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Need for Speed Shift

sta ce mu navigacija vidi kako su ga lepo odradili. :d
 
Lele, novi megane, jedva cekam da se ovo pojavi, u septembru jel tako?
 
^:D

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Shotovi definitivno variraju po "kvalitetu", nebitno da li su u manjoj rezoluciji ili ne. Ali da su ingame, jesu...:)

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Sta ce od ovog naslova na kraju biti mislim da ni oni sami ne znaju dok ga ne zavrse...:d
 
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Opet je preveliki hype oko NFS-a... Nadam se da ce ovog puta napraviti neshto shto zaista vredi.
 
IZgleda odlicno po grafici, a i izgleda da se trude po ovom trejleru, mada EA ima para za dobru reklamu tako da ko zna....
 
Bruka...narocito taj pejzaz u Alpima.
 
e to je vrh... sednes u svoj slr 722 i krstaris alpima :)
 
**3 Preview , par novih informacija izmedju uobicajenih zvaka.

I've played Need for Speed: SHIFT in the past before, and I have praised the game numerous times for its nearly perfect mixture of realism, while at the same time maintaining the excitement the series has always been known for. Because the game is being developed by Slightly Mad Studios, the folks who brought the PC world the incredibly realistic GTR series, we knew to expect the best Need for Speed game ever made. Now, like I said, I've played the game before, so what new bits of info can I offer you that we haven't covered before? Oh, there are plenty.

For starters, SHIFT supports Logitech wheels and has full support of the G25's clutch and shifter setup. Within the game are a plethora of tuning options for the wheel, so that you can customize its feel and feedback to your liking. The thing is, though, we didn't play this game with a Logitech G25. But rather another Logitech wheel, which has yet to be officially announced. But if you're an enthusiast, you've probably seen some of the leaked images of it. We wish we could go into details on some of the changes to this wheel, but we have to wait a bit.

One question I've had with the game from the beginning is "do I start out with stock cars"? And in the past the question couldn't be answered, because even EA BlackBox and Slightly Mad weren't sure. Well, there is an answer, and it is a "yes". So if you were worried about being handed pre-tuned cars that are not to your aesthetic liking, worry not, because you will now be able to start off with a clean slate of your own and keep your car looking stock, if you wish, and just work on the performance. Or keep the visual upgrades subtle and tasteful if you want to mod the look.

Now, one of the best features we heard about the game was its online matchmaking system. During offline races the game will track and measure your style of racing using two characteristic traits: aggression and precision. Based on your driving style, the game will matchmake and drop you into a group of racers most closely related to your driving. Of course, if you don't wish to partake in the matchmaking, you don't have to, it's purely optional.

There are also some really nice gameplay features to talk about. First, if you do not finish within the top three in your races, the game will still reward you and allow you to progress. This is done so that you don't have to constantly stop and restart if you've made a mistake. Second, you can customize the physics to your liking, ranging from assisted, to arcade like, to a blend of arcade and simulation, all the way up to the brute force of the full game engine performing its proper simulation capabilities.

Our final and miscellaneous tidbits include the following: the PC version of the game supports the D-Box Motion Chair, and there's a slight possibility that this support will arrive for the PlayStation 3 in the form of a patch. There is a 350Z, and that makes me happy, for obvious reasons. And finally, September 15th is the day you mark your calendars for.
 
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^:D

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Shotovi definitivno variraju po "kvalitetu", nebitno da li su u manjoj rezoluciji ili ne. Ali da su ingame, jesu...:)

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covece ovo sve bolje i bolje izgleda. stvarno je grafika extra odradjena. :D
 
Novi filmici...

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Eh sad... ovo izgleda totalno drugačije od bilo čega.
gledam ovaj volan kako ga pomera,pa sam se setio,valjda NFS Porshe unleashed, gde je volan drzao kao da nokte nije sekao od rođenja.
 
EA kao da je zaposlio ljude iz Crytek-a da srede grafiku...
 
Features

* Physics model of NFS: Shift is based on those of the “Ferrari Project”
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed a totally new tire-physics model which is mainly responsible for the new physics
* The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tire grip for beginners
* Lots of effort has gone into handling development so the game can be driven with a controller
* Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
* Shift will feature different car classes - from the Golf GTI up to the Pagani Zonda F
* All cars can be upgraded and tuned from the inside-out
* Most tracks are licensed European and American circuits with few non-existing tracks
* There will be few city-circuits
* The cockpit is the most important visual feature of the game
* Head-physics is the key difference point to other titles
 
^Bilo je to vec, na 8-oj strani...

Nekoliko novih slika-

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Grafika mi se mnogo vise svidja nego u GRID-u. Ako gameplay bude na nivou GRID-a, a po nekim snimcima i jeste eto novog hita. A sto ja ovo uopste i spominjem kad vecina to zna...:p
 
Ne daj bože da bude dosadan kao GRID smor!
 
Cisto sumnjam, znaju ovi da i od krs igra naprave nesto sto privuce coveka da je odigra. Setimo se samo Undercover-a, svi su rekli da je krs, a skoro svi su ga odigrali...
 
Ja nisam. Undercover i ProStreet su prva dva NFSa koja nisam odigrao. PS je smor, a Undercover je losh.
 
Pa dobro mozda nisi ti ali sam siguran da vecina jeste.
 
Ne daj bože da bude dosadan kao GRID smor!

GRID jeste bio malo dosadan ali imajuci u vidu kolika su propast bili prethodni NFS delovi, dostizanje nivoa GRID-a bi bio pozamasan uspeh za njih.
 
Ma GRID je popularan zato što može da se igra multi i u ilegali, inače nije ništa revolucionarno.
 
^I ima jako fin multi :) Jedino sto mi smeta je relativno mali izbor staza, sto nema replay u multiju i sto nema "ligaskog takmