Šta je novo?

Risen

Kapetan DZo

Slavan
Učlanjen(a)
28.08.2007
Poruke
497
Poena
319
Risen To je novi naziv igre razvojnog tima Piranha Bytes dok je izdavac Deep Silver.Radi se o duhovnom nasledniku legedarnog serijala Gothic ( posto je doslo do razlaza imedju Piranha Bytes-a i JooWod-a koji ima pravo na naziv Gothic ). Ovde cu postavljati sveza obavestenja o toku razvoja igre.

Sajt:
http://worldofrisen.de/index.php

teaser-seite:
http://rpb.deepsilver.com/

forum:
http://forum.worldofplayers.de/forum/forumdisplay.php?f=417

FAQ:
http://worldofrisen.de/index.php?section=article&id=28
 

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Jos malo slicica:
 

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kao i jos jedna slicica kao i obavestenje od strane deep Silvera:

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Deep Silver, the video game label of Koch Media, a leading producer and distributor of di-gital entertainment products, and the Piranha Bytes team announce the name of their joint role-play project: Risen.

With Risen, Piranha Bytes introduces a fresh, new setting. The game’s protagonist is ship-wrecked after a storm and finds himself on a mysterious island. An active volcano domi-nates the scene. Ancient temple ruins recently have risen from the ground, and bizarre creatures infest the island.

″Piranha Bytes have already proven their enormous talent for creating both enthralling and profound role-playing worlds. With Risen, the team presents a new exciting scenario providing a great variety of adventures, which will keep players glued in front of their monitors– like before.″ says Dr. Klemens Kundratitz, Managing Director of Koch Media.

Further information about Risen will be presented at the Games Convention.

The new teaser site provides a close up of the glowing volcano. A newsletter provides rea-ders with the latest news. The website is located at: http://risen.deepsilver.com

The working title of Risen has been ″Project RPB″.
 

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E ovo je pozitivna vest, još jedan potencijalni hit je na vidiku.
 
Izasao je novi logo za Risen ovo je njegov izgled ali na adresi:http://www.worldofrisen.de/ mozete naci slicice kako je stvaran zatim tutorijal i dosta probnih verzija.

P.S. Mene ovo dosta podseca na Gothic3;)
 

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Kapetane Džo, i ja od ove igre očekujem možda i najviše (uz još dve) ali ovo je čini mi se u jako ranoj fazi razvoja. Neće to skoro. Minimum 2 godine
 
Ne bih rekao 2 god, jeste da su Piranha momci pricali o kraju 2008, ali se meni cini da ce pre biti prolece 2009.Dobra je vest da ih Deep Silver ne forsira pa ce igra koliko toliko biti ispeglana(ako im je verovati na rec jer su im sve igre do sada imale problema).
 
Nek izbace kada budu spremni, samo da bude dobra. :)
 
Na forumu World Of Risen nasla se i ova slika Risen standa na GC koji je u izradi.Na slici se vidi izgled heroja za koga se nadam da ce biti opet bezimeni.
 

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Postoje li neke slike iz igre?
 
I pojavio se engleski prevod intervijua sa Kai Rosenkranz kompozitorom koji je clan Piranha tima.I zaduzan je za Gothic 1,2 i 3 muziku.Dok RPB-Medley mozete skinuti sa adrese http://www.worldofrisen.de/?section=download&id=8.

The Gothic Maestro, live in interview!
Today, we introduce to Kai Rosenkranz of Piranha Bytes. He was, amongst others, in charge of Gothic’s Music and Sound Effects.
Funny Detail: While answering the questions, the Audio Director did not knew his Interviewer worked for Cynamite…

What is your job title?
Music- and Soundguy. But my friends call me “Audio Director”.

What precondition is needed to get your job?
First you have to make sure that I lose my job. And after informing my Boss about stolen ink-cartridges and secret Office-LAN-Parties after closing-time, you just have to chum up with some musical talent and good teamwork.

What did you do before Gothic and how did you come to the business?
I worked on Gothic 1 even before I finished my High School Diploma and I therefore do not have much pre-piranha works to show. During the sixth form I took the decision to visit some game developing firms during my free time, to get some idea about game developing business. The visit at the Piranhas became, against all plans, a spontaneous job-interview, what again was a radical change of my life.

