Mozda za 1680x1050 ce trebati 4870.
A ti mozes na toj tvojoj da igras na 800x600, bole te q :smoke:.
4870 je predvidjen za rezove daleko iznad 1680x1050. Na 1680x1050, 4870 ce sa svim podesavanjima na max da se poigrava sa Clear Sky. Treba sacekati Crysis Warhead, Far Cry 2 ili nesto drugo, ako se pojavi pa proveriti da li su pravi zalogaj za ovog monstruma od karte, mada cisto sumnjam da ce i oni namuciti 4xx
As for how the game plays, well, it feels much like Shadow of Chernobyl. You still bandage yourself when bleeding, have to deal with weapon jams if you use a gun too frequently, can perform simple fetch quests for some of the NPCs standing around camps. The visuals have definitely improved from before, with better textures and even more spectacular lighting effects and better performance, though I still experienced some issues when trying to run everything maxed on one of our gaming rigs. This is still a preview version, though, so we'll see how everything turns out in the final. As before, the game swings though a day and night cycle, complete with changing weather patterns. It may be sunny at mid-day, blustery and overcast toward the late afternoon transitioning to a thunderstorm as things go dark. And perhaps you'll even be treated to a blast of reddish light as the sun momentarily peeks through the clouds just before darkness overtakes everything and you're forced to switch on your flashlight.
Nevalja link...![]()
^Opet si zahebo linak, jovylande![]()
As for the actual level designs, the architecture and textures of the city were taken from real-life environments. Filming in one of the oldest districts of Kiev gave us the opportunity to gather materials for creating the whole of Limansk, which actually consists of real buildings we've researched on location. Similarly, the Marsh was created after we studied detailed maps of swampland around the Chernobyl Zone and photos of marshes and lakes near Kiev all help bring the area life. Indeed, our extensive research materials became the base for the creation of many levels and this attention to detail – we now have realistic sunsets and sunrises, as well as weather and an accurate day-night cycle, which all affect the way the terrain looks depending on the time of day - allowed us to flesh out the environments until they looked real and completely immersed the player in the game.
Auf unserem Testsystem (Core2Duo 8400 2x 3 Ghz, Ati Radeon 4850, 3 Gigabyte RAM) lief der Titel in 1680x1050 und hohen Details mit entspannten 30 Frames pro Sekunde. Für alle Effekte und noch größere Auflösungen muss es natürlich etwas schneller sein, dafür bekommt Ihr selbst das langsamste System unter 1024x768 zum Laufen.
Respect!
And thanks Joy![]()
Znači još malo pa stiže ovo. Nisam čitao mnogo, ali ako isprave nešto malo stvari koje mi se nisu svidele biće ovo dobra igra. Meni je i STALKER bio dobar ali mu je malo falilo da bude odlična igra.
Deluje interesantno što je Jovyland postovao
"The landscape of the Zone has changed dramatically"
Baš me zanima kako će biti, neću da čitam.
p.s.i nadam se da ću sa mojom mašinom moći ko svet da je igram, ne moram paliti AA i čuda. Pošto ne nameravam da upgrade-ujem.
Zato ces i da kupis igru....Moram priznati da mi mi ih je malo zao,ipak,nisu to "ameri".![]()
Zato ces i da kupis igru.![]()
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