Pojavio se Call of Pripyat Complete.
http://artistpavel.blogspot.com/2010/04/mod-call-of-pripyat-complete.html
Ima li neki realstic weapon damage mod ? Kao sto je bio za prvi stalker. Sa pojacanim (realnim) hitbox-om.
I'm honestly not all that impressed with this version of Complete.
He certainly did some nice work on some of the new textures, some of the new sounds are nice (I prefer the sounds used in Beacon's sound overhaul mostly superior), and various other things.
However, it seems like he introduced some new bugs that are causing random crashes for some, and various errors (the semi-transparent UI looks awful if you are in a barter menu since the conversation is still active behind it; he didn't fix the dropped knives from Rulix AI).
A really huge bug I noticed when looking through the weapon files is the fire_distance param for all guns (including the SVD even) is set at a mere 200!
It also seems like for the most part he just merged some of the more popular, non game-changing mods and released it.
I'm simply going to keep it installed so I can borrow assets from it for use in my own mod, rather than using it as a primary base or anything.
Im not sure whats going on but its a complete pig to run..... random crashes, brutal slow downs, freezes.....
Čekaj da se zakuva malo. U Černobilju je puko 1 reaktor a tamo za sad 2 od 4, će da vidimo još za japansku verziju S.T.A.L.K.E.R.A. Mada ja mislim da će pući i treći ako već nije i da će tamo biti belaja gadnog, dobro ne baš ko u Černobilju jer su ovde reaktori ugašeni i hladni ali zato toksične i radioaktivne materije prestavljaju problem kao i mikro čestice. Sad će biti investitorima zanimljivo u Japanu, ima da se otvori 1001 agencija za bezbednost i konsolting, kao u Americi posle 11. septenbra.... ovo u Japanu mi nije ni malo zanimljivo.
Current Version: 1.052
Features:
NPCs properly exit danger mode on some instances where they would freeze or be stuck in danger mode endlessly in vanilla.
Sound is detected by NPCs due to increased ignore distance for enemy sounds.
NPCs will exit combat if enemy is hidden long enough. (Times based on community and rank. Editiable in xr_combat_ignore.)
Bullets flying past NPCs head cause danger for a short time.
NPC properly help wounded stalkers.
NPCs sprint to cover during an emission. Ignore combat until cover is reached. They will fight over cover!
And much more!
Optional: Tweaked Creature configs
Optional: NPCs level-to-level traveling *not fully tested* This means you will likely see Monolith, Duty, Zombies and Freedom in all the levels! Without extra spawns.
Bug Fixes:
release_body_manager.script: Idle after death decreased and body max count increased.
sim_squad_script.script: Fixes all ltx script that use the wrong value to change a squads relation.
game_relations.script: Fixes all ltx script that use the wrong value to change a squads relation.
bind_crow.script: Fixes excessive spawning
pri_a16_kovalski_start.ltx: Kovalski cutscene fix
labx8_burer: immunity fix
zat_b38_stalker_cop: Fixes bloodsucker lair quest (Switch Distance)
Must have mod koji tweakuje AI skripte:
http://www.gsc-game.com/index.php?t...ame_type=xr3&thm_page=1&thm_id=4601&sec_id=19
Veoma volim da igram S.T.A.L.K.E.R. serijal pa me zanima vredi li snimiti taj complete mod da obrnem clear sky ponovo?
Treba li - new game ?
Jel probao neko MISERY mod? U pitanju je unapredjena verzija I Work Alone moda, koja na papiru obecava...
http://www.moddb.com/mods/stalker-misery
http://www.moddb.com/mods/stalker-misery/features/features48
http://www.moddb.com/mods/stalker-misery/downloads/patch-16
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