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Test Drive Unlimited 2 (Test Drive High Life)

TDU je jedna od retkih voznji koju sam igrao nekoliko puta i svaki put otkrivao neshto novo. Ostrvo je bash bilo veliko i infrastruktura je bila neverovatno detaljna za to vreme - mostovi, putevi, autoputevi, shopovi, kuce i stanovi, garaze, misije sa voznjom stopera i stoperki, motori, aerodrom, trkachka staza itd. Ceo taj svet je bio nekako lepo docharan.
 
GT5p da bude "uzor" ? ... Neka hvala...

E da je srece pa da osecaj voznje kopiraju iz GT-a ...
Ja ne kapiram kako ikome ko vozi kola Colin, NFS i ostali mogu da budu strava?...



@sirNemanjapro:
Pa iz tvog opisa i secanja na prvi deo. Msilim, super su odradili ostrvo, jako detaljno. Zaista je bilo interesantno vozikati se po ostrvu ali ne i VOZITI i TRKATI se posto to veze sa bilo cime nema. Jedino sto ide napred kad das gas i koci kad stisnes strelicu na dole ili space...
 
@sirNemanjapro:
Pa iz tvog opisa i secanja na prvi deo. Msilim, super su odradili ostrvo, jako detaljno. Zaista je bilo interesantno vozikati se po ostrvu ali ne i VOZITI i TRKATI se posto to veze sa bilo cime nema. Jedino sto ide napred kad das gas i koci kad stisnes strelicu na dole ili space...
:laugh: Izvukao si zaključak iz nečega što ja nikada nisam rekao ili implicirao. Da, bilo mi je zadovoljstvo da vozim i trkam se po ostrvu.

Ako baš idemo do te mere. Omiljena "fora" mi je da sa Enzom uletim u krivinu velikom brzinom, povučem ručnu na "blic" dva puta i pun gas, sa blagim ogretanjem volana na stranu (suprotnu od krivine) kako bih držao auto na putu. U suštini drift, koga je relativno teško uspešno izvesti. :eyebrows:
 
Kako je ovaj Nemanja mod sa ovakvim komentarima? :d ;)
 
Pa ovo Enzo, dajem mu ga pod rucnom, okretanje volana suprotno od krivine.. :d Zezam te.. ;)
 
Boris je samo ljubomoran jer ne ume da driftuje :d
 
E da je srece pa da osecaj voznje kopiraju iz GT-a ...
Ja ne kapiram kako ikome ko vozi kola Colin, NFS i ostali mogu da budu strava?...

Možda nama koji doživljavamo pomenute igre baš tako, kao igre. Ne patim od toga da vožnja treba da bude ultrarealistična da bi mi bila zabavna, niti očekujemo od bilo koje igre da mi nadoknadi to što u stvarnom životu ne mogu da vozim neki sportski auto šestocifrene cene. To mi je uvek bilo smešno.
 
Onda igrajte wipeout ili burnout paradise...
Ako neko prodaje igru gde se voze kola onda ocekujem s'pravom da se ona ponasaju kao kola a ne da mogu sa Zondom da driftujem...
Mislim da smo već u prvoj poruci shvatili šta želiš da kažeš. Čemu nastavak? :trust:

Tema je TDU i priča o TDU, a ne TDU vs RestOfTheWorld.
 
Najiskrenije, moram da priznam da bi za TD serijal bilo najbolje da se Eden udruži sa Slightly Mad Studios i zajenički naprave vožnju za istoriju. Koncept igre uzeti iz TDU, grafiku, cockpite, zvuk i model vožnje iz Shifta i to bi bila najprodavanija igra u ovom žanru svih vremena. ,):guitar:
 
Pa sad si otprilike rekao da TDU nishta ne valja, nemoj da dobijesh ban zbog toga :d

Otprilike je koncept i ideja jedino shto u njemu i valja, ali je realizacija uzas uzasa, kao da sam se vratio u 20. vek. Sve je toliko jeftino i generichko da sam bar 5x igru pokushao da igram, na 3 razlichite platforme i svaki put sam odustao posle 15 minuta :)
 
Poslednja izmena:
Ja ne bi išao dotle da tvrdim da je kao iz 20og veka, ali da je prevaziđena, jeste. U svoje vreme 2006 bila je grafički najnaprednija vožnja (bar za PC, ne računam strogo konzolne igre) ali sad ju je vreme pregazilo.
U stvari, posle nekoliko meseci igranja Shifta, oko se naviklo na jedno i sad kad sam se malo vratio na TDU, tek sad počinje da mi užasno smeta 'gruba' i plastična grafika TDU-a.
Novi screenshotovi iz TDU2 su me, pravo da vam kažem, razočarali. Daleko je to još i od nivoa danšanjih igara, a kamoli nešto više. Ipak najveći problem koji ograničava kvalitet grafike je upravo sam koncept igre. Divovski prostor sa kojim se engine mora da se nosi uzima danak na drugoj strani, sa skromnom grafikom.
Kao i u svemu u životu, ne možeš imati i jare i pare.;)
 
Evo malo novih podataka o nastavku sa Gamereactora, prevedeno sa finskog...:p

Originally Posted by Gamereactor,translation by SuperhyperTDU from TDU-Central Forum


TDU2 - Life is luxury.

