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The Witcher 2: Assassins of Kings

Nadam se da cu moci 1050p na medium da izguram ;)
 
Jel neko ikada kupovao sa GoG.com1Evo pokusavam vec 3 sata i non stop mi odbija karticu!Podrzavaju li uopste Srbiju?
 
Podržava, meni je prošla kupovina bez problema.
 
Ajde mi kazi ako ti nije problem koju karticu koristis i kojom valutom placas!
 
Intesa Visa Internet, cena je u dolarima, ali mi skida evre (to je do kartice).

Kupio i w2 (odradio predownload |)) i w1 neki dan, bas uzeo da se igram sinoc malo...
 
Najzad uspeo!Problem je bio kod mene posto nisam imao dovoljno kesa na kartici tj. imao sam 47,a igra kosta 44.99$!Falilo mi je 50 centi da je pazarim!Nije mi jasno zasto mi je naplaceno 47.55$,ali nema ni veze!Na poklon sam dobio da biram jednu od ovih 5 RPG naslova
Realms of Arkania 1+2
Realms of Arkania 3
Beyond Divinity
Divine Divinity
Gothic 2 Gold Edition
Koji je najbolji nslov po vasem misljenju?
 
Najzad uspeo!Problem je bio kod mene posto nisam imao dovoljno kesa na kartici tj. imao sam 47,a igra kosta 44.99$!Falilo mi je 50 centi da je pazarim!Nije mi jasno zasto mi je naplaceno 47.55$,ali nema ni veze!Na poklon sam dobio da biram jednu od ovih 5 RPG naslova
Realms of Arkania 1+2
Realms of Arkania 3
Beyond Divinity
Divine Divinity
Gothic 2 Gold Edition
Koji je najbolji nslov po vasem misljenju?
 
IMHO, Gothic 2 - The Night Of The Raven je najbolja igra ikad napravljena... bez konkurencije...

mislio sam da se to u igrama zove nelinearnost :) ali dobro, poenta je ista
..ovo u igrama ne postoji... Razmisli kakva bi igra bila da je ne-linearna...
Jedino cemu mozemo da se nadamo je sto jace razgranat multi-linearity...
A storyline is linear. That is because it must be a logical development. A leads to B leads to C leads to D. This is why people also talk about a "Golden Thread" or "line of a plot". All one-dimensional analogies. If a RPG was non-linear, it would not have a story anymore but just be a collection of random events without connection.

The only way to implement roleplaying (choices and consequences) are by branching this line. You experience A and can then decide whether you want to do B1 or B2 (which would both be valid events in the plot). From there, the story develops differently with C1 and D1 or C2 and D2.

A bit like this:

Kod:
        B1 ---- C1 ---- D1 ---------------- E1
       /
A ----+                  D3 ----- D3A ----- E2
       \                /
        B2 ---- C2 ----+
                        \     
                         D4 ----- D4A ----- E3

It's also possible to unite different branches again after a while but the main concept is that there are points at which the plot can take a turn based on your decision. Different decisions lead to different paths through the story but each path in itself is linear. Thus, multi-linearity.


A practical example would be Gothic 2. The story requires that you meet Lord Hagen. That is unavoidable if you want to progress in the story. But you have several ways to do it:
  • You can try to become a member of the city guard.
  • You can try to become a fire mage.
  • You can try to become a mercenary.

Let's say you try to join the city watch. Again, you are presented with alternatives. You can
  • Kill the thieves guild
  • Become an apprentice of either
    • Konstantino
    • Harad
    • Bosper

Let's say you decide to become an apprentice. You need at least 4 of the craftsmen in downtown to accept that. Harad, for instance, wants proof that you're no coward and demands an orc axe. Again, you have several options.
  • You can just find one (like in the cave close to the city)
  • or you can really kill an orc. For example, the one in the woods in front of the city.
    • You can do alone or
    • You can let Bosper's former apprentice help me with that.
  • You can convince Harad that an orc is really too much to ask and he'll send to Hakon who in turn sends to hunt down Bandits.

That's multi-linearity.
 
Poslednja izmena:
Gothic 2,to sam i predpostavio!Skida se i hvala!
 
To sto su ti naplatili 47.55$ a ne 44.99$, to je postarina, izgleda da nemas bas iskustva sa online kupovinom...
 
Poštarina za Digital Download? :)
 
Haha, poštarina.
Igra čini mi se u evropi košta jeftinije nego u USA, međutim skidaju ti svotu novca sa računa koja je veće od cijene igre, ali zato za ostatak tog novca možeš pazariti nešto na GOG-u. Čini mi se da je zato.
 
@F.L.C.X, nigde nisam video da je napisao digital download...nisam pratio temu redovno jer je bila cesto spamovana...

Sad jos gore, sad mi tek nije jasno zato bi neko dao 4500din za RGP koji nema multiplayer a da pritom igru skida s net-a tj nema disk?! Kad bi witchera narucivao narucio bi DVD izdanje da bar imam nesto opipljivo...
 
Poslednja izmena:
Čini ti se. Na press konferenciji su rekli da je ostao isti glumac za Geralta.

Da, u prethodnim trejlerima cuvena recenica "I'm a witcher!" je isti glumac, ali u ovom trejleru mi nekako cudno zvuci... dosta razmisljanja za danas, od umora ne cujem dobro :)
 
@Playboy
Nisu u pitanju evri nego dolari tako da igra ne izadje 4500 nego 3200 dinara sto i nije tako lose za igru ovog kalibra,posto u zadnjih dve godine mogu da nabrojim na prste neke kvalitetnije naslove koje je bilo vredno kupovati!Mislim da ovo nemoze da omane!
 
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opet oni :)
 
Nadam se da su oni isti iz keca i ovde pravili muziku... zaboravio sam kako se zovu...? Lolek i Bolek:D

edit:
Adam Skorupa & Pawel Blaszczak ... vrhunski posao su uradili u prvom delu
 
Poslednja izmena:
Grafička podešavanja. Biće tu naravno i štelovanja cfg fajla ali ovakva podešavanja na "prvu ruku" su mi nedostajala.

unledir.jpg


Advanced Configuration Options
-Downscale textures factor applies texture downscale. Larger values cause far worse texture quality.
-Texture memory budget on graphic card for textures. The larger value, the less streaming game will need (and will run more fluently), but it can cause graphics card to run out of memory and even game crash, so keep those values reasonable and set according to graphics card memory.
-Texture time budget
- Quality of shadows, self-explanatory, affects graphics performance
and is consuming GPU, doesn't affect CPU
- Quality of shadowed lights, ust maximal amount of lights with shadows, affects graphics performance and is consuming GPU, doesn't
affect CPU
- Mesh distance scales LOD distance scale, the smaller value the
less detail models have, but greater performance.
- Bloom, Bloom effect isn't very GPU demanding, but contributes to graphics quality alot.
- Light shafts, "Godrays"/"Lightshafts" effect. Recommended for medium-high/high end machines, turn off on older.
- Antialiasing, Postprocess antialiasing - demanding effect that can lower performance, so on medium and low-end machines should be off.
- Blur, Blur and radial blur special effects. Quite demanding but rare effect.
- Depth of field, Gameplay depth of field effect - subtle and only during gameplay, this option doesn't affect DOF in cutscenes.
- Vignette, Doesn't affect performance, and is rather an aesthetic option (creates photographic vignette around screen).
- Rain, rain wet surfaces effect, affects performance a bit
- SSAO, Screen Space Ambient Occlusion, one of the lighting effects, important to our game (but also unfortunately GPU demanding).
- Motion Blur, Motion blur effect when moving camera, GPU demanding.
- Scatter DoF enables filmic, movie-like bokeh depth of field effect in cutscenes and dialogs. Extremely detailed, but extremely power-demanding. Run on machines with best graphic cards.
- Cutscene DoF depth of field effect, only on cutscenes and dialogs, doesn't affect gameplay performance (only during cutscenes).
- Dynamic Bone Limits, character physics like Geralt's hair animation limiter. Leaving it off is CPU heavy
- Uber sampling is a high quality rendering mode, where the whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings). Use with caution, only on top end computers (best possible both GPU and CPU).
- Vertical sync helps to avoid "screen
tearing" when moving camera and blinking when there are very quick animations (eg. bright
explosions), but can cause rendering to run a bit slower and small
input lag appear.
- Allow decals, decals like dust or blood on characters. It affects performance on CPU side.
 
Poslednja izmena:
Bas me zanima oce li biti neke povoljne varijante za kupovinu TW2 kod Wahad-a...
 
Poslednja izmena:
pojavio se prvi clone 13.1GB
 
jedino sto me odvaja od preordera, je sto je igra iz treceg lica i sto su izbacili onu udaljenu kameru :| verujem da ce biti kvalitet, ali voleo bih da probam prvo
 
Video sam u games-u neki premium edition za 4999. Da li to znaci dace imati i obicno izdanje za manje para? Uglavnom, cekam dok ne izadje zvanicno pa onda u soping. Ipak je daleko jeftinije od konzolnih igara. Ovo moram da kupim. :)
 
Vrh Dno