Šta je novo?

Risen 2

Wahad

Slavan
Učlanjen(a)
22.09.2005
Poruke
4,008
Poena
440
Na GamesConu su najavili nastavak :) valjda će svet biti veći...

During the press conference at the gamescom 2010 in Cologne, Germany, Deep Silver confirmed officially that Piranha Bytes and Deep Silver are currently working on "Risen 2". Daniel Oberlerchner, brand manager of Deep Silver, also reported this in our forum.

While this is no big surprise for most people, it should discard any speculations and rumours about other projects (i.e. Gothic 5) currently developed by Piranha Bytes. The next game will definitely be a successor to Risen.

Vest
 
Video sam vest juce, bas sam se obradovao. Cak vise nego Gothicu 4 :)
 
Oho, lepa vest. :) Kec je bio dostojan naslednik prva dva Gothica i nadam se da ce i dvojka nastaviti istim putem. :)
 
Jedno malo razocarenje koje jos ne mogu da svarim Ralf Marczinczik i Kai Rosenkranz nisu vise u pirana timu.idem nesto popiti da dodjem sebi
 
Video sam vest juce, bas sam se obradovao. Cak vise nego Gothicu 4 :)
Pa s obirom da je Gothic 3 ipak bio razocaranje...A Risen je ok igra ali nedostaje nesto smisla u njoj...za razliku od Gothica 1 i 2 gde su motivi savrseno jasni uopste je svako bavljenje glavnog junaka na ostrvu totalno bez ikakvog valjanog motiva..Trckara tamo umesto da ode sa ostrva..Risen je naslednik Gothica (da ne kazem klon) ali je nekako prica nategnuta i tanka za razliku od Gothica 1 i 2 odlicna. Videcemo na sta ce ovo da lici - ako ne donese nista novo necu je igrati sigurno - vec sam kec je bio tu da malo prezentira Gothic koncept u utegnutom grafickom okruzenju. Vest me ipak ostavlja manje-vise ravnodusnim. Od Gothica 4 ocekujem vise.
 
U Risen su skinuli atmosferu Gothica 1 i 2 , ali je malo shuplja prica...falio je neki Jharkendar ili kolonija zatvorenika.. orci su falili...nekromanseri i crna magija ... harpie i golotinje nije bilo... gotike je falilo...
Ako to sve upakuju oko neke dobre price , kojih ima milion, bice ok.. samo ne verujem da su uspeli za ovo kratko vreme... videcemo.
..one male gnomove i druide treba izbaciti. Umesto njih gobline i neke vestice. Ko ona vestica iz filma o Konanu ;)
 
Poslednja izmena:
Ne znam sta mogu da smisle da ichemu valja. Ako igra bude na istom ostrvu, tu jednostavno nema nekih opcija za normalnu prichu. A imam osecaj da se desavati na istom mestu i da ce da iskoci jos neki demon iz podzemlja :d

Igrach ce naravno da izgubi pamcenje jer mu je na glavu pala cigla kada se urusavao hram gde je pobedio titana, pa ce morati da leveluje od nule :d

Gothic jednostavno ima fantastican setting, koji je jako lepo razradjen u prva dva dela, a onda totalno upropasten u trecem. Gothic je imao NPC-ove za koje se covek jednostavno veze, imali su dubinu, ponasali su se smisleno i realno. Meni iz Risena nije ostao u secanju nijedan NPC, a presao sam ga nema ni 10 meseci.
 
Poslednja izmena:
nema nista od ronjenja, koliko sam ja skontao
 
Tamo na World of Risen ima slika gde neko iz tima radi za kompom na kome se vidi underwater prikaz. :d
 
znam sta je rekao lik ali to moze biti i neko kamenje u potoku, u kome voda nije ni do kolena?Kao sto ima u Risenu 1 onih barica i reka sa kamenjem.

Da i jos jedna stvar izgled vode i neba bice poboljsan
 
[NEWS] soon the first official news about Risen 2 ?

Quy (graphic designer at Piranha Bytes) indicates that the date on which the first information about Risen 2 will be released is already decided ! According to our sources, this should be in the coming weeks.
...
 
[Official] Risen 2: First informations at the 19th of FEBRUARY, 2011

It has now been officially confirmed that the first information about Risen 2 wants to be released on febuary 19th. Since the German game magazine "PC Games" will be available to subscribers at that date and there was already speculation about an announced "secred title" in the upcoming issue, it could be concluded that this first information will be in the PC Games magazine.
... link
 
Poslednja izmena:
Jedva cekam taj info a ni keca nisam presao, jako mi ruzno radi, iz nekog jako meni nejasnog razloga, but oh well...
 
...meni je klizio na mashini iz potpisa, ~50fps... klokovano 25%... Ne verujem da ce Risen 2 biti zahtevniji... Ocekujem razliku kao izmedju G2 i G2 NoTR :)...
 
Ja sam Risen presao na jednojezgarnom procesoru, 7600gt kartici...doduse u rezoluciji 1024x768 i low/medium detaljima (crt monitor) :d
Nisam imao nikakvih problema sa igrom.
 
