fighting there for sure: it has divided equally between melee and magic, and lacking entirely the choice of any class, he will player to choose how to evolve your character. In addition to the accumulation of experience and higher level, enhancing the basic characteristics such as strength of character, skill and knowledge is at the instructors who provide training in exchange for large sums of money.
The weapons available are divided between those to be cut to one or two hands, and those from away, such as bows and crossbows: the first ones are the attribute strength, whereas the second skill.
Of course you can also equip armor and shields with increasing values of protection.
Magic is about evenly divided between the use of scrolls, which can be activated only once and do not require special skills and spells learned. These range abundantly, moving from levitation to the possibility of opening the locks, the classic ball of fire to transform into a Nautilus, a small mollusk, useful for crossing small hole.
The battle provides the combined use of the mouse with the left and the right to attack the parade, and the keyboard, which is used to activate the classic slot custom action.
The artificial intelligence of enemies is not particularly complex, since it relies on a predefined pattern of attack, but at the same level clashes often prove very difficult and very long. In a word, save often. Mixtures to take part sometimes friendly NPC, who will be able to give a hand without ever being too invasive.
In addition to solving intricate verbal disputes and fight duels to the death, the island offers many chances as Farang professions that you can take: alchemy, mining, metalworking, pickpockets, burglars, there is n ' is something for everyone, and a good knowledge of some key skills will provide more aid during the quest.
As anticipated at the beginning, Risen is not an RPG for everyone. It addresses belonging to her kind, without compromise, through an almost non-existent, and functional access to quests anything but user friendly, which gives the player the task of beating every inch of the relevant portions of the map, speaking with the NPC and sometimes conducting real investigations. And 'the price to pay for an immersive, giving the player the impression of being in a world without the annoying pre-determination that is often felt in the GDR targeted to a wider audience. Be commended is the richness of the dialogues, which has the downside of the fact that they sometimes carry over for several minutes, testing the players less patient. The fact that various quests can be solved without ever pull the sword confirm the address chosen by developers, which makes this an RPG Risen pure and in some ways very close to pen and paper counterparts.
The only criticism that can move, narratively speaking, a certain lack of depth in some characters, like the hero and the super villain of the situation, they remain for the whole development-dimensional and superficial. Fortunately, in addition to being immersive, plot and many subplots are revealed very enjoyable, and make you want to continue even during the most difficult.
Although the previous games in the Piranha Bytes, Gothic III in particular, have not disclosed some of the miracles of optimization, fortunately Risen has been done on a job cleaning a lot more depth. No bugs of affecting the performance of quests, and a generally cleaner graphical confirm this impression. He occasionally peep some glitch related to the physics simulation engine and some minor imperfection that makes the material relevant to certain quest you can collect them even before they actually started, but nothing going to ruin the gaming experience . The smooth graphics engine does a good job with internal and external, giving fairly detailed visual and smoothly even on PC is not just young. The textures are not always the top, polygonal models of the characters are not exceptional and the animations not always optimal, but the whole is offset by good design and a general look well made.
Pity about the sound effects are often poorly sampled and repeated ad infinitum, not exceptional, the soundtrack, which accompanies the average orchestral tracks, and dubbed into English, often ill-starred."

Grafika 7,5
Zvuk 6,5
Gameplay 8,0
Dužina 9,0
Ukupno: 8

http://www.spaziogames.it/recensioni_videogiochi/console_multi_piattaforma/9667/risen.aspx
 
Poslednja izmena:
Moguce je da tebe malkice gushi procesor. Chini mi se da bi on mogao biti usko grlo u tvom sluchaju. A u kojoj rezoluciji igrash?

Da Iscekujem Novi procesor vec 2 nedelje (Intel q9550) dok mi 8 DMII maticna stoji u budzaku :wall:
pa za sad mi se najbolje ponasa kad je sve na max-u u 1980x1080 strange al je ipak tako :rtfm:
 
Sve na engleskom :). Nema veće sreće meni od dolaska Risena :Klanjanje. Malo sam sad isprobao i to je to! Uff, konačno prava igra :banana:

Auuu, sad tek čitam kakve sve budalaštine ovde ispisaste. Strašno. Ne da ne radi tako loše, nego čak uopšte ne radi loše :)
 
Poslednja izmena:
Sve na engleskom :). Nema veće sreće meni od dolaska Risena :Klanjanje. Malo sam sad isprobao i to je to! Uff, konačno prava igra :banana:

Uhh, drago mi je što to čujem, bio sam ubeđen da će igra biti fail, znači ipak će biti nešto od ovoga :,,:
 
Uhh, drago mi je što to čujem, bio sam ubeđen da će igra biti fail, znači ipak će biti nešto od ovoga :,,:

I ja sam još uvek pun predrasuda po pitanju kvaliteta ove igre,a strepim i nadam se da će biti OK.
EDIT: Pojavilo se i OK izdanje na Engleskom.
 
