Dragonbane
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Temporal Super Resolution (TSR) is a platform-agnostic Temporal Upscaler that enables Unreal Engine to render beautiful 4K images. Images come at a fraction of the cost by amortizing some of the costly rendering calculations across many frames. It does this by rendering lower internal resolution than what Temporal Anti-Aliasing Upsampling (TAAU) in Unreal Engine 4 could do.
TSR provides a native high-quality upsampling technique to meet the demand of next-generation games. It realizes the possibilities needed with the fidelity and details required by Nanite geometry while allowing rendering frames at much lower resolution to accommodate enough performance for Lumen.
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