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NVIDIA GeForce 700 Series (Kepler Refresh)

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Još 2 meseca 😀
 
Do većeg poreza 😀

Nadam se da će naši uvoznici i maloprodaje brzo pohvatati nove cene 770 i 780.
 
Red je bio da malo spuste cene, sreca radost, radost sreca.

699$ za 780ti verovatno ce biti dosta jaci od titana a 780 da ostavlja in the dust i bice osetno jaci od 290x verovatno, bar se nadam, tako bi valjda opravdali znatno visu cenu.
 
^WTF? :d

Au al' ce ovo biti vruca zima sto se grafickih tice.

R9 290 ~ GTX780
R9 290X ~ GTX780 GHZ
R9 290X 1.2GHZ ~ GTX780 TI

Kontam da ce na kraju tako ispasti. 🙂
 
Poslednja izmena od urednika:
A 780Ti ce najverovatnije biti Titan GHz Edition.
 
Ubija me oznaka :S: Zar nisu mogli da smisle nesto pametnije vec preslikavaju od konkurencije ?! :smoke:
P.S.Taj Ghz vec deluje kao ozbiljna karta , generalno licno imam neke zamerke na osnovne modele GTX780 .
Ovo vise obecava !
 
Ja sam očekivao nešto novo a oni kao i AMD, samo fabrički podigli klokove. Valjda će taj Maxwell u martu/aprilu.
 
Da je bas isto i nije ..

The so called GTX 780 GHz (Edition) is based on B1 revision of GK110-300 GPU. This is more efficient variant of A1 stepping, clocked at 1006/1046 MHz. The new GPU is said to provide better overclocking potential and, at the same time, lower power consumption

U svakom slucaju ovo je medju karta cisto da popravi plasman ..
Ono sto bi trebalo da donese znacajniji ucinak jeste GTX 780 Ti cime bi se obezbedila TOP ponuda u GTX7xx paleti.
Posle toga Maxwell dolazi..
 
Moje vidjenje jucer spustaju cjenu GTX780 na 499$ danas najvaljuju GHz bios za GTX780 i zacjenjuju je 599$
Ludilo tek pocinje :d
ne bi me cudio odgovor od amd-a R9 290X sa biosom novim to je njima svojstveno, a vidim i nvidia krenula njihovim stopama.
Do nove godine takmice se ko ce vise nategnut kartu, od nove godine ide prica imamo spremne 20nm karte dajte ponovo kupujte 20nm kartice manje trose/brze su standardan marketing da se lova zgrce.
 
Meni je baš zanimljivo što su je nazvali GHz ironično, prisećajući se kakav je hype vladao kad je izašala 7970 GHz i na koji način su se crveni analitičari radovali marginalnoj prednosti od 1% koju je pomenuta održavala u odnosu na GTX 680. Sad je situacija inverzna, s tim što će nV pored novonajavljene 780 GHz edicije, imati u ponudi i 780 Ti, odnosno dve brže karte od AMD-ovog najbržeg i najaktuelnijeg aduta.
 
prvo skoci pa reci hop, dok ne vidimo tu ghz edišn na djelu ne treba pricati praznu pricu 😉
AMD sprema malo iznenadjenje sto se tice performansi, mislim da samo full GK110 moze skinut R9 290X sa trona.
 
Gigabyte-GTX-780-GHz-Edition-WindForce-3X-3.jpg


http://www.gigabyte.com/products/product-page.aspx?pid=4816#sp
 
ja cu realno izbegavati Gigabyte grafike dok ne odustanu od ventilatora prikazanih na slici .... ocajni su, na 6850 jedan od 2 komada se rasklimao sam od sebe do duse posle par godina rada ... ali ponovo ... WTF... nekako su previse fini .... krhki kad sam ih cistio osecao sam se kao da restauriram neko remek delo iz 1200god ..... sa koliko paznje to mora da se odradi da se ne slome peraja .... kao zamenu u garanciji su mi posle natezanja dali 6870 ..... jelte jer zameniti ventilator koj moze da se odvrne sa kartice je van domasaja nasih servisa i Gigabyte kancelarije u srbiji ....

Tuzan deo je da sam dobio 6870 ..... sa 3 identicna ventilatora ...... realno ..... radi extra trenutno i kapiram da ce extra raditi jos 2 godne ili slicno .... a do tad kupicu novu grafiku ali sigurno ne neku sa ovim fensi retardiranim ventilatorima.... toliko od mene
 
Niko ne komentariše 2 osmopinca za napajanje? :eyebrows:
 
Odmah sam skontao i vec u glavi vidim 1300+ laganica. 😛

Nego, drago mi je sto je i gigabyte presao na black PCB, a ne kao par godina unazad, furali one odvrate plave stampane ploce. Imali su i dobrih proizvoda ali sam ih zbog toga uglavnom izbegavao. 🙂
 
ja cu realno izbegavati Gigabyte grafike dok ne odustanu od ventilatora prikazanih na slici .... ocajni su, na 6850 jedan od 2 komada se rasklimao sam od sebe do duse posle par godina rada ... ali ponovo ... WTF... nekako su previse fini .... krhki kad sam ih cistio osecao sam se kao da restauriram neko remek delo iz 1200god ..... sa koliko paznje to mora da se odradi da se ne slome peraja .... kao zamenu u garanciji su mi posle natezanja dali 6870 ..... jelte jer zameniti ventilator koj moze da se odvrne sa kartice je van domasaja nasih servisa i Gigabyte kancelarije u srbiji ....