Beautiful cars, fast women and general luxury of life - all of
these are fuzzing around supercar owners at least during
naptimes.
Mostly games have focused only in narrow part of Ferrari or
Aston Martin owners' world. First TDU by eden games bought in
also the outside car world with it's penthouse apartments and
yachtes the size of houses. Now the studio is aiming to give
the player more complete vision of what owning a modern
supercar means. In TDU2 you drive the cars, but you also buy
roof apartments with their garages, create clubs with your
pals and enjoy cruising around the coast.

The upcoming sequel is around 2,5 times bigger than the
original game's Oahu. It is still island, but the location is
changed to satellite modeled Ibiza, known for its parties.
Geographically varying island offers sandy coasts, forests,
open areas, mountains and ruined villages.

From the first part is also melting the singleplayer and
multiplayer together. Coming are for example co-op missions
where the other player drives and the other is the co-driver
in the same car. Many of the features make the game look a bit
like a mmorpg games because the players can work together to
develop their car clubs, race against other clubs or just fool
around together on the Ibiza roads. Cash is used to not just
buy cars but also apartments with their garages and clotches
for your character. By sponsoring your own club you get to
access cooler clubhouses and club-exclusive cars that you buy
through the club and only one club member can drive it at a
time.

Like other sandbox games, you can drive to every intresting
place that you see. New to the series is day and night change
which lights up street lights and city lights when the night
falls. Other players can be challenged to race straight from
that location to a chosen finish line. Driving is possible
outside roads, because now included are offroad 4x4s for the
inner explorer in you. Because you don't need to like the
roads, the offroad terrain is carefully detailed. Vehicles
take damage from scratches in the paint to panels falling off.
But you still can't wrap your Lamborghini around a tree.
The multiplayer lobby has been cleverly replaced by the
possibility of bouncing around other cars with your character
while the participants arrive.*

When you race you don't only gain cash, you also get
experience points.
If you aren't intrested in racing, you can forward in the game
by socializing. The system wasn't explained more than that but
the meaning of it is to offer different ways to experience the
game. A clever addition is that if you chain impressive
manouvers you get cash, so just cruising gets rewarded, but
only if you don't hit traffic, a police car or a tree stump.

In addition to the droolable car models the game brings also
decoration and great landscapes. The outfit might not be
unbeliavably amazing but the amount of detail is unbeliavable.
Inside the cars you'll find details that many people will not
see but they are part of the car's decoration in real life
like working gauges, stitching of the benches and handmade
manufacturer logos. In the car shops you can admire the cars
from outside and inside or take a little test drive before the
final buying decicion. Driving realism can be seeked also by
other ways than four wheel traction simulating or brake
wearing.

Eden games have tried to find the driving games' Graals bowl
betweed playability and realism. All cars are wanted to be
easy to learn but truly controlling them in extreme situations
would be challenging. The demo shown by the game studio's
representative shows that the cars were acting a bit sharply
but that is going to be fine tuned for the release date near
the end of the year. Attention has been paid to realistic car
behavior in other ways than handling to create an immersion.
For example the ragtop rises when the rain comes, the windows
can be opened and the high beams turn on when the night comes
to strenghten "the feeling of being there".

The shown version seemed to be technically good and the final
version should be released on the second half of 2010 for the
Xbox 360, Playstation 3 and PC. TDU2, including Luxury,
multiplayer gamemodes and small details, could be truly a
nugget when it's released.
 
Opa, znaci izlazi krajem ove godine, eventualno pocetkom sledece.:)
 
Aaaa, zaista Ibica!!! Jedva čekam!! :)
Poznajem ostvro u prs', biće lepo biće lepoooo :))))
 
Nema Tsukuba i Suzuke...:(
 
Nema Tsukuba i Suzuke...:(

I bolje! Realno mi se smučio projapanski pokret koji fura EA. I TDU kec je bio openworld igra bez staza i kao takav bio je super. Priznajem možda su mogli ubaciti po koju stazu, ali zasad mi se sviđa.
 
I bolje! Realno mi se smučio projapanski pokret koji fura EA. I TDU kec je bio openworld igra bez staza i kao takav bio je super. Priznajem možda su mogli ubaciti po koju stazu, ali zasad mi se sviđa.

