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Starcraft 2

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CPU kontrolise protivnicki AI (ne samo pojedinacnih jedinica, vec i onaj "global", zatim skriptovani dogadjaji), a i vrlo je verovatno da u multiju nema nekih efekata koji se mogu prevideti (SSAO na primer, detaljnost nekih tekstura) ... Sve to moze da utice na FPS.
Nije usamljen slucaj da multi radi bolje od singleplayer-a, to je i uobicajeno.

Kampanja je vrhunska, prosto mi zao da je zavrsim, gustiram vec neko vreme...Glas onih mechova je LoL...I obozavam da cujem kad gomilica Bansheeja uzvikne ApocaLYPSE!...now uz kanonadu raketa:)
 
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Kampanja postaje sve bolja, odusevljen sam majke mi ! Ubedljivo najraznovrsnije misije u bilo kojoj RTS igri koju sam ikad igrao. Sad se pojavio Zerathul, tek ce sad biti loodnica. :)

Inace zasto baguju battlenet ? Nece cesto da pokaze sliku na avatru i achivmente.
 
Pa ima poene da se qurcis, plasis protivnike kako si razbio 100% kampanju. :D
Zezam se, meni su skroz cool zamisljeni, zadaju ti neke suludo teske zadatke, za trening odlicno !
 
Može preporuka za upgrade...

Da upgradeujem u zerg researchu onog ogromnog trasnportera, ili one čudno kerove?
 
^^Po mom misljenju, opcija 2, mada ni 1 nije lose. Dobro je za odbranu od melee napada
 
Hercules ili Predator, sve ti je jedno - ni jedno ni drugo nikad neces koristiti :D
Ja sam jedino Herculesa jednom probao u misiji umesto Medievac-a, ali ne znaci nista :( Predator mi bukvalno nikada nije znacio.

Može preporuka za upgrade...

Da upgradeujem u zerg researchu onog ogromnog trasnportera, ili one čudno kerove?
 
predator je brutalan protiv pesadije, zaboravio sam tacno gde sam ga koristio ali je odradio svoje u toj jednoj misiji :d
 
Hercules ili Predator, sve ti je jedno - ni jedno ni drugo nikad neces koristiti :D
Ja sam jedino Herculesa jednom probao u misiji umesto Medievac-a, ali ne znaci nista :( Predator mi bukvalno nikada nije znacio.

Za koliko ti se ucita SC2 sa tim SSD hardom ?
 
Za koliko ti se ucita SC2 sa tim SSD hardom ?
Ako mislis ucitavanje kad se pokrene SC2, jedno 5-7 sek. A mogu da radim Alt+Tab u/van igre skoro bez delay-a (ipak ga ima, ali <1s je). Misije se ucitaju za 2-4 s, ali mislim da to zavisi od graficke vise.


predator je brutalan protiv pesadije, zaboravio sam tacno gde sam ga koristio ali je odradio svoje u toj jednoj misiji :d

Ja probao ali nigde nisam uspeo da ga primenim, a da nema bolje opcije.
 
Da, ako imas 5-6 komada i uletis s njima u guzvu, super je. Inace beskoristan

ma jok uleteces sa jednim protiv njih 15 sigurno :)

meni je posluzio u onoj misiji kada dobijes vulture, sa njima u kombinaciji meni bilo lagano

kao sto rekoh koristio sam ga samo jednom, nigde nisam ni tvrdio da je ultimate jedinica... citati sto je napisano
 
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ma jok uleteces sa jednim protiv njih 15 sigurno :)

meni je posluzio u onoj misiji kada dobijes vulture, sa njima u kombinaciji meni bilo lagano

kao sto rekoh koristio sam ga samo jednom, nigde nisam ni tvrdio da je ultimate jedinica... citati sto je napisano

WTF???? :d

nesto si gadno pobrljavio, bukvalno sam potvrdio sta si rekao :d
 
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@gile23

Ko uredjuje ovu našu listu i kako se prijaviti?
 
Inace veceras BN pravi sou, popio sam 3 dropa u igri,uzas! Prvi put od kako igram!
 
jel zna neko da mi kaze, da li achievmentse moram da osvajam "od jednom" takoreci. Znaci ako predjem nivo, i osvojim neki od 3 achievement-a, zatim restartujem nivo i osvojim neki drugi achievement, da li mi ostaje i onaj prvi, ili se ponistava jer to sve moram da osvojim u jednoj partiji... ako me kapirate... :)
 
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Nisam ja pravio listu samo sam je maznuo :), inace idite reg. se na klanrur.co.rs/forum, samo tamo je 90% ljudi u diamond :). Tako da ako ste u silver tesko ce te se povezati :), bacite tamo u temi vase ID-eve pa ce vas ubaciti na listu :), ako je bude pravio :).

Pozdrav!
 
jel zna neko da mi kaze, da li achievmentse moram da osvajam "od jednom" takoreci. Znaci ako predjem nivo, i osvojim neki od 3 achievement-a, zatim restartujem nivo i osvojim neki drugi achievement, da li mi ostaje i onaj prvi, ili se ponistava jer to sve moram da osvojim u jednoj partiji... ako me kapirate... :)

Moze naravno. Nemoguce je uzeti sve ahivmente iz prve, neki su suludo teski.
 
Situation Report: Patch 1.1 and Beyond



Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!
 
Nisam imao mnogo vremena ranije da igram starcraft 2 i sad sam ga konačno završio.

Sa tehničkog apekta, igrivost, efekti i sl - sve ok, ali nekako sam *** imao osećaj da sam ovu igru prešao već milion puta jer je u pitanju kompletni ripoff na relaciji Babylon 5 -> Mass Effect (ripoff B5) -> Warhammer 40K... ama baš ništa novo u priči da posle završetka kažem VAU! Single play može da se svidi ljudima koji ovu priču nikad ranije nisu prošli, ali meni... meh. Već viđeno.

Blizzard - dokazali su da su kompanija sa vrhunskim umetnicima i programerima bez i jedne originalne ideje. Mašina za pravljenje novca.
 
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Jel uspeo neko da predje misiju "Welcome to the Jungle" gde se skupljaju gasovi, na hard, a da mu protosi ne uzmu ni jedan kanister? Meni je ono nenormalno tesko i frustrirajuce. Mrzim tu misiju! :wall:
 
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