Seriously man…. You’re killing me!
If I see one more Call of Duty 4: Modern Warfare google alert come through my inbox, that ends up being a COD:WaW article that is only showing up because YOU referenced Call of Duty 4: Modern Warfare more times than you mention World At War….
Especially when you’re pulling shit out of your ass. Come on man, interview about your game. Not OURS! Call of Duty: World at War can stand on it’s own merits, leave ours out of it. Like this gem of a quote from today’s article on CVG…
“In the previous Call of Dutys it might take three or four shots from a bolt action rifle,” he explained. “We made sure that a single shot centre mass would kill that opponent because that’s the expectation of the player.”
WTF are you talking about?! “in previous Call of Dutys blah blah blah”. First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.
Bolt Action rifles are one hit kills in every Call of Duty we (Infinity Ward) made!!
I won’t compare it to World at War’s Bolt Actions, I can’t speak to that because I don’t work there. Just like you don’t work here, so please stop talking about our games.
A rule of thumb I like to use is…. when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….
Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision - who apparently has never played the game and doesn’t even work at the developer.
Alright, I’m done ranting… but I can’t take another google alert of garbage coming through my inbox with bullshit quotes from this guy.
Evo cisto da vam prenesem licne utiske...Atmosfera je sasvim ok...Daje naznake dobrog uzitka bar za sad...Graficki prikaz i nije nesto kako sam ocekivao iako je isti Engine grafika je cak i malo losija od COD 4..Mozda samo ima malo vise efekata i sl...Igra je dosta igriva i nije zahtevna ..kod mene na full setovanjima sve na max AA i AF nekih 80-90 FPS...Znaci nisu je zategli tako da moze opusteno da se igra u svim segmentima...Evo malo i shoot-ova cisto za pocetak..Kasnije cemo videti kako stvari stoje..
Da li radi multiplayer? A i mogao bi neke shotove po danu da postavis![]()
Mogao si jednostavno da odes u MP i pohvatas sa MP mapa shotove kada je dan. Hihihihi
A muziku su mogli i bolje da uklope sa WW2 tematikom... Paceri...
Pa nije isto...Ovako dozivljavam iskustvo i sticem osecaj u toku igre postepeno![]()
Hteo si shotke? Imas nacin, to je dovoljno
BTW, djasvi mi se sto su opalili PostProcessing koji regulise saturaciju i sve izgleda onako kako i treba kada prolazis kroz jednu ratnu dramu, kao npr SPR ili BHD filmovi. To je za pohvalu jedino sto mi pada na pamet. Zbog zutaca necu ni da igram COD5, mada, babrajuci po MP mapama, primetih da postoje mape gde je umesto zutih, sa druge strane Wermaht, sto moze da znaci, ali i ne mora, da je mozda neka od misija i borba protiv nemaca...
U MP-u, ono sto sam primetio, a po meni je nedostatak, jeste da obe strane na pocetku imaju uglavnom saveznicko naoruzanje, sto je totalna glupost, al ajde... sta da se radi, prezivece se![]()
Ova igra nikada nije bila dobra, nijedan njen deo, smara zesce. Tokom cele igre neka jurnjava, kao to je smiso igre, to je ta atmosfe i tako do kraja, bljak. Ne znam sta je gore od ove igre ali rame uz rame stoje Medal of honor, Crysis. Visoko budzetno smece u maniru vecine americkih blokbastera, koji nemaju nikakvu vrednost.
Jel' ovo coop znači da može da se igra kampanja u multiju?Inace MP Co-Op moze preko Hamachia![]()
PCBeast i ostali forumasi.
Hocu li ja ovo moci igrati sa konfiguracijom iz potpisa?Hvala svima unapred
Evo malo prepucavanja na liniji producenata Infinity wards-a i Treyarch studija oko COD:WaW http://www.fourzerotwo.com/2008/11/07/noah-heller-stop-doing-interviews/
Nijihov problem što se prepucavaju...
Nego, nisam nešto ouševljen toliko igrom... oružija npr. tompson puca ko igračka, kao da su kopirali modele iz Stalkera za recoil.
Evo malo prepucavanja na liniji producenata Infinity wards-a i Treyarch studija oko COD:WaW http://www.fourzerotwo.com/2008/11/07/noah-heller-stop-doing-interviews/
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