...po skrinovima mi se cini da ce imati piratski smek... svidja mi se :p
 
... ohoho ... kad zadenem dve kubure... :D
risen.jpg
...po meni pravo osvezenje... svaka cast! ...I jos ako bude bilo sporo punjenje kao kod pravih kremenjaca :p


RISEN 2 Dark Waters
 
Poslednja izmena:
Neko je napisao da je igra 80% gotova. To bi otprilike znacilo da izlazi u zadnjem kvartalu ove godine.
 
... tako sam i ja cuo.. Krajem ove ili pocetkom sledece...
risen 2.jpg
 
Poslednja izmena:
Vatreno oružje? :) To mnogo lepo zvuči.
 
The setting is basically a pirate story. We have pirates, ships and firearms. Though Piranha Bytes emphasizes that they're trying to avoid cliché pirates (with parrots on their shoulder and stuff like that). They think more of "bandits sailing the seas", not "Pirates of the Caribbean". The game starts on the island of Caldera. Here, the last remnants of the Inquisition have gathered in the crystal fortress and are still trying to fight the Titans. Unfortunately, a bunch of sea monsters causes trouble and the ships which were supposed to bring important supplies get lost on the sea.

We play the hero from Risen 1. However, he is now a broken and disillusioned person who turned to alcohol.:bottle::bottle::) A comparison is made to John McLane in "Die Hard 3". He wears an eye patch that hides the Inquisitor's ocular from Risen 1. The game starts with Carlos (known from Risen 1) who orders the hero to help deal with another wrecked ship on the shores of the island. Among the castaways, there's another old friend: Patty. She is still searching for her father and rumour has it that he found some way to sail the seas unharmed. They team up to find him.

The world will be bigger than Risen 1 and split into several islands. This allows to easily realise different climates and landscapes (no need to smoothly blend from one landscape to the other). These islands are each a new loading zone (doberlec told me that they still use streaming in each zone, so it's kind of "worst of both worlds" ). How many islands there will be, how much they will differ from each other and how big they will be, remains a secret.

You use ships to travel between the islands but it is unknown if this will just be a scripted point-to-point transport or if you can control and navigate your own vessel.:cigar:

Combat and magics system have been completely redone but no further details are given. Except that ranged combat is now done with rifles. The combat with them is governed by a skill just like archery in previous titles. You can also fire cannons at pre-defined points of the story.

The characters are more detailed and will show basic facial expressions during conversations. The armour consists of individual sets of boots, gloves, hats, upper and lower clothing etc. The textures will be sharper and more individual. Animations are going to be more smoothly and detailed.

The game concept will be basically an inversion of the one from Risen 1. In R1, you started with an relatively open world where you were left alone to explore, gain knowledge and get to know the world. After a while, the story gained more speed and you concentrated more and more on the main quest - until the very linear end. R2 starts relatively linear and leads the player. After a while, the world opens up and you can play more freely and gain more influence over events. The end game of R1 disappointed many players and by this method, PB tries to keep the game more interesting even in the later chapters.

There will also be development cost reducers helpers like minimap, quest markers and other visual immersion breakers aids. The PC Games assumes that these can be disabled but apparently does not know for sure. Hence, it is also unclear whether a Risen 2 with removed training wheels will still be playable or whether the quest design will depend on the usage of these elements.

Apropos quest design: It is said that it will be more logical and believable. They try to avoid quests which will send to across the entire world for some stupid delivery task and stuff like that. An example quest is from the third chapter in the city of Antigua. The player needs a cannon (for what purpose is not revealed). For that, he requires the help of an expert named Wilson. Wilson does not want to help the player because there's an embargo and he's afraid to break it and get into trouble. Now you have several options to resolve this. You can just bribe him with enough money to make the trouble seem worthwhile or you can talk to him. With the information revealed during this conversation you can either help him score with a woman (because he has not done so in a while) or you can help him retrieve a family heirloom. Both options then offer different solutions as well. For example, the current owner of the heirloom can be beaten up, bribed, offered a dual or you can steal the item.

Another element is that eavesdropping will be rewarded. An example given is that you can hear two NPCs talking about a third one guarding a treasure. While the referred person seems to be very careful in general, you can also learn when exactly he'll leave his post. That makes it easy for you to get the stuff. Those who do not open eyes and ears when walking across the world will miss some quests and possible solutions.


The final rating of the article's author reads: "Very good". But it's an exclusive preview, so that was to be expected.
http://forum.worldofplayers.de/forum/showthread.php?p=15328012&posted=1#post15328012
 
Poslednja izmena:
pa ovo su super vesti...samo tako neka nastave :smoke:
svesni su nedostataka iz R1 i zele da budu bolji...bravo!
 
ABOUT THE GAME

1. the game was announced at the GamesCom, August 18, 2010.
2. most likely, again there will be no Mod kit. The decision depends on Deep Silver.
3. the game is scheduled to make some changes, sometimes very significant. They will affect virtually every area.
4. will have a new video for the logo of Piranha Bytes (do you remember the cow ?).
5. PB has purchased a new Project Management software in order to optimise the planning of Risen 2.
6. The game is at a stage where it is possible to pass usefull information to players, but do not expect spectacular news.
7. the game in development for 2 years.
8. it is finished at 80%.


VISUAL PART

1. processing engine and graphics will be of course improved as compared to Risen 1.
2. a special care will be devoted for improving the models of female NPCs.
3. the Motion Capture Technology will still be used for animations which by the way are now developped by a third party company.
4. there are enhancements in the field of models and textures.
5. death of animals and enemies will be more realistic - for example, no more wolf flying away as in Risen 1.
6. all the animations for characters, monsters, etc. are completely new.
7. the water rendering is improved.
8. the mist rendering is improved.
9. animations related to gestures are improved and there are basic emotions on the face of NPCs during conversations.
10. the sunlight effects are maintained.
11. when the hero jumps, there is a little animation illustrating his landing (i.e. more realistic than in Risen 1); as his progression is stopped for a moment, jumping would be slower than running (not the case in Risen 1).
12. there is more diversity in NPC faces (i.e. less cloning)
13. in the graphics settings, one can enable / disable the vertical synchronisation
14. there are HDR (High Dynamic Range) effects, but without increasing the luminosity
15. there is in the graphics settings an option "Ultra High" to set all the sliders to their maximum
16. the animation when drinking potions (if any) is still under discussion
17. the game will present the bump mapping (?) and realistic clouds in real time instead of a skybox.
18. animations will be smoother


STORY PART

1. the plot is written; only some polishing could still occur.
2. better balance of quests between the chapters.
3. the plot is more comprehensive and focused.
4. the beginning of the game will be rather linear but at a certain point will become open (reverse than in Risen 1)
5. some decisions will have consequences on the flow of the story.
6. different methods of transmission will be used to trigger some side quests.



CHARACTERS

1. the hero has more friends.
2. there may be more options for those NPCs.
3. Patty and Commandant Carlos are still part of the story.


GAMEPLAY

1. Piranha want to surprise us with something new in terms of crafting (for instance possibility to build objects from some raw materials).
2. there are mini-games allowing to earn money.
3. teachers are still there.
4. the work is underway to strengthen the AI opponents in battle.
5. the combat system is slightly different than in Risen 1.
6. there are some improvements in the daily routine of the NPCs.
7. the hero still reads aloud the books he finds.


INTERFACE

1. the interface is redesigned.
2. the inventory is still without limit.
3. it is likely that the inventory management can be dealt with the keyboard only; it is not clear yet whether it will be compulsory and the only solution.
4. while running, the camera takes its usual form: when using the mouse, you can control the hero; but when the hero is still, the mouse can rotate the camera around him (as in Witcher for example)



WORLD

1. it seems that apart from the guilds, something new is waiting for us.
2. the world is bigger than in Risen.
3. it is again a fantasy world with pirates as centric thema.
4. there are no children.
5. there is a high probability that there will be a brothel.
6. there are toilets (latrines).
7. there are several islands; travel between them is by ships.
8. there are different climatic zones.
9. there is a mechanism to quickly move between the islands (teleportation ?).


FLORA AND FAUNA

1. monsters are both real and invented by Piranha Bytes.
2. some animals are terrible and unusual.
3. there are new small creatures.
4. we shall meet again with the gnomes.
5. in addition to the fantastic animals, there are monkeys, wild boars, ...


EQUIPMENT

1. there are "rank" armors (light, medium, heavy) - the rank is directly related to armor efficiency.
2. there are new types of long-range weapons and melee
3. all "background" animals can be killed
4. there are more "unique" type of weapon (as Urizel, for example).
5. 5. Will civilian clothing (ie, it will be possible again in her dress?) (link) .
6. there are firearm: muskets, pistols, etc.
7. there are even canons at certain point(s) of the story.
8. armors will be divided into: boots, hats, pants, and top part of the outfit.


THE HERO

1. the hero is not a "body building" type (as in Gothic 3).
2. the hero of the former, but overgrown.


MUSIC

1. the composer's name is still unknown.
2. most of the music is already written


List Updated : 02/19/1911
...
 
...puno pitanja je otvorila cinjenica da ce biti vatrenog oruzija u igri... mnogi se plase toga i misle da ce upropastiti igru.

To bi trebale biti muskete i kubure s jednim metkom i sporim punjenjem... i nadam se da ce biti vise modela koje ce se razlikovati u dometu, preciznosti demidzu, brzini punjenja... kao kod oruzija u Gothic 1 i 2 i Risen 1... (Naravno ne mozemo ni porediti kalibar 60, kao kod neke kubure ili puske, sa samostrelom ili lukom...ili ovo ... The Blunderbuss... sto kaze covek, "ocisti" sve sa palube :) )

Po meni to bi bila prava stvar i pomerila bi takticki deo borbe na novi nivo!!!
Inace ta taktika u borbi i tajminzi u zmasima su krasili Gothic 1,2 i Risen... tako da to ocekujem i u Risen 2:p
 
Poslednja izmena:
Nazad
Vrh Dno