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Razvoj ovog dugo iscekivanog Online Action RPG naslova se blizi kraju. Igra ce podrzavati i DX10, a kako ce sve ispasti saznacemo 20. maja...
Published by: Funcom / Eidos Interactive
Developed by: Funcom
Genre: Persistent Online Action RPG
Number of Players: unlimited
Release Date:
Europe: May 2008
MSRP: $49.99
Also Available On: Xbox 360
Detaljnije na:
http://www.ageofconan.com/
http://en.wikipedia.org/wiki/Age_of_Conan:_Hyborian_Adventures
http://pc.ign.com/articles/844/844128p1.html
Screenshots:
http://media.pc.ign.com/media/743/743392/imgs_1.html
Odlican trejler koji pokazuje mogucnosti endzina:
http://www.gametrailers.com/player/29849.html
http://www.gametrailers.com/player/29848.html

In development since 2003, Age of Conan: Hyborian Adventures is an upcoming online action role-playing game based on the Conan the Cimmerian stories written by Robert E. Howard in the early 1930s. The game is being developed for the PC and the Xbox 360 by Funcom, the creators of the science fiction MMORPG Anarchy Online and the adventure game The Longest Journey. While the game appears to be a semi-traditional (Only semi because some of the ways the game actually work, for example it does not have the traditional "click and hotkey" combat system or general exploration system) MMORPG, Funcom prefers using the term "online action RPG" instead.
When first entering the world of Hyboria, the game is divided into two sections: In the first section you can choose if you want to play alone or with other players. At night, the game is a single-player-experience, while at day it is a multiplayer-experience. Switching between the two is done by sleeping in an inn. This whole first part is done on an island called Tortage. When you reach level 20, you are allowed to leave the island and thus the second section takes the character created during the first portion to a whole new environment. The online world promises to be dynamic, as players may form guilds (player organizations), conquer territories and erect cities which are vulnerable to attacks by humanoid NPCs.
Originally the Tortage-part was going to be a full single-player-experience, but that has now been changed.
One of the primary attractions of Age of Conan is the "Real Combat" system, which promises greater player interaction during combat than previously seen in online role-playing games. The player is able to direct the swings of their character's weapon during combat to attack six separate target zones. Funcom has stated that this system will be easy to learn even for veteran MMORPG players who are used to "click and wait" combat; however, the specific details of this system have yet to be unveiled. In order to utilize the combat mechanics, the player will use 5 keys; 1, 2, 3, Q, and E. Other features will include battle formations, which impart bonuses to the group using them, and mounted combat, which will also use the "Real Combat" engine.
Funcom is focusing on developing content for the "end game," the time at which characters have reached maximum advancement, rather than the "grind" and promises a fast leveling process. Funcom has also promised the graphic nature of Robert E. Howard's short stories will not be toned down for the game and that they expect Age of Conan to receive an ESRB rating of Mature due to its content.
Published by: Funcom / Eidos Interactive
Developed by: Funcom
Genre: Persistent Online Action RPG
Number of Players: unlimited
Release Date:
Europe: May 2008
MSRP: $49.99
Also Available On: Xbox 360
Detaljnije na:
http://www.ageofconan.com/
http://en.wikipedia.org/wiki/Age_of_Conan:_Hyborian_Adventures
http://pc.ign.com/articles/844/844128p1.html
Screenshots:
http://media.pc.ign.com/media/743/743392/imgs_1.html
Odlican trejler koji pokazuje mogucnosti endzina:
http://www.gametrailers.com/player/29849.html
http://www.gametrailers.com/player/29848.html