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Disciples III: Renaissance Announced
This Strategy First sent out a press release announcing that Russian developers Akella and .dat (yes, that's the company's name) will be taking over the development of Disciples III: Renaissance, the upcoming next game in Strategy First's fantasy turn based strategy series. No release date for the game was announced.
Disciples III uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and will initially feature 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with its unique Unit styles and city representation that will allow city sieges, and ending with a battle for the main fortress.
The combat system will be significantly improved with the addition of new elements. Though it remains turn-based, units will move on the battlefield using an improved initiative timer-based system and more advanced interactions between statistical elements that will vary the time of attacks and the order that units take in battle.
Link: http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3276
Moj komentar: :Klanjanje - pronašli smo izgubljenog apostola!
Disciples III: Renaissance Announced
This Strategy First sent out a press release announcing that Russian developers Akella and .dat (yes, that's the company's name) will be taking over the development of Disciples III: Renaissance, the upcoming next game in Strategy First's fantasy turn based strategy series. No release date for the game was announced.
Disciples III uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and will initially feature 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with its unique Unit styles and city representation that will allow city sieges, and ending with a battle for the main fortress.
The combat system will be significantly improved with the addition of new elements. Though it remains turn-based, units will move on the battlefield using an improved initiative timer-based system and more advanced interactions between statistical elements that will vary the time of attacks and the order that units take in battle.
Link: http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3276
Moj komentar: :Klanjanje - pronašli smo izgubljenog apostola!