Pa imaš stazu u kecu, otključava se kad dođeš na pro nivo, tako nešto. Tamo je stalno bila gužva jer su izgleda ljudi navikli da voze po zatvorenim stazama, pored onolikog ostrva...:sceptic:
 
Ja ne razumem zasto ovde vecina pljuje arkadne voznje? Kad su one najzanimljivije! Imalo ovde i simulacije na prvom delu, bas kad sam zavrsio igru otkljucao mi se neki novi mod kao hard nesto ne secam se tacno kako se zvalo i bilo je prava simulacija. Tako da igra imala i za one koje vole arkadu i za one koje vole simulaciju! Jedna od najboljih voznji meni nista od onoga ne bi trebalo bolje. Ne mogu da verujem kad neko ovde napisao da igra ima jadnu fiziku i slicno. Jadan je taj koji je to napisao!
 
prvi deo mi je bio odlican, drzi paznju... jedina (i to veelika) glupost mi je bila voznja onih modela (wtf., cemu to sluzi a uz to i ne radi)... imala je jos jednu manu, a to je sto su svi likovi u igri izgledali totally gay. zato sam i vozio sa ribom :d

sto se mene tice, nek grafika bude malo bolja i nek isprave one idijotske uspone i padove. bilo je ko po drvima da vozis, a ne po asfaltu...

ali all in all, super zabava :)
 
sto se mene tice, nek grafika bude malo bolja

Toliko o tome da ti smeta sto se u temi Metro 2033 mnogo raspravlja o grafici ...

Razumi, svi pricaju na temu grafike, to je danas neizbezno :smoke:
 
Ajmo dalje... http://www.testdriveunlimited.fr/Forum/viewtopic.php?f=5&t=311

The magazine Joypad French video games published in its issue of April 2010 (released March 20).

I am so just buy it, I would publish here photos of small story to give a quick overview of what proposed magazine. I know that you advise to buy it if the topic interests you (6 € 50 magazine, 38 € 50 subscription for 1 year)


All the information brought by the record:
Gameplay
Environment
- Cycle Day / Night confirmed: a complete cycle lasted 2:30. For online, all players have the same ring.
- Dynamic Weather Confirmed: I quote: "The blazing sun (though the storms are wonderful in TDU 2)"
- If the game resumes as Ibiza global environment, teams of Eden have, like Hawaii, reshaped the island's roads and game environments are adapted to the game
- There will be 4 ways to earn experience points: competing , social (number of friends between races players, ...), discovery (discovering all the secrets, roads, ... of the island), collection (buy more cars, houses ...)
Driving / Vehicles
- Managing damage .
- Developers listened to the community, so they have integrated turn signals .
- The island is so vast that it would take between 20 and 30 minutes to walk from one end to another (the most direct route) and 40 + minutes to go around.
- Vehicles can be customized in the same way as in Forza 3, the vehicles may be shown or sold. There should also be able to sell stickers.
- The physics of vehicles has been revised: the best compromise between arcade and realism.
Other
- TDU 2 shows the principle of displacement map in the first opus: you can teleport to a route you have previously discovered.
- The DLC is planned. They can be downloaded via an auction house (which would not be included in the game when it was released). The DLC may include car racing, following the expectations of the community.

Multiplayer
General
- Server only for all players.
- Players can create forums, which will avoid being disconnected from the group when you visit a store .
- Speaking of stores, an instance of players can do their shopping together at a dealership.
- Races between players: up to 8 people. This will not be the players who choose the end point but the computer through a specific algorithm that will avoid repetition.
Clubs
- They have more importance.
- Competitions: intra-or extra-club (cons another club )
- Some exclusives will be reserved at the club, and one copy per club, drivability by one person at a time: the co-op mode makes sense here.

Vehicles
Audi
TT S
Dodge:
Charger SRT8
Viper SRT10
Gumpert:
Apollo Sports
Pagani:
Zonda C12S
Zonda Cinque
Zonda F
Zonda Roadster
McLaren:
MP4-12C (exclusive club)
Spyker:
C8 Aileron Coupe
C12 Zagato
Pekin to Paris (SUV !!!!!!)
Saleen:
S5S
S7 Twin Turbo
Mercedes:
SLR McLaren Roadster 722 S
SLR Z199

Here. As stated above do not hesitate to buy the magazine (Joypad No. 206, April 2010) because he really deserves it and plus it's well written.
 
Nadam se da to nije puna lista vozila. Sviđa mi se što postoji Spyker, ali bi to bilo to. Očekujem još. Bez 200 automobila nemaju razloga da izbacuju ovu igru.
 
Vrh Dno