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S.T.A.L.K.E.R utisci, tehnikalije

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Za sve one koji imaju karticu slicnu mojoj evo idealnih setovanja za dobru grafiku bez imalo seckanja:
 
@M!ST!CX
optimizacija ti podrazumeva igranje na TFT monitoru zbog onih 60Hz, kada je u pitanju CRT (yebiga neko ih jos ima :() igranje pri 60Hz je smrt za oci mada donosi na perf.
 
@M!ST!CX
optimizacija ti podrazumeva igranje na TFT monitoru zbog onih 60Hz, kada je u pitanju CRT (yebiga neko ih jos ima :() igranje pri 60Hz je smrt za oci mada donosi na perf.
pa podrazumeva se da vi koji imate CRT stavite osvezavanje od 85Hz-a,valjda je jasno zasto ja nisam mogao:) u svakom slucaju meni sa ovim podesvanjima radi fenomenalno prosek je 50fps dok u zatvorenom prostoru zna da ide i do 150:) sve u svemu ja sam prezadovoljan....odo sad da igram taman dok mi se skida prison break:)
 
Description: Please note that Saved games from previous versions will NOT work with the patch.

Naravno da nismo :)

...pretpostavljam da je i ostatak vlasnika stalkera odusevljen podrskom za proizvod koji su kupili :)
 
Evo iscrpno objasnjenje koje sam nasao na Gameguru Mania :D

The patch fixes some windows Vista compatibility issues, tweaks a bunch of items, addresses various bugs and crashes etc.
 
Ukratko : :D:D:D

-= v1.0001 March 23, 2007 =-



Saved Games

Saved games from previous versions won't work with the patch.



Connectivity

Connecting to the server will be possible only if the host's version of the game is the same as yours.



The patch fixed the following bugs:

1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
59. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
60. The artifact is unaffected by gravity when dropped during an artifact hunt game.
61. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
62. The game will crash, halting progression when transferring from Station to the Sarcophagus.
63. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
64. The game crashes when a player is killed immediately after they are re-spawned into the game.
65. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
66. Minor text bugs.
 
Saved games from previous versions won't work with the patch. :wall:
 
Evo iscrpno objasnjenje koje sam nasao na Gameguru Mania :D

The patch fixes some windows Vista compatibility issues, tweaks a bunch of items, addresses various bugs and crashes etc.

Al si dao objasnjenje.:S:
 
Poslednja izmena:
Ti bas kao da namerno gledas da iskoristis svaku mogucu situaciju kako bi napljuvao igru samo zato sto su misljenja podeljenja 70-30, ali ne u tvoju korist :trust:

Ti bas pogresno kapiras stvari.. To ukratko sam napisao samo zbog toga sto je lista dugacka, koji je tebi, idi socijalizuj se malo. Moje kritike u vezi igre nisu pljuvanje igre (mojih 75% kao ocena je vise nego prolazna), vec samo osvrt na to kako su takav potencijal od igre ukakili onako velikim propustima. Gameplay je mogao da bude daleko, daleko kvalitetniji, i za tim zalim najvise. Igra je mogla da obelezi 2007., a ovako, ostace samo bledo secanje ...
 
Poslednja izmena:
Ja ne znam kako ovdje iko ishta moze da pljuje...igra je sjajna...
 
ahaha...kakva lista...
Ja danas poceo da pikam...resih 20-tak kvestova i sad vidim ovo da ne vaze sejvovi :wall:
Zanima me da li resava problem sa flickerom kad pada kisa (ne bih da downgradeujem kvalitet na object lightning) ...da nije neko nasao resenje za to?
Moji utisci:
-igra odlicno radi na mojoj masini.Bas sam prijatno iznenadjen.Sve napucano na max, 1280*1024, dok su skale za AA i AF na cetvrtini/trecini otprilike.Nikakvo seckanje, stutter se jedva oseti kad se shiba preko mape, za razliku od obliviona...al zato su Zonu izdelili na nivoe.
-grafika je sjajna
-kvestovi su malo konfuzni za resavanje, tipa taman odradim kvest (kaze mi "idi po nagradu") a ja usred fajta, nagrcu neprijatelji sa svih strana, i desi se da lik od koga dobijam zavrsetak kvesta pogine...cesto i usred razgovora...mnogo je glupo sto se igra ne pauzira u meniju :wall: :wall: Pa se kroz dijalog mora leteti bez citanja....mnogo glupo.
-na tezini na kojoj igram (veteran) nije mnogo tesko...mislio sam da ce biti povuci-potegni...
-napucavanje: meni je sasvim OK. U glavu kad se pukne, neprijatelj pada iz prve...i to mi je dovoljno :D
-zivotinje/mutanti me odusevljavaju sa AI-jem...zabavni su ti dzukci i nakaze...
-OMG, nema quick save????
-zvuk mi je takodje sasvim dobro odradjen...stvarno nemam preteranih zamerki...
Eto to je sve za sada, a sad moram da skidam patch kako bih eventualno resio problem sa flickerom i ne bi li naleteo na neki kapitalni bug kasnije...pa lepo ispocetka :wall:
 
Poslednja izmena:
Ima QuickSave ali nije dokumentovan i nalazi se na F6. F7 je Quick Load.
 
Nazalost tek sam sada stigao da malo krenem da igram.Resio sam 20-ak quest-ova i mogu da kazem da je igra odlicna.Odavno nisam igrao nesto sa ovako dobrom atmosferom!
Al sad se pojavio ovaj patch sa kojim ne rade stari saveovi i sta sad :wall:
Mada koliko vidim vecina ispravki je vezana za multiplayer.
 
Poslednja izmena:
Neko rece da ne radi quick save sa novim patchem, pa nije lose da neko proveri ;)
 
ne radi, provereno :)
 
Ti bas pogresno kapiras stvari.. To ukratko sam napisao samo zbog toga sto je lista dugacka, koji je tebi, idi socijalizuj se malo. Moje kritike u vezi igre nisu pljuvanje igre (mojih 75% kao ocena je vise nego prolazna), vec samo osvrt na to kako su takav potencijal od igre ukakili onako velikim propustima. Gameplay je mogao da bude daleko, daleko kvalitetniji, i za tim zalim najvise. Igra je mogla da obelezi 2007., a ovako, ostace samo bledo secanje ...

U svakom tvom postu u ovom threadu uporno pljujes po igri. U redu, skapirali smo da ti se ne svidja igra, iskuliraj malo. Igraj nesto drugo :p

Meni se igra dopada, sto je vise igram :) Cinjenica je da igra nije ispolirana do kraja, i da je moglo bolje ali isto tako, igra poseduje neki šmek koji je izdvaja od ostalih naslova.

Sto se tice damage-a koji nanose puske... Nije realno, ali bi bilo nezanimljivo i suvise lako da je AK47 kao u Counter-u, jedan metak u glavu i headshot, ili 2-3 u telo i kraj! Onda bi i ova igra bila jos jedan od run & gun naslova :S: Meni ovako savrseno odgovara.

Sto bi rek'o Del Boy "Bondžur" :D :wave:
 
Gde Stalker cuva savegemove,hteo bih da ih iskopiram da bih igrao na visti posto imam dva sistema na kompu.Ovo je prva igra koja ne moze da se pokrene na 512MB sistemskog rama.
 
Neko rece da ne radi quick save sa novim patchem, pa nije lose da neko proveri ;)

Radi. Cak se lepo pojavile i mapirane komande u meniju. F6 i F7 ko sto rece kutija.
Takodje patch mi je resio problem sa flickerom kad pada kisa.
@Dok: sejvovi stoje u C: documents and settings/all users/documents
 
Poslednja izmena:
Gde Stalker cuva savegemove,hteo bih da ih iskopiram da bih igrao na visti posto imam dva sistema na kompu.Ovo je prva igra koja ne moze da se pokrene na 512MB sistemskog rama.


C:\Documents and Settings\All Users\Documents\stalker-shoc
 
Mene zanima da li mogu da igram STALKER sa 512MB rama i prilozenom konfiguracijom. Napominjem da Obliovion radi k'o san i bez ikakvih problema na med-max detaljima.
 
Mene zanima da li mogu da igram STALKER sa 512MB rama i prilozenom konfiguracijom. Napominjem da Obliovion radi k'o san i bez ikakvih problema na med-max detaljima.

Onda ce ti i STALKER raditi "k'o san" :D
 
mislis mnogo realno?

NE.Mislio sam GLUPO.Da sam 'teo realnost sam bih otrcao u Cernobilj.
Ovo samo degradira inace dobar gameplay.Ne moze se pratiti prica u pojedinim trenucima...nego drz' ne daj trci tamo trci vamo...a banditi samo nailaze i nailaze...
A i jos jedna stvar:
-ja dosao u neku zonu (iza smetlista) i tu treba da pomognem braci stalkerima da odbiju napad vojske i pomognem Krtici...i dok sam dotrcao do baze, SVI su stalkeri pobijeni, i ja onda sam protiv svih :d sa pistoljcicem i 'eklerom...a odelo mi ono sa pocetka igre ...na ovom nivou tezine su ga bas preterali...pa cemu sve, kad ja redovno ostajem jedini stalker koji sparta naokolo? :D
Pitanje: ko se jos bavi trgovinom item-ima i oruzjem pored onog lika na pocetku?...ne trci mi se nazad svaki cas...
 
Poslednja izmena:
Zavrsio sam igru juce pa konacno mogu da dam i moj sud o igri (glupo je da pljujem dok ne vidim celu sliku). Igra je odlicna i sto je najbitnije stvarno nagradjuje strpljive jer napucavanje (koje je glavni predmet rasprave) pred kraj igre pocinje da lici na ono iz fear-a samo sto ovde nemam trip da vozim frizider. Po bedak atmosferi dosta podseca na Fallout pa je josh tu i jeziv zvuk pa odlicna grafika pa sta ces vise.Ko je odigrao fallout 1,2
seca se koliko je pocetak tezak gde je svaki 10. metak bio koristan (npr. Chosen One vs. geckos in Tocix Caves). Konacno neka igra koja se razlikuje od generickih FPS naslova gde kad crosshair desert eagle-a nekom legne na celo sa 200m... U s.t.a.l.k.e.r.-u kad ozraceni pripiti Ukrajinac nadje 40 godina star AK-47 i ne uspe da pogodi sa 200m nekog u oko mi se bunimo jer smo razmazeni. Naravno postoje cudni bugovi kao sto je pomenuto - kad se zatrcis u njega i istrosis ceo okvir sa 3m a on nishta(sto ulazis u frku kad si slabiji?:D )
Ali to je sitno u odnosu na ono sto igra nudi .Sve us svemu s.t.a.l.k.e.r. je zasluzio mesto na polici pored classica-a kao sto su Fallout,Gothic,Mafia,Vampires,Half-Life 1 itd.
Jedno pitanje: Kako izdejstvovati da budem malo manje drchan na lokaciji WishGranter tj. da mi ne padne nebo na glavu?
 
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