starac
Čuven
- Učlanjen(a)
- 13.01.2005
- Poruke
- 5,196
- Poena
- 515
PCGamer 87%, UK ?
The stalker review is by KG. It's 6 pages and a good balance between text and screenshots. Imo it's the best review i've read in a while; taking time to analyse the game rather than just recounting cool stuff that happened in it or a creative writing essay with a few references to the game thrown in.
Anyway:
"Allow me to introduce you to STALKER; the bravest, most futurist survival horror game since System Shock 2."
"It's best described as a first-person shooter/roleplaying game/ survival horror hybrid, in that order....the horror is the thing that underlines the whole game. It's what makes it work. It's what makes it different."
"It's a game full of suprises. For the cynics...the biggest is that it works at all."
"The biggest problem stalker now faces is those early rash promises. To get a game which works, features have been trimmed back. For anyone who's been following the aga, there'll be a moment when they realise something they were hoping for isn't there."
KG then talks about a few side missions that have variable outcomes: Asked to join in defense of a base but dawdled and was chastised when arriving as they'd already fought off the attack. Asked to wipe out a camp but it was empty as they were off attacking a scrapayard.
It makes the game sound exciting and unpredictable.
"And there are other suprises. With all the screens of tentacle-monsters, you'd be expecting to see a lot more of them. In actual fact, monsters are rare. The vast majority of things you open fire on are fellow humans. This leads to a unique atmosphere in a PC science-fiction gam, where the strange is strange."
"This refusal to simply collapse into sci-fi hokum gives the game that rarest of auras: cedibility."
"which isn't to say that Stalker avoids the standard horror tropes of dark places and sudden noises. It excels at them"
"Crash bugs? A few"
"most of its tics are actually fairly commonplace in games. Atmosphere broken when people walk into each other indefinitely, or enemies try to shoot through walls or even floors. The AI as a whole is bizarrely schizophrenic. When it's in a good mood, it's actually impressive..."
"There's a lot of inventory-based worrying"
"The character development is solely based on getting better equipment and selecting for use up to 5 of the artefacts you're carrying."
"Character interaction has problems too...few memorable characters and the plot is badly told."
"Where the game's makers fail in telling the specific story of your character, they excel in telling the bigger story of survival in the zone."
"Few games are as atmospheric as Stalker and none have its specific atmosphere"
It's:Enormous, buggy, atmospheric
It's not:The hype, nearly as buggy as you'd expect, monster-stuffed