I sa jednog Italijanskog:
"Although many quests can be solved with the use of long multiple-choice dialogues, in Risen's chances of fighting there for sure: it has divided equally between melee and magic, and lacking entirely the choice of any class, he will player to choose how to evolve your character. In addition to the accumulation of experience and higher level, enhancing the basic characteristics such as strength of character, skill and knowledge is at the instructors who provide training in exchange for large sums of money.
The weapons available are divided between those to be cut to one or two hands, and those from away, such as bows and crossbows: the first ones are the attribute strength, whereas the second skill.
Of course you can also equip armor and shields with increasing values of protection.
Magic is about evenly divided between the use of scrolls, which can be activated only once and do not require special skills and spells learned. These range abundantly, moving from levitation to the possibility of opening the locks, the classic ball of fire to transform into a Nautilus, a small mollusk, useful for crossing small hole.
The battle provides the combined use of the mouse with the left and the right to attack the parade, and the keyboard, which is used to activate the classic slot custom action.
The artificial intelligence of enemies is not particularly complex, since it relies on a predefined pattern of attack, but at the same level clashes often prove very difficult and very long. In a word, save often. Mixtures to take part sometimes friendly NPC, who will be able to give a hand without ever being too invasive.
In addition to solving intricate verbal disputes and fight duels to the death, the island offers many chances as Farang professions that you can take: alchemy, mining, metalworking, pickpockets, burglars, there is n ' is something for everyone, and a good knowledge of some key skills will provide more aid during the quest.
As anticipated at the beginning, Risen is not an RPG for everyone. It addresses belonging to her kind, without compromise, through an almost non-existent, and functional access to quests anything but user friendly, which gives the player the task of beating every inch of the relevant portions of the map, speaking with the NPC and sometimes conducting real investigations. And 'the price to pay for an immersive, giving the player the impression of being in a world without the annoying pre-determination that is often felt in the GDR targeted to a wider audience. Be commended is the richness of the dialogues, which has the downside of the fact that they sometimes carry over for several minutes, testing the players less patient. The fact that various quests can be solved without ever pull the sword confirm the address chosen by developers, which makes this an RPG Risen pure and in some ways very close to pen and paper counterparts.
The only criticism that can move, narratively speaking, a certain lack of depth in some characters, like the hero and the super villain of the situation, they remain for the whole development-dimensional and superficial. Fortunately, in addition to being immersive, plot and many subplots are revealed very enjoyable, and make you want to continue even during the most difficult.
Although the previous games in the Piranha Bytes, Gothic III in particular, have not disclosed some of the miracles of optimization, fortunately Risen has been done on a job cleaning a lot more depth. No bugs of affecting the performance of quests, and a generally cleaner graphical confirm this impression. He occasionally peep some glitch related to the physics simulation engine and some minor imperfection that makes the material relevant to certain quest you can collect them even before they actually started, but nothing going to ruin the gaming experience . The smooth graphics engine does a good job with internal and external, giving fairly detailed visual and smoothly even on PC is not just young. The textures are not always the top, polygonal models of the characters are not exceptional and the animations not always optimal, but the whole is offset by good design and a general look well made.
Pity about the sound effects are often poorly sampled and repeated ad infinitum, not exceptional, the soundtrack, which accompanies the average orchestral tracks, and dubbed into English, often ill-starred."
Grafika 7,5
Zvuk 6,5
Gameplay 8,0
Dužina 9,0
Ukupno: 8
http://www.spaziogames.it/recensioni_videogiochi/console_multi_piattaforma/9667/risen.aspx