Tuzan deo je da sam dobio 6870 ..... sa 3 identicna ventilatora ...... realno ..... radi extra trenutno i kapiram da ce extra raditi jos 2 godne ili slicno .... a do tad kupicu novu grafiku ali sigurno ne neku sa ovim fensi retardiranim ventilatorima.... toliko od mene

Slazem se, pored kvaliteta izrade same kartice treba gledati i kakvi su ventilatori, dzabe sve ako posle nekoliko meseci pocnu da drndaju. Uglavnom svi stavljaju slevee bearing jer je naj jeftinij i ima najmanji br. radnih sati plus sto nebi trebao da se stavlja u horizontalan polozaj jer mu je tada radni vek jos kraci. Jos kad graficka ima 3 ventilatora jos je veca verovatnoca da ce neki da prolupa ili nedaj boze dodje vec fabricki takav. Sve to sklapaju kinezi i kvalitet je ocajan.
 
Gigabyte GTX 780 Ghz - > 520 eur!

http://www.mix-computer.de/html/product/detail.html?artNo=JDXYZ6&

Out of Box skoro sve Ghz edicije bi trebale da budu brze od Titana a samim tim i od R 290x sto je za ovu cenu i non referentno izdanje i overklok mogucnosti recimo na mestu!
Uzevsi u obzir da referentna R9 290X startuje sa najnizom cenom od 480 do 600 eur (Battlefield 4 paket) , izmedju su varijacije u ceni,pretezno se krece od 500 eur pa na dalje..
 
Možda nije najbolja tema za ovo što ću okačiti, ali pošto se tema dotiče Keplera i novih nv tehnologija, a kako nemamo posebnu temu za shadowplay, okačiću ovde.

Evo što unwinder (čovek koji razvija MSI Afterburner), kaže o tehnologiji iza shadowplay-a i zašto on radi tako dobro. Ova priča zaista zaslužuje i više prostora.

I’ve read a lot of reviews related to NVIDIA ShadowPlay during the last couple days and there are typical misunderstanding patterns in many of them, so I decided to write this short summary to give you better understanding, guys.
Most of users (and surprisingly reviewers) assume that the main performance hit for any videocapture oriented software comes from realtime video encoding. That is quite typical and mostly wrong assumption. Modern videocapture applications are multithreaded and modern CPUs have multiple cores able to process multiple tasks in parallel, so realtime video encoding is normally performed in background thread(s) and often with lower priority. That is why when you’re capturing video in the game which is not using close to 100% of CPU time on all CPU cores, background video encoding have enough system resources to run in parallel and hardly affects game performance. In other words, having fast hardware encoder like NVENC or Intel QuickSync simply allows you to encode better quality video with higher encoding framerate or more efficient compression ratio in realtime, but it doesn’t seriously minimize videocapture related performance hit like many reviewers say.
The main and the real performance penalty for videocapture application is … a simple process of capturing frames from DirectX application. DirectX rendering pipeline is asynchronous, so multiple frames are being processed in parallel by different stages of the pipeline. And that’s where our performance penalty come from – DirectX architecture is simply not built with idea of effective frame readback from the very end of rendering pipeline. So each frame capture via DirectX causes DirectX rendering pipeline to be flushed, CPU may stall until GPU finish flushing the pipeline and provide captured frame back to CPU, etc, etc. This means that each simple frame capture iteration hurt the efficiency of prerendering, may seriously reduce the performance of multi-GPU systems and so on.

And that’s where NVIDIA ShadowPlay magic begins. I’m very supersized to see that all reviewers focus on Kepler’s NVENC hardware H.264 encoder only without even mentioning Kepler’s innovative and unique NVFBC (Frame Buffer Capture) and NVIFR (Inband Frame Readback), which also help NVIDIA ShadowPlay a LOT.
Those two are probably even more important videocapture oriented hardware technologies introduced in Kepler GPUs. Both are promoted by NVIDIA as ultra fast low-latency GPU/DMA accelerated framebuffer capture techniques, both are targeted at cloud gaming / GRID systems (you can read more in this presentation). It is some very very “light” kind of NVIDIA’s “Mantle” in frame capture functionality area – NVFBC and NVIFR are available via NVAPI and provide developers very effective way of frame capture via direct access to hardware bypassing the limitations of DirectX API.
So ShadowPlay’s success is built on two key hardware technologies: NVFBC for very effective frame capture and NVENC for very effective frame compression. BTW, NVFBC is a direct reason why ShadowPlay is not capturing video in windowed mode, if you follow the link above, you’ll see that NVFBC is able to grab whole frame buffer only.


And now some really good news: using NVENC is third party video capture applications is currently troublesome due to some strange licensing scheme applied to it by NVIDIA. Hope it will change in future, because competing Intel QuickSync H.264 encoding is freely available to any developer and it does great job. But NVFBC and NVIFR interfaces are available to any NVAPI developer, which means that very effective frame capture can be easily added to ANY existing third party videocapture application right now with minimum development cost. So at least frame capture related bottleneck can be taken out of context on NVIDIA Kepler hardware. Personally I’ve chosen to power videocapture engine of RivaTunerStatisticsServer v5.5.0 by NVIFR, even considering that NVFBC provides a bit faster capture, I won’t like to sacrify windowed videocapture support. And I’m pretty sure that other video capture tools will also get support for those new NVIDIA technologies soon.
 
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