starac
Čuven
- Učlanjen(a)
- 13.01.2005
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Konačno nešto konkretno http://pc.ign.com/articles/759/759444p1.html
Postavio sam novu temu jer se recenzira playable verzija igre. Znači ništa se praktički neće mijenjati, samo će se popraviti sitniji tehnički problemi i bugovi. Reakcije su veoma pozitivne, i mislim da smo dobili prvi veliki naslov u 2007 god.
Meni najzanimljiviji dijelovi teksta:
Postavio sam novu temu jer se recenzira playable verzija igre. Znači ništa se praktički neće mijenjati, samo će se popraviti sitniji tehnički problemi i bugovi. Reakcije su veoma pozitivne, i mislim da smo dobili prvi veliki naslov u 2007 god.
Meni najzanimljiviji dijelovi teksta:
While the game is a first person shooter, it feels distinctly different from anything out on the market right now. The outdoor environments in the game are massive, usually taking several minutes to sprint across, assuming you don't run into any stray mutant dogs, packs of bandits, temporal distortions, or sources of intense radiation. Calling S.T.A.L.K.E.R. a pretty game wouldn't exactly be accurate, since the environments, structures, and characters are so drab, disheveled, and depressed. A feeling of desolation, of unavoidable strife and impending doom radiates from the game's sprawling, rolling fields of dead foliage that sway in the Zone's brisk winds. While trekking through shrubs, over rusted train tracks, and through the interiors of crippled industrial facilities, the graphics never allow you to be comfortable. Looking up from the dreary countryside allows for a view of a gorgeous sky, that changes from night to day and back again, and occasionally serves as the stage for spectacular thunderstorms, replete with rain, winds, fog, lighting, and thunder. A lot of care has gone in to crafting a realistic, gritty environment for S.T.A.L.K.E.R., and from what we've seen so far, the visuals greatly enhance the mood and themes of the game, which in turn enhances your ability to immerse yourself in your adventures across the dystopian Zone.
Initially your enemies, both human and mutant, won't be all that powerful, but still present a challenge. Against humans, S.T.A.L.K.E.R. greatly rewards those with an accurate shot. Body armor, especially later on in the game, can withstand severe punishment. We were standing near point blank against some army soldiers unloading entire clips from an IL-86 (a powerful gun) and caused the enemy to do no more but stumble. A single headshot, however, put him down for good. Outside of the scoped IL-86, S.T.A.L.K.E.R.'s early weapons are largely inaccurate at medium to long range, meaning your assaults on enemy strongholds or battles out in the open need to be as stealthy as they are precise. This isn't a game where you can wildly run and gun all over the countryside, rather one where you're constantly on your guard. Once nearby enemies are alerted to your presence, they seem to react with a moderate degree of intelligence to your attack patterns. They'll back out of rooms, run for cover, and pop out from behind walls to attack you. The mutants, at least most of them, aren't so smart, and tend to go for a blind charge more often than not. We have encountered a few enemies with more unique behavioral patterns, including a teleporting enemy and one that could telekinetically fling barrels.