Do you play the games you compose for?
I did play all games, but not exactly without cheating. To place the sound effects inside the world, I had to visit every part of it, and as director of the voice recordings I knew every line of dialog. The games could not surprise me at any time, which led to playing some scenes in ‘fast-forward’, to get to my personal highlights.

But you are not only in charge of Music and Sound Effects, are you?
No. As Audio Director I am in charge of the whole sound, which also counts in the care of the voice recordings and their integration into the game. Additionally, I am in charge of graphical special effects and community care.

What are the most important Titles you worked on?
Track 1 to 32 of the Gothic3 Soundtrack (www.gothic3soundtrack.com).

A world without music would be like…
…Sex without touches. Looks all pretty good, but the real highlights are refused to you.

If you had to take over another job, which one would you choose?
Editor of the PC Action [Magazine]. I like the social component. Instead of showing your expertise to the world, you hide your genius decently behind a façade of dementia, to make even the uneducated reader believe, that it could be even worse. I find that extremely likable.

Let’s take a look for the charts – regardless whether books, films, music or games. Why do some products that are not as good as others often sell better than products of higher quality?
There are many factors that are important for the success of a product. The quality is one of them, additionally there is the degree of popularity of the brand or the name, the quality and amount of marketing, the chose of the distribution system and last but not least the reputation of the team, musician, or author. In the domain of literature, a wide distribution network and aggressive marketing is even needed to advise people of a book, because there are so many new publications every month. If a publisher does not have the means to do a massive advertising, a good book might go down. Additionally, a loyal fanbase does not only directly influence the sells, but take over a part of the marketing through mouth-to-mouth propaganda and active engagement in the community. A strong lobby on the customers side and their care are important factors, too.

What will you do in 50 years?
In 50 years I am going to be 77 and I’ll be playing with my grandchildren, travel to far countries with my wife and buy anti-rheumatism pillows on Sell-TV Channels.


What is your favorite mean of transportation?
Cut & Paste.

Who or what is really annoying you at the moment?
Smokers, who feel constricted in their personal freedom through the non-smokers protection law, because they aren’t allowed anymore to make themselves and others ill, wherever and whenever they want.

With whom would you like to record an album?
An album with Sarah McLachlan at the Microphone and me on the grand piano.

Everybody can make music with a PC and the right software nowadays. Is that good or bad?
This is very good. You can only then cotton on to a creative area, when it is designed most easily for the start. If I had not been able to create some good achievements with my first steps with primitive but affordable software, the ‘spark’ might not have touched me and would have gone different ways.

What is the greatest failure of the human brain?
That it is even after so long evolution not able to understand the humor of some captions of some game magazines.

Interview by: Ahmet Iscitürk, Cynamite.de
 
Lepo, lepo, nema sta :) Jos samo ga docekati...
 
Jos malo vesti:

Gildovi kojima se mozes pridruziti:
1."The Lawless" - oni su neka vrsta fighter guild , pobunjenici protiv vlasti Inkvizitora.
2.The Mages - neki likovi u hramovima.
3.The Inquisition.

Inkvizitori su naredili svim farmerima i radnicima van grada da napuste sve dodju u grad i ostanu u njemu.
Kada heroj dolazi na ostrvo prva osoba koju ce sresti je covek pored svoje napustene kuce i koji ce mu reci nesto u stilu:""What are you doing here?If the Inquisition catches you they'll trow you into the Temple..."I naj interesantniji deo je da tokom avanturte na ostrvu mozes pasti u ruke pogresnih ljudi ili u zatvor, i ako se to desi prica i zadaci ce se promeniti.Nije kao u Oblivijonu gde kad te strpaju u zatvor i kad odlezis nista se ne menja.U Risenu ako te uhvate mnoge stvari ce se promeniti u buducnosti.

i sad malo slicica sa pred konferencije za stampu
 

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i jos po koja slicica:
 

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Kapetane, hvala za sveze informacije :)
Sad mi zvuci jos interesantnije. Mada, zalicu, ako ne bude neki armor slican Knight armoru iz Gothica 2 :D
 
ali je konzolna verzija, Risen izalazi i za Xbox 360:(
 
mali poklon od PB za bozic i novu godinu a takodje ima i interviju sa PB timom :


As it is tradition, the developers from Piranha Bytes again took the time to answer our questions in a Christmas. On behalf of all fans, we pelted them with questions quite thoroughly but there are of course a lot af things they cannot give any comments on, yet.

1. Will the versions for PC and Xbox be released simultaneously or will one version be released earlier? If so, which one?

That will be decided by Deep Silver and is not up to us.

2. Will there be noteworthy graphical differences between the Xbox 360 and the PC?

It's still too early to give a final answer to that. But currently, it looks like the differences are very insignificant.

3. When can we expect the first screenshots from the PC version?

Alas, that will still take some time. But it seems as if they are not too far ahead.

4. Are you still on schedule, do you get the milestones done on time?

Yes. Of course, there is always one thing or another that has to be taken into the next milestone because games development is often just trial-and-error. But generally speaking, we're very good on time.

5. Can you already say something about hardware requirements? Maybe the engine is now ready for at least a tentative appraisal?

Not yet. We still have the debugging and polishing part ahead of us. And with that always comes some performance optimisation.

6. Can you outline how far the different areas are completed in general? What things are you currently working on?

Mike: We're still working on the combat system (the third version so far) and speaking generally, you could say that we're pretty far.

7. Will there be a demo? What time prior to release can we expect it?

Björn: We will have a demo ready to the release which will probably be available at that time, too. It is planned that you can play the first few hours of RISEN to get an immersive overview. If this demo will be released before the game itself is not decided yet.

8. Will the player of the PC version have the opportunity to control the combat with the keyboard alone?

Mike: Currently yes, but if it stays that way has to be decided, yet.

9. Is there a possibility to make the game modifyable again this time?

You can mod anything in principle. A final decision on that has not yet arrived. But as you know, we're not against it.

10. Which of the artworks from this year's advent calendar have been integrated in the game in the most direct way?

The harbour and the rotworm (german: "Rottwurm"). And the ocular of the Inquisitor.

11. And did one of the swords from the calender make it into the game? Which one?

Ralf: Yes, one of the more bizarre, but the remaining swords are all fashionable and near historical certified arms.

12. Was there something interesting that you wanted to implement but had to discard for technical reasons?

Nothing so far.

13. There is a temple artwork which has been used for a poster as well. It is quite voluminous and a huge contrast compared to the little temple on the first screenshot. Do both pictures show some extremes or which one is closer to your average RISEN temple?

The small "temple" is in fact just a side entrance to... well, an underground structure.

14. At the Games Convention, you said that the fraction you join will determine the character class. Does that mean you have to choose a political orientation to get a specific class even if you do not want to? Will it be more like in Gothic 1 where you could learn magic in any camp or more like in Gothic 2 where you had to join the cloister for that? Or will you reuse the reputation system from Gothic 3 in which you had to collect a reputation score by completing quests?
How many "ways" through the game will be offered to the player or how often can I replay it with a new focus? How many of those ways can be considered (morally) good ways?

Mike: The guilds do in fact have defined skills which you cannot learn in other guilds for some part. In that way, it is more like the system from Gothic 2.
There will be multiple ways to play through the story but "morally good" ways can be found in every guild - or not. The guilds do not define themselves as "good" or "evil". They just have different goals. The characters in the world will of course see that a little different... ("Those pigs stole our artifacts...").

15. The guild system in the first two parts of Gothic created a high replay value. Will there be something similar? How many guilds or fractions can I join?

Mike: The mages, the Inquisition or the bandits.

16. Will there be multiple endings to give the player more freedom to choose or will all paths join in one single end to smooth the way for a sequel?

To tell you that would be a too big spoiler. I hope you'll forgive us if we do not want to tell you much about that and keep a few surprises for the player.

17. Can you tell us something about ranged combat or the magics system (especially the latter one is completely unkown to us so far)?

Mike: Bow and crossbow will be two different systems. The bow works more like in Gothic 3 while the crossbow has something of a shooter-like control.

18. What can you tell us about melee combat? Will the control be more like the first Gothic parts or like in Gothic 3 or will it be something completely new.

Mike: If you have to compare it, it will be a mix with focus on our first games.

19. Any new details about that "special movement style" that was mentioned on the Games Convention when you told us about ruin exploration?

