Šta je novo?

Nba 2k9

Ponovo sam pobedio Lakerse sa Sunsima u Staples centru na Hall of Fame (12 min qurt.).
Pred zadnju cetvrtinu sam vodio 20 razlike , da bi onda krenulo varanje , moji sve mase , njihovi sve pogadjaju , medjutim pobeda nije dosla u pitanje na kraju 4 poena razlike za Sunse.
Probacu da igram pred svojom publikom sledeci put pa da vidim hoce li biti isto , mozda i domaci teren ima uticaja na neke stvari.
 
Nije to slučajno - još pre nego što sam nabavio igru čitao sam na 2K Sports forumima da se ljudi žale kako komp mnogo bolje igra poslednju četvrtinu.

Inače, šta je sa originalom, jel' ga još nema u Srbiji?
 
Ništa lakše, kada vodiš +10 u zadnjoj četvrtini komp počinje da udvaja, jako ga je lako kazniti kad počne to da radi, samo treba baciti loptu pod koš centru, oni ga udvoje i neko uvek ostane na otvorenom šutu.
 
Inače, šta je sa originalom, jel' ga još nema u Srbiji?

U Srbiji? Nema ga nigde! Pre više od mesec dana sam naručio preko SendIt-a i ne samo da nije stiglo, već su otkazali narudžbinu, jer ne znaju kada će uopšte biti novih kontigenata. A posle se žale na pirate...
 
Ništa lakše, kada vodiš +10 u zadnjoj četvrtini komp počinje da udvaja, jako ga je lako kazniti kad počne to da radi, samo treba baciti loptu pod koš centru, oni ga udvoje i neko uvek ostane na otvorenom šutu.

Slazem se u svemu , ali nakon toga se desava da ti promasis taj otvoren sut , i to je malo "varanje" od strane racunala jer su ti sanse da pogodis taj sut manje samo zato sto igras na Hall of Fame levelu (sto ne znaci da je isto i za tvog A.I. protivnika).
 
U Srbiji? Nema ga nigde! Pre više od mesec dana sam naručio preko SendIt-a i ne samo da nije stiglo, već su otkazali narudžbinu, jer ne znaju kada će uopšte biti novih kontigenata. A posle se žale na pirate...

pa ***...i pirat odradi posao;)ionako za igricu ovog tipa ne bi bacio pare...mada kad sam je probao dopala mi se...graficki je dosta dobro uradjena:wave:
 
Pa, ja ću ipak da uzmem original kad se, i ako se, pojavi kod nas. Ne samo zato što ću time makar malo da pridonesem da bude i NBA 2k10 za PC, nego što i "dopunjena" verzija ima svojih nedostataka, pa ne radi sve sa mišem i tastaturom (navika, `bem li ga). A i zavisi šta ko voli. Od kada je počeo ovaj talas igara sa PES 2009, Fallout 3, CoD 5, FarCry 2, Tomb Raider Underworld, itd, 90% vremena igram NBA 2K9, a 10% sve ostalo. Još od vremena Mafije se nisam ovoliko zaludeo sa jednom igrom. A za ove ostale ima vremena...
 
Izasao Patch za konzole ocekuje se uskoro i za PC


General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while
 
Izasao Patch za konzole ocekuje se uskoro i za PC


General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while

Imas li neki link ka ovome?
 
