- Učlanjen(a)
- 10.01.2001
- Poruke
- 12,148
- Poena
- 1,019
PHP:
makeAmbientMap makes an ambient map
makeLoadScreens Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture processes giant images
map loads a map
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights modifies shader parms on all lights
modview launches the model viewer
netScan scans internet for servers
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
nextjumppoint jumps to the next debug jump point
nextMap loads the next map on the server
noclip disables collision detection for the player
notarget disables the player as a target
parse prints tokenized string
path lists search paths
phonemeGen generates phonemes for text/wav combination
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
playNetDemo playback a network demo
playNetTimeDemo run a timedemo on a network demo
popLight removes the last created light
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
prevjumppoint jumps to the previous debug jump point
printAF prints an articulated figure
printAudio prints an Video
printEffects prints effects
printEmail prints an Email
printEntityDef prints an entity def
printLipsyncs prints lip syncs
printMaterial prints a material
printMaterialTypes prints material types
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printPDA prints an PDA
printPlaybacks prints playbacks
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
printVideo prints a Audio
promptKey prompt and sets the CD Key
QANotes qa notes about the current map
quit quits the game
rcon sends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordDemo records a demo
recordNetDemo recordDemo <name> start recording a network demo
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadARBprograms reloads ARB programs
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadFAS reloads the viseme data
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadShaders reloads the hardware shader programs
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeClientFromBanList removes a client id from the ban list: removeClientFromBanList <client id>
removeFriend
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderbumpFlatGUI launches the renderbump flat gui
reportImageDuplication checks all referenced images for duplications
reportSurfaceAreas lists all used materials sorted by surface area
resaveDecl resaves a decl or every decl of a certain type
rescanSI internal - rescan serverinfo cvars and tell game
reset resets a cvar
roq encodes a roq file
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runAASTactical calculates tactical features for an AAS file
runReach calculates reachability for an AAS file
s_restart restarts the sound system
saveGame saves a game
SaveGameRefreshList refresh the gui's save list
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a tga screenshot
screenshotJpeg takes a jpg screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setInstance sets a player's world instance
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity sets players local gravity
setPMCVars Resets player movement cvars
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
shakesGen generates shake data for sound shaders
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showMemAlloc Prints outstanding mem_alloc tags -- Debug only
showMemory gives a reasonably detailed account of memory usage
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
soundLog list the number of times sounds have been played
spawn spawns a game entity
spawnGUI spawn gui
spawnServer spawns a server
startBuild prepares to make a build
stopNetDemo stop playing/recording a network demo
stopRecording stops demo recording
tabComplete tab completes it's argument
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testDamage tests a damage def
testDeath tests death
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testStandaloneVideo displays the a standalone cinematic
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll unbinds the selected ragdoll
undying enables undying mode (take damage down to 1 health, but do not die)
updateUI internal - cause a sync down of game-modified userinfo
verifyServerSettings verifies the game type can be played on the map
vid_restart restarts renderSystem
viewNotes notes about the current map
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
weaponSplat projects a blood splat on the player weapon
where prints the current view position
writeAssetLog generates log file of all the assets loaded
writeCmdDemo writes a command demo
writeConfig writes a config file
WriteConfiguration WriteConfiguration
writeDeclFile writes all currently parsed decls to a file
writePrecache writes precache commands
writeProgramImages write program formulated targas to compression dir
writeRDF write RDF file
WriteServerConfig Writes all server related cvars out to the filename provided