ABOUT THE GAME
1. the game was announced at the GamesCom, August 18, 2010.
2. most likely, again there will be no Mod kit. The decision depends on Deep Silver.
3. the game is scheduled to make some changes, sometimes very significant. They will affect virtually every area.
4. will have a new video for the logo of Piranha Bytes (do you remember the cow ?).
5. PB has purchased a new Project Management software in order to optimise the planning of Risen 2.
6. The game is at a stage where it is possible to pass usefull information to players, but do not expect spectacular news.
7. the game in development for 2 years.
8. it is finished at 80%.
VISUAL PART
1. processing engine and graphics will be of course improved as compared to Risen 1.
2. a special care will be devoted for improving the models of female NPCs.
3. the Motion Capture Technology will still be used for animations which by the way are now developped by a third party company.
4. there are enhancements in the field of models and textures.
5. death of animals and enemies will be more realistic - for example, no more wolf flying away as in Risen 1.
6. all the animations for characters, monsters, etc. are completely new.
7. the water rendering is improved.
8. the mist rendering is improved.
9. animations related to gestures are improved and there are basic emotions on the face of NPCs during conversations.
10. the sunlight effects are maintained.
11. when the hero jumps, there is a little animation illustrating his landing (i.e. more realistic than in Risen 1); as his progression is stopped for a moment, jumping would be slower than running (not the case in Risen 1).
12. there is more diversity in NPC faces (i.e. less cloning)
13. in the graphics settings, one can enable / disable the vertical synchronisation
14. there are HDR (High Dynamic Range) effects, but without increasing the luminosity
15. there is in the graphics settings an option "Ultra High" to set all the sliders to their maximum
16. the animation when drinking potions (if any) is still under discussion
17. the game will present the bump mapping (?) and realistic clouds in real time instead of a skybox.
18. animations will be smoother
STORY PART
1. the plot is written; only some polishing could still occur.
2. better balance of quests between the chapters.
3. the plot is more comprehensive and focused.
4. the beginning of the game will be rather linear but at a certain point will become open (reverse than in Risen 1)
5. some decisions will have consequences on the flow of the story.
6. different methods of transmission will be used to trigger some side quests.
CHARACTERS
1. the hero has more friends.
2. there may be more options for those NPCs.
3. Patty and Commandant Carlos are still part of the story.
GAMEPLAY
1. Piranha want to surprise us with something new in terms of crafting (for instance possibility to build objects from some raw materials).
2. there are mini-games allowing to earn money.
3. teachers are still there.
4. the work is underway to strengthen the AI opponents in battle.
5. the combat system is slightly different than in Risen 1.
6. there are some improvements in the daily routine of the NPCs.
7. the hero still reads aloud the books he finds.
INTERFACE
1. the interface is redesigned.
2. the inventory is still without limit.
3. it is likely that the inventory management can be dealt with the keyboard only; it is not clear yet whether it will be compulsory and the only solution.
4. while running, the camera takes its usual form: when using the mouse, you can control the hero; but when the hero is still, the mouse can rotate the camera around him (as in Witcher for example)
WORLD
1. it seems that apart from the guilds, something new is waiting for us.
2. the world is bigger than in Risen.
3. it is again a fantasy world with pirates as centric thema.
4. there are no children.
5. there is a high probability that there will be a brothel.
6. there are toilets (latrines).
7. there are several islands; travel between them is by ships.
8. there are different climatic zones.
9. there is a mechanism to quickly move between the islands (teleportation ?).
FLORA AND FAUNA
1. monsters are both real and invented by Piranha Bytes.
2. some animals are terrible and unusual.
3. there are new small creatures.
4. we shall meet again with the gnomes.
5. in addition to the fantastic animals, there are monkeys, wild boars, ...
EQUIPMENT
1. there are "rank" armors (light, medium, heavy) - the rank is directly related to armor efficiency.
2. there are new types of long-range weapons and melee
3. all "background" animals can be killed
4. there are more "unique" type of weapon (as Urizel, for example).
5. 5. Will civilian clothing (ie, it will be possible again in her dress?) (link) .
6. there are firearm: muskets, pistols, etc.
7. there are even canons at certain point(s) of the story.
8. armors will be divided into: boots, hats, pants, and top part of the outfit.
THE HERO
1. the hero is not a "body building" type (as in Gothic 3).
2. the hero of the former, but overgrown.
MUSIC
1. the composer's name is still unknown.
2. most of the music is already written
List Updated : 02/19/1911