Bre, digla se ogromna frka oko GTA 4 za PC i svi ostali thread-ovi polako gube na zanimljivosti. Ukoliko se neko malo zasitio ove igre, evo kako je meni, posle mesec ipo dana žestokog igranja i dalje zanimljiva. Dakle, nešto kao mali savet, čisto da tema ne bude zapostavljena:
Počnite Associaton mod. Izaberite New Orleans Hornetse. Počnite sa trejdom. Izaberite u levu traku (svoju): Chris Paula (99 - mali, brz, precizan, ali veoma krh, lako ga obilazi svaki iole snažniji plej, a s obzirom na rejting i malu platu, svi će da daju sve za njega), Peđu Stojakovića (u igri ima 80, a prima preko 13.000.000), Mike Jonesa (svega 74 a prima preko 6 miliona) i Morris Petersona (76,, prima skoro 6 miliona). Postoji dosta timova sa dobrim igračima, ali najbolja je varijanta sa Wizardsima, jer od njih lagano uzimate Gilbert Arenasa (95), Caron Butlera (91) Antawn Jamison (88) i, na primer, Nick Younga (77, vrlo dobar SG). Znači, tri vrhunska igrača + David West (88) i Tyson Chandler (84). E, sad, nisu potrebna dva odlična PF-a (West, Jamison) tako da jednog možete da trejdujete za odličnog SG-a i tako popunite odličnu petorku.
Moj trenutni sastav Hornetsa je (putem ovih trejdova): 1. Chauncie Billups 2. Joe Johnston 3. Carmelo Anthony 4. Antawn Jamison i 5. Dwight Howard. Dakle, tim koji melje sve. Trenutni skor mi je 42-5 i želja mi je da, bar u igri, oborim rekord Bulls-a od 72-10.

A sve ovo pisah, jer mi je trenutno dosadno, a na mojoj omiljenoj temi nema ništa novo. :wave:
 
Poslednja izmena:
Ja isto cepam asocijaciju sa New Orleans,gde bre CP3 los najaci PG 100%:D meni je skor 33-18 cepam na HoF,odrao sam Lakerse malopre sa 1 razlike CP3 buzzerbeater:) samo ne menjam postavu cekam kraj sezone pa da jurim rookie vec sam snimijo dvojcu.BTW daleko od toga da mi je igra dosadila,svaki dan raspalim bar jednu tekmu.:)
 
Nisam rekao da je Chris Paul loš, već da ga, bez obzira na brzinu, svaki iole jači plej prelazi kao od šale. Kada sam sa Arenasom igrao protiv njega, ovaj ga je razbio, nije mogao da ga zadrži ni pod tačkom razno, imao sam i par zakucavanja, iako je CP3 ispred ovog. A za njega dobiješ tri vrhunska igrača, kao što napomenuh u postu pre. Meni, lično, plejevi nisu posebno bitni, najviše volim kombinaciju odličnog SG-a i centra (zato sam igrao prvo sezonu sa Houston-om). Sa Dwight Howard-om sam Mingu pravio decu, Šekila vrteo oko ose i shvatio da od DH-a nema boljeg centra u igri. A Joe Johnson (Atlanta) je visok, brz i bije trojke kao lud, pa još i Anthony...
Nije ni čudo što je Boston relativno lako postao prvak NBA, jer ima odlične igrače na pozicijama 2,3 i 5...jeste da je Garnet krilni centar, ali dosta vremena provodi i na poziciji centra, kad zatreba brža postava. Pa i Lejkersi imaju sličnu šemu, s tim što Gasol menja sa Odom-om pozicije 3 i 4, mislim tu na "prave" Lejkerse, ne na ove u igri. I upravo zato mi je plej manje bitan u igri.
 
Lakers-i ubijaju sad sve zivo samo jedan poraz 14-1 score u real svetu.Ja sa CP3 i West-om najvise igram Pick and Roll i Pick and Pop i Peja ubija 3pts.CP3 avg. 16.3 asistencija za sada.A sto se Bostona tice gledao sam par utakmica ove sezone,najaca odbrana definitivno,ubijaju kako igraju.Zadnje sto sam gledao je sa 76ers-ima vode 20 razlike a pritisak u odbranu ko da gube 20.:)
 
Ej ajd mi objasnite taj Association mod.

Cuo sam da ima problema sa ne realnim Trade-ovim u ovoj igri , jel to ima u ovom modu ili u onom sezona , i koja je uopce razlika izmedju ta dva moda.
 
Ej ajd mi objasnite taj Association mod.

Cuo sam da ima problema sa ne realnim Trade-ovim u ovoj igri , jel to ima u ovom modu ili u onom sezona , i koja je uopce razlika izmedju ta dva moda.
Isto kao i sezona samo sto radis i menadzerski deo posla,plus mozes da razvijas igrace na treninzima itd...Sto se tradova tice nisam imao problema za sada.
 
Poslednja izmena:
Ej ajd mi objasnite taj Association mod.

Cuo sam da ima problema sa ne realnim Trade-ovim u ovoj igri , jel to ima u ovom modu ili u onom sezona , i koja je uopce razlika izmedju ta dva moda.

Pa, u sezoni možeš da trejduješ koga hoćeš, bez ikakvih penala, recimo, uzmeš Bobcats-e i bez ikakvih problema napraviš petorku u sastavu Nash, Bryant, James, Stoudemire, Howard i lešiš koga stigneš.
U Association-u je to malo zeznutije, moraš da brineš o lovi za plate i selllery cap-u, zatim ne možeš da zameniš lošeg igrača sa dobrim, niti igrača istog rejtinga sa onim koji ima manju platu, itd, možeš da poboljšavaš igrače putem treninga, imaš draft, trening kampove...da ne nabrajam.
Napisao sam u ranijem postu da Chris Paul ima "svega" 4 miliona platu, a rejting 99 i za takvog igrača svi daju sve. A Peđa ima rejting od 80, a čak 13 miliona platu (iskustvo, bajo). West ima rejting 88. E, sad, ne možeš da zameniš, recimo, Chris Paula, Peđu i još nekoga za recimo, Nash-a, Stoudemire-a i Barbosu, jer Nash, Barbosa i Stoudemire primaju preko 40 miliona, a Paul, Peđa i još neko ni preko 20, jer bi time skršio sellery cap. Ako igraš sa Sunsima, hoćeš da poboljšaš igrača na 3. (ne mogu trenutno da se setim ko je, ali znam da su tu najlabiji), onda ponudiš svoju trojku i još jednog solidnog igrača za dobrog igrača na poziciji tri i jednog krša. Onda tog krša oslobodiš i uzmeš boljeg free agenta...mislim da ti je donekle jasno.
Počeo sam Association sa Hornetsima i trenutna prva petorka mi je C.Billups, A.Iguodala, C. Anthony, E.Brand i D.Howard, a ostali igrači nemaju veze sa mozgom. Petorka koja razbija, ali me razbija i sellery cap i kad prođe sezona ima da bankrotiram. ,) Ali u tome je i čar ovog moda...
A u tome je i čar igre
 
Nasao sam nove slidere,potpuno menjaju igru.Jeste da mi je trebalo jedno 2h da ubacim sve coach profile ali isplatilo se.:)

Mozete ih skinuti ovde

http://www.mediafire.com/?sharekey=508b05b8e1de825c91b20cc0d07ba4d22ade8624e0728c1b

obavezan je i roster u njega su integrisani profili.btw roster je up to date 05.12.2008

all trades
all starting 5 update after 20 real season games
all rotations/minutes update after 20 real season games


Sto se slidera tice vise o njima kao i utiske drugih igraca ovde

http://www.operationsports.com/foru...-realistic-12mins-hof-tjnigs-sliders-try.html


This sliders are for HARDCORE gamers, who want realistic NBA simulation game, willing to set plays, move the ball around, wait for an open shot.

12 mins a game
Difficulty: Hall of Fame
Fatigue, Injuries: ON
Clutch Factor : OFF / (your preference)
Realy Player FT%: Its up to you (Off)
Game Speed: 53
FT Difficulty: 65


Rules:
Charging: 100
Blocking: 60
Reaching Foul: 60
Shooting Foul: 40
Loose Ball Foul: 100


This set of sliders aims to provide a simulation type of game, for the full 12 mins, my approach on making this set of sliders is by addressing the current problems on 2k9.

Main problems in 2k9




Cheesing with isomotion.
Way too many Points in the paint by the CPU
High FG % for both CPU and USER.
Almost unstoppable cutting/screening by the CPU that leads to Points in the paint.
Cheesing with Star Players (KB24, LBJ, etc.)
CPU tends to shoot early in the shot clock.
Very easy to shoot inside (lay-ups/ dunks). – (results to high FG%)
Insane amounts of Assists (Due to high FG%)
 
Poslednja izmena:
@NastyB

Ja ne znam o čemu pričaš meni je ovo totalno dosadna igra nisam je ni igrao svaki dan po 2-3 ili više sati ;)