Mike: No.

20. Will the hero have some basic knowledge (like the sword-forging in Gothic 1 or the start skills in Gothic 3) or does he have to learn everthing?

Mike: The "hero" will be able to equip all weapons right from the start (provided he fulfills the requirements). Other than that, everything must be learned.

21. Can you tell us something about the amount of NPCs in the game or the number of dialogue lines? How immersive is the world compared to your previous games and how dialogue-focussed will RISEN be? Will we get primarly short and - let's call it result-oriented - chats or do individual NPCs have own opinions which they share with us beside the basic information?

Björn: With amount and complexity of quests, dialogues and characters in RISEN we orientated ourselves stronger towards our predecessors Gothic 1 and 2. The size of the settlements of the individual guilds is similar, too. We set ourselves to make any character in the world unique and with an own personality. The player will meet important characters on several occasions throughout the chapters of our story and develop a personal relationship to them. The goals and intentions of the characters in RISEN are strongly reflected by the quests and dialogues of the respective guild that the player joined. He has to master those guild-quests to advance into the next chapter of the story.

22. Can you give us an example dialogue with some NPC to give us an impression of the linguistic style and the interaction with NPCs? It does not have to be story-relevant, just a "piece of atmosphere".

Björn: It's impossible to grasp the atmosphere of our world just with a few lines of text. But perhaps these lines from a dialogue in our game will give you a small impression.

[translator's note: Of course, this dialogue has been translated by me, too. So don't kill me if I failed to capture the unique PB style.]

Player: "Hi."
Enrico: "Argh. You have come to take me back, haven't you?"
Player: "Take it easy, I won't hurt you."
Enrico: "No, no. I know you guys."
Enrico: "First you lull somebody into a sense of safety and then he gets a severe drubbing."
Player: "You need to get yourself some beer, brother."
Enrico: "You *****. Don't you understand? They are EVERYWHERE."
Enrico: "They will come out of their tombs to take vengeance on us mortals."
Enrico: "Their ruins which rose from the ground everywhere are just vanguards."
Enrico: "Soon they will show themselves and then we are all doomed. We ALL, you understand?"
Player: "I try hard."

23. Will the hero be able to build strong emotional bonds to other NPCs? Will there even be an (optional) romance in the game?

Björn: The emotional bond between the player and the characters in our game was one of the goals we set ourselves up to. For example, we always neglected the female characters in our games. This time we gave them a much larger role and integrated them more tightly in the story. You will be able to love or hate them, fight side by side with them and sometimes, they'll get on your nerve, too.

24. It seems like you strongly underestimated the work needed to build an AI in Gothic 3 (i.e. the monsters initially were supposed to jump off from rocks in combat). And when you look at "generic solutions" like the Radiant-AI in Oblivion, you somehow get the impression that those are not really any better than reactions solely determined by scripts written by hand. In which direction will you go this time? (Almost) all reaction hardcoded as scripts? Or risk the attempt to let the NPC act on their own, only governed by general and abstract patterns?

Mike: The latter one. For example, it is possible to lure a (human) character to his enemies and then watch them fight. There are also neutral, bold and cowardly characters. According to that, they react on the presence of specific guilds or the actions of the player.

25. Do you have a Christmas present for us? A screenshot from a character from the game or some music from KaiRo?

Yes, here is a piece of music from Kai.

http://www.worldofrisen.de/download_14.htm

a ima i poklon u vidu kalendara za bozicne i novogodisnje praznike:

http://www.worldofrisen.de/calendar08.php?
 
Poslednja izmena:
Sjajno. Hvala Kapetane Džo :)
 
svaka cast na ovoj temi i na prikupljenim informacijama,ima zaista sta da se procita,hvala :)
 
prve slike iz RISEN-a
 

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i jos nekoliko
 

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i jos
 

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i jos slika
 

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ove dve zadnje su naslovna strana GameStara u kome je izasao clanak i slika malog stvorenja rase koja ce se pojaviti u Risen-u.
 

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Da ne koristi ova igra isti endzin kao Gothic 3?
 
^
Pa s obzirom da ih pravi Piranha Bytes i meni se tako cini .
Malko preradili endzin i eto nove igre :D
 
Poslednja izmena:
Vrh Dno