Poslednja izmena:
Radi glatko,
1000 puta bolje od G3 u 1680x1050

Ladno likovi govore pravi British english,
mada texture likova izgledaju malo glupo uradjeno, sem glavnog lika.

Autosave i quicksave gotovo trenutno...
 
Poslednja izmena:
Sve na engleskom :). Nema veće sreće meni od dolaska Risena :Klanjanje. Malo sam sad isprobao i to je to! Uff, konačno prava igra :banana:

Auuu, sad tek čitam kakve sve budalaštine ovde ispisaste. Strašno. Ne da ne radi tako loše, nego čak uopšte ne radi loše :)

jel igras sa konfiguracijom iz potpisa? U kojoj rezoluciji? Na kakvim podesavanjima? Ajde daj malo detalja, jer od toga zavisi koje komponente cu da kupim da bih mogao da igram :)
 
grafika mi je onako,ali je igra za sad skroz ok :) ne pada ispod 77-78 a ide do nekih 95fps 1680x1050 sve na max :)
 
sorry :d

phenom II 965,4gb,2x gtx260
 
Zar je moguce da SLI tako dobro radi u Risenu?
 
pa i u gta4 i jos par igara koje sam probao mi je skocilo drasticno sa sli,mada risen nisam imao vremena da se igram nesto specijalno,15-20min max :( btw skidam opet,noviju,eng verziju...
 
Poslednja izmena:
Uff, teško je dosta. Teže od Gothica 3, doduše tamo borba nije dobro napravljena pa si mogao odmah na hard da kreneš. Ovde, hmm pa teško. Ima da te sabiju samo ako malo skreneš gde ne treba. Glasovi su slabiji nego u Gothicu, tojest glumačka ekipa znatno slabija. Grafika nije ništa specijalno, i da, zna da zaseče ali ni blizu kao što j Gothic znao. Malo me kvestovi nerviraju u početku. Mislim, onaj Jan mi kaže "ej nemoj ići tamo oni ne valjaju", i ja naravno odem i lik me odmah patosira. Mislim... Hoću bre ja da odlučim jel oni ne valjaju ili ne :d. Doduše sad vidim i sam da ne valjaju :D. Šta znam, početak je jako sličan gothicu, kome se on svideo verovatno će i ovo. Ne mogu da ocenim combat, različit je sigurno nego u gothicu ali samo procenite u kom pravcu i koliko različit.
 
Poslednja izmena:
Sve na engleskom :). Nema veće sreće meni od dolaska Risena :Klanjanje. Malo sam sad isprobao i to je to! Uff, konačno prava igra :banana:

Auuu, sad tek čitam kakve sve budalaštine ovde ispisaste. Strašno. Ne da ne radi tako loše, nego čak uopšte ne radi loše :)

Uh sto si konkretan :) Daj okacite koju fotku sa AA/AF, pa da vidimo kako radi!
 
Hmm, ma mene te stvari mnogo ne zanimaju već gejmplej.
 
Glumacka ekipa sigurno nije slabija. Pogledaj samo imena ekipe u Risenu. Mozda su loshe obavili posao, ali ekipa je definitivno mnogo jacha :)
 
Sve na engleskom :). Nema veće sreće meni od dolaska Risena :Klanjanje. Malo sam sad isprobao i to je to! Uff, konačno prava igra :banana:

Auuu, sad tek čitam kakve sve budalaštine ovde ispisaste. Strašno. Ne da ne radi tako loše, nego čak uopšte ne radi loše :)

Aaa, Gorane, obradova me ovakvim komentarom! Lepe vesti! :party:

(steta sto na mom kompu bas i necu moci da ga poteram..ili u najboljem slucaju, ne kako treba... :|)
 
Ne mogu da ocenim combat, različit je sigurno nego u gothicu ali samo procenite u kom pravcu i koliko različit.

Bogme igrao sam rusku verziju 2 dana uzastopce No-Stoping po meni je kombat lepo uradjen mozes da otkines svakog siledziju, sad ne znam po tim ruskim opcijama ali mi je najverovatnije na medium igra.
sve u svemu treba da naucite da se branite a ne samo da udarate ko nezreli i prelazite, nego lepo polako, e sad problem je ako vas opkoli njih 5, bar u pocetku kasnije se combat razvija i u mogucnosti ste da se branite od vise napada,a isto tako i da nanosite vise bola, jadnicima koji stoje ispred vas, e to je sto se tice ljudi,
a svaka druga zivuljka se drugacije bori, to se vec mora malo nauciti naci kad naletite na nesto novo samo blok dok ne uvatite ritam borbe :)

ma svidja mi se kombat skroz, zna nekad da nervira al dobro prezivecemo :laugh:
 
Sve zamerke se tice tehnicke izvedbe sto znaci da je sama igra dobra. Mada ovi Xbox sajtovi su stvarno smesni, mali im font :trust:
 
Kad se ocekuje egleska verzija?
Ove budzevine me ne zanimaju.
 
Od juče predveče je izašla.
 
Koliko vidim samo ima ova budzena ruska verzija. Mene interesuje "prava" eng verzija.
 
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