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- 26.05.2006
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http://www.xenonauts.com/
Features:
Background:
Iceland Incident pt.1
Iceland Incident pt.2
Weaponry
Armor
Vehicles
Aircraft
UFOs
1 October, 1979: Extraterrestrial forces begin their invasion of Earth. Panic spreads across the globe, and nations struggle in vain to organise their ill-equipped militaries against the alien threat. A clandestine organisation dubbed the 'Xenonauts' surfaces, claiming to have been preparing to defend the planet against alien incursion since its inception twenty years ago. Though distrustful, the major global powers reluctantly give their agents authority to operate in their territory and airspace.
Xenonauts puts the player in control of an organisation tasked with defending the planet against extraterrestrial invasion. Battle the aliens with your interceptors in the skies above Earth, or attack them on the ground with your elite strike teams in tense turn-based squad combat. Build up your bases and manage your budgets carefully to keep your men and vehicles well-equipped and the aliens at bay, buying yourself enough time to research and unlock the secrets of the extraterrestrial technology. This is strategy on a grand scale; tactician, commander and quartermaster - you must master them all if you are to succeed in defeating the alien menace. Humanity's very survival rests on your shoulders.
There will be limitless replayability on offer. Advanced AI will keep the player challenged at every stage of the game, and with randomly generated battlefields for every mission and numerous distinctive alien races it will be impossible to guess what lies around a corner or on the other side of a door. A battlefield cover system and fully destructible scenery means that every battle will unfold differently, while providing the player endless tactical possibilities. Missions will be interesting and varied too, with multiple victory conditions and occasional secondary objectives keeping the combat from becoming stale and repetitive.
The game is heavily inspired by the classic X-Com series of strategy games that arrived in the mid-90s courtesy of the now-defunct Microprose. It is a labour of love for many of the team, all of whom are big X-Com fans, but we have decided to try and reinvent the game rather than recreate it. The result is a game that is neither a sequel to X-Com nor a remake. We have taken our franchise in a different direction, retaining the core mechanics that made the original so compelling but updating the settings and features of the game to fit in with the modern age. Gone are the near-future stylings of Xenonauts' forerunners, replaced by a militaristic Cold War setting and a retro-inspired art style.
Xenonauts will be single-player only and is presently only in development only for the PC. Ports will be considered closer to release date, which is currently slated for Christmas 2010.
Goldhawk Interactive is a small self-funded independent game development company based in London, UK. As to be expected from a team that embraces the spirit of online collaboration, the contributors to the team are from all corners of the globe - though most are based in Europe, some are from as far afield as Uruguay or Iran.
Xenonauts is the studio's maiden title, with initial planning and development starting in June 2009.The choice of title was not a difficult one - almost everyone on the core team is a huge X-Com fan, and though there has been numerous remakes in the past we feel none have quite captured the spirit of the original. With the rapid growth of digital distribution and the huge potential market for Xenonauts, it was obvious that producing the game didn't just have to be a pipe dream - we could turn it into reality. And with 2K's XCOM title renewing interest in the franchise, there couldn't have been a better time to do it!
Features:
Xenonauts is divided into three main sections; the Geoscape, the Base Viewer and the Combat Viewer.
Background:
Iceland Incident pt.1
Iceland Incident pt.2
Weaponry
Armor
Vehicles
Aircraft
UFOs
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