Šalu na stranu poslednji put kada sam se ovako oduševio basketom bilo je na SEGI DC i naravno NBA 2K1
 
@NastyB

Ja ne znam o čemu pričaš meni je ovo totalno dosadna igra nisam je ni igrao svaki dan po 2-3 ili više sati ;)

Šalu na stranu poslednji put kada sam se ovako oduševio basketom bilo je na SEGI DC i naravno NBA 2K1

Da, da, da, sećam se toga. Eh, ni tada nisam umeo sa gamepad-om da se izborim. :d
 
Znal neko gde skinuti nove rostere sa Trade-ovima.
Ovi u igri su previse razliciti Iverson-Billups trade nema , verovatno i mnogi drugi a evo novi na pomolu Sunsi menjaju Raju Bell i Borisa Diawa za Jasona Richardsona iz Charlota , pa ako neko zna gde mogu da skidam ako moze oficijalne rostere (ne zelim ono da menja skilove igraca , vec samo roster) , a ako ne oficijalne onda neke koji su kompletni sto se tice trade-ova.

Naravno imam narodnu verziju igre , ali sumnjam da to ima veze , roster-i su samo jedan file kao i Save Game ili Replay.
 
Poslednja izmena:
Nuggets-i su daleko bolji tim sad sa Billups-om.Nemam nista protiv A.I ali ebes igraca koji ne igra odbranu.:)
 
Ajd ako neko zna odgovor na moje postavljeno pitanje.

P.S. Bilo kako bilo mislim da ni Denver ni Detroit nece puno profitirati , ali se nadam da bi se Sunsi mogli ukljuciti u borbu za finale (berem zapada) nakon danasnjeg trade-a.
 
http://forums.nba-live.com/viewforum.php?f=94

Jes da piše NBA-Live, ali je odeljak za NBA 2K9. Inače, u Beogradu se pojavila original verzija igre i košta 3.700 dinara (40-ak evra) što znači da je tri puta skuplja nego u Americi i skoro dva puta skuplja nego u zapadnoj evropi. Ala smo mi bogata država...:mad:

Pištolju, gde si video vest za taj trejd? Gledao sam na NBA.com, nema nigde...
 
Poslednja izmena:
http://forums.nba-live.com/viewforum.php?f=94

Jes da piše NBA-Live, ali je odeljak za NBA 2K9. Inače, u Beogradu se pojavila original verzija igre i košta 3.700 dinara (40-ak evra) što znači da je tri puta skuplja nego u Americi i skoro dva puta skuplja nego u zapadnoj evropi. Ala smo mi bogata država...:mad:

Pištolju, gde si video vest za taj trejd? Gledao sam na NBA.com, nema nigde...

Ili nisi video dobro ili ja haluciniram , ali prije je ovo prvo.
NBA.com odma imas panel sa slikama , a sa desne strane menjas vest.
 
Uf, gledao sam jutros rezultate na sajtu i nisam primetio to. Pa, ne znam koliko im je to potrebno, već imaju Barbosu na toj poziciji, dok je na SF Hill koji već pokazuje znakove starenja. Jedino ako se Ričardson bude rotirao na pozicijama SG/SF, ovo je dobar potez, mada... ko zna zašto se to nekome isplati. Sad da sačekam da neko smandrlja rostere pa Association iz početka. :zgran: Ali, malo morgen.
 
Mislim da su Sunsi dobro prosli.
Dali su Diaw-a koji menja Amare-a , a Amare-i igra oko 40 min. po utakmici tako da Diaw jedino sto radi jeste sedi na klupi.
Raja Bell je jedini gubitak Suns-a , ali Richardson je ipak punooo bolji igrac , mozda medju top 10 tricera u NBA , a i pobedio je u zakucavanjima na All-Staru.
Sve u svemu sada Suns-i imaju 4 zvezde u timu za razliku od prije kada su imali 3 , ali odbrana ce i dalje da trpi jer Richardson i nije neki igrac za odbranu , tako da ce Suns-i i dalje primati po 120 koseva po utakmici , a jedini nacin da pobede je da oni zabiju 130 sto po igracima koje imaju i mogu da urade.
 
Nazad
Vrh Dno