rAMA
Čuven
- Učlanjen(a)
- 11.02.2007
- Poruke
- 10,514
- Poena
- 825
Mada, inače je jako dobro poznato da slovenska mitologija vrvi od likova, crne, žute itd. boje kože, raznih religijskih opredeljenja koja trenutno postoje u svetu, pa se i u ovom slučaju moglo svima njima izaći u susret...
Stvarno nemam ništa ni protiv koga različitog od sebe / nas ali ovo sve je blago rečeno *****izam na kub...
Očito nisi imao stomaka da prođeš kroz čitav tekst, SJW i za ovo imaju opravdanja.
Many players have responded to concerns about the lack of people of color in The Witcher 3 by saying it's because the world is based on Slavic mythology.
Because Slavic people are predominantly white, it therefore is in keeping with nods to that mythology to only feature white people in the game's world. Just as you would feature Indian people if you were making a game based on Indian mythology, so you would do the same for Slavic.
But this misses a crucial point: Things are not equal. We are not in a medium that features predominantly Indian men, Chinese women, or focuses on stories from Africa. We're part of an industry that frequently tells the stories of white people and stars white people.
That's why whitewashing — casting a white actor to play a character of color — is not the same as race-bending — casting a black actor to play a white character.
""Historically accurate" is a common defense for awful actions in fiction"
As Anjali Patel highlights: "Whitewashing takes over the limited space people of color have to exist in the entertainment industry as complex, multifaceted individuals, and then shuts them out completely.
On the other hand, says Patel, "Racebending ... counters that, in a way. It demands a space for people of color to exist in franchises where they are severely underrepresented."
Thus, wanting more people of color in stories that focus on mythology for a predominantly white culture doesn't work the other way. Wanting white people in spaces dedicated to people of color ignores that stories of white people already dominate this and other creative industries.
It's "what about me?" when everything is already about you.
Further, the defense of excluding people of color from a fantasy game is nonsensical. We are talking about being comfortable with the inclusion of wraiths and magic, but not the mere existence of people of color. Accuracy and realism flew out the window with the harpies.
"Historically accurate" is another common defense for many awful actions in fiction, and it also doesn't make sense when you're not talking about actual events or even the planet Earth. We see this ridiculous excuse used to defend Game of Thrones' most recent high-profile use of sexual assault, even though it took place in a world where magic exists and during a scene that originally focused on another character.
:d
Zato imamo crnce rastrčane u BF1 na bojnim poljima na kojima čak i ako ih je bilo činili su statističku grešku.
Zato imamo i ovo za naredni CoD koji je smešten u WW2 period:
https://charlieintel.com/2017/04/30/female-soldiers-confirmed-call-duty-wwii-multiplayer/
@MichaelCondrey hi! Very excited about WW2. Question: will there also be female characters for multiplayer? My wife is concerned!
Michael Condrey
@indy8818 Yes, for sure!
Mada SJW ni sa ovim nisu zadovoljni i pitaju se zašto su glavni protagonisti, u WW2 igri koja je smeštene pretežno na zapadni front, belci, umesto da glavni protagonisti bude žena ili pripadnik neke druge rase. :d
https://www.polygon.com/2017/4/26/15438184/call-of-duty-wwii-trailer-reveal-diversity
References to the experiences of persons of color and women in the Second World War are well and good. But when white men get the solemn treatment of brotherhood, and black men and women get the “hey-we’ve-got-them-too” marketing cadence, it all reeks of insincerity. Especially when not a single woman or person of color was presented on stage, which would have given some weight to the important roles they are said to play in Call of Duty: WWII.
Poslednja izmena: