jaffar
small, quick and always searching for booty. Equipped with a seemingly limitless number of bags and sacks, jaffar is going to leave his home, the “isle of thieves”. He braves the dangers of the upcoming adventure with a sword and many small items which he can use as throwing weapons, even if they weren’t originally intended as such.
Jaffar is still pretty young for a gnome. He has just reached the age at which he must undertake his “great journey”, assigned to him by his shaman. The goal of his trip is a to grab a unique item of special spiritual value. This effort is greater than his fear of enemies and the upcoming danger.
Throughout his journey, he comes in contact with the race of humans, which is not always easy for him. In particular, many human behavioural quirks don’t quite make sense to him, and this gets him into trouble more often than not. Nevertheless, he tries his best to understand the ideology of humans. It helps that he is able to speak the human language at least a little bit. Indeed, he builds simple sentences and frequently describes what he means, and occasionally lapses into the language of his own people.
Jaffar meets the nameless hero on his mission and supports him in his adventures. Of course, during this upcoming adventure he hopes to find his unique item of special spiritual value; his “auri culci”.
" stealing bad word. Jaffar not bad. Jaffar collect thingys! Try to make gnome no collect dingi like trying to make homi stop fighting. Fucking impossible!"
Publisher Deep Silver and developer Piranha Bytes (best known for the RPG series, Gothic) have uncovered the launch date for their forthcoming co-project, Risen 2: Dark Waters. The game is going to be available for PC, Xbox 360 and PlayStation 3 on April 24, 2012 in the US and April 27 in Europe.
Captain Gregorius Emanuel Steelbeard is an old-school pirate: a man of honour with no manners. With his crew he used to plunder the shores of the Lost Realms back in the old days, which is how he made a name for himself among the pirates.
The gruff and extremely confident old buccaneer is a pragmatist and one of the last true pirate captains of the Southern Seas. Whether he’s capturing Inquisition ships to get his hands on their gold or starting a fight over a cask of rum or a beautiful woman, for Steelbeard, the end justifies the means, and the Creed is his law.
During one of his raids, he meets the nameless hero, although he isn’t terribly impressed with him at first. But Steelbeard treats every man equally, be he a sailor or a stranger, so the old pirate gives the nameless hero a chance to prove himself.
Dear Risen Community!
I'd like to speak to you today about a personal change. I have been working for Deep Silver for over 5 years now and my work has always been evolving through the years. I started off as a Community Manager and participated in the launch of Spellforce 2 and Gothic 3, where I was responsible to fuse the multiple game forums into a central Deep Silver community and where I contributed to the Deep Silver GamesCom presentations from 2005 to 2008. As the responsible brand manager for Risen 1 and Risen 2, it was one of my biggest goals to always keep a close relationship with the community, because I believe that this discourse is very important for our work today and for the future.
Because of this belief, I also want to inform you that I'm going to leave Deep Silver at the end of November. I'm going to embark on another adventure in my professional life and join a company in the USA and live there. It was a very tough decision to make since I would have loved to leave only after Risen 2 shipped but this is not possible so I will lay the game in the able hands of my colleagues at Deep Silver.
What's going to change for you? Well since my attachment to Risen 2 will fade, I'm not going to comment either on the game nor give you any peek behind the scenes any more. However I'm pretty sure that Gadwyn, our international community manager, will jump in for me in these duties as he already has done in the last few months.
I would like to dedicate the last paragraph of this post to our fans. I'd like to thank everyone who is part of the Risen community on World of Risen and the Deep Silver Forums in general for your interest in the game, and specifically these persons for building, moderating and administrating the communities in all available languages: Don Esteban, Arthus of Kap Dun, Jodob, foobar, meditate, Tim Andersson, Elind, xardas66 and all I may have forgotten. Thank you for your dedication and loyalty, we couldn't operate this big fanbase without you.
I wish you all the very best,
Daniel 'doberlec' Oberlerchner
We already know that the magic will be Voodoo. As it seems, there will be no dedicated mage class in the game. Does not fit the concept anyway. It is a pirate game and you are supposed to be a pirate. And a good little pirate fights with muskets and/or cutlasses! Magic has been reduced to a support role, similar to the dirty tricks. It may also open new solutions for quests but based on what is currently known, I seriously doubt that you will be able to play a pure mage, i.e. get through the game with reasonable effort only relying on magic and without using conventional weapons.
The option to learn magic is presented to you on the first island after the tutorial. There, you will find two factions opposing each other: The Inquisition and the natives. You will have to team up with one of them (no, there will not be a third faction to choose from). If you join the Inquisition, you get access to firearms. If you join the natives, you get access to Voodoo.
Voodoo magic in the game is governed by the attribute "Black Magic" and consists of these elements:
Dolls
You can make real Voodoo dolls of your enemies. You will need something of them (like hair) and some other ingredients (herbs, animal teeth, etc.) which you can either collect yourself or buy from the local Voodoo dealer. The dolls are made at an altar and allow you to control the people they represent. This is used at certain, pre-defined points in the game as an alternative solution for problems. There are also curse-dolls which weaken someone. But like all Voodoo magic, it does not deal direct damage. Dolls disappear after they have been used.
Sceptres
Sceptres work similar to wands in D&D games like NWN. They have a specific function that can make your life easier. They can be used multiple times but like the dirty tricks, they have a cooldown period. Sceptres also do not directly damage an opponent but provide support for certain situations (causing fear, help with stealing, freezing time etc.).
Ghost summoning
This is a bit of a mystery at the moment. Apparently, this was mentioned in "GameStar TV" (a video stream for subscribers/payers of the German magazine GameStar). They discovered this in the character screen as a skill. But it was not available to them and they did not know what it would do. I am not even entirely certain it is really a part of Voodoo but it seems plausible, of course.
The concept of gaining 10 or so learning points by levelling up has been removed from the game, and you can now spend experience (or something like that) directly to learn a new skill. But you still require teachers to teach you things.
mislim da ce uzivo jos bolje izgledati
G@W
Borba je još gore izvedena nego u Witcher 2...
If you've already picked up the taxes from the mayor (#12), then there isn't anything you can do with the thieves, other than ignore them or kill them. If you still need the taxes, and if you took the mayor's quest to get his ceremonial dagger back from the thieves, then you'll have a few ways to do it:
a) You can kill the thieves for it. If you decide on this course, don't walk up and talk to D'ak Taan (the leader of the thieves) and initiate combat through conversation. That will just get you surrounded by thieves and probably killed. Instead, start from the southeast and work your way toward D'ak Taan. You should be able to split up the battle this way, and fight the thieves one or two at a time. Once the thieves are dead, check D'ak Taan's corpse for the dagger.
b) You can steal the dagger from D'ak Taan.
c) You can buy the dagger for 300 (or perhaps less) gold.
d) You can rob the hedge wizard (#2) for the thieves. (This is the "good thief" option.) You don't actually have to be a thief for this. You can just kill the hedge wizard if you want. You can also talk to him and then strike up a deal where he gives you a scroll of summon undead and you use it to defeat the thieves. The scroll creates a level 50 undead creature to help you, and it makes defeating the thieves much easier. If you rob the hedge wizard, then you'll earn 800 experience and lose a lot of alignment when you return to the thieves.
e) You can purchase poison from Grunwalde (#9) for the thieves. (This is the "master in commerce" option.) Just tell Grunwalde you have a rat problem, and then upgrade the rats to orcs. Grunwalde will charge you 100 gold. If you don't want to pay that much, you can just kill Grunwalde for the poison, and also pick up his envenomed sword. When you give the poison to D'ak Taan, you'll receive 800 experience but lose a lot of alignment (the same reward as with option "d").
The few spoilers I've read on R2 seem to indicate that we will get some quests like that there, too. But I don't know if it will be the rule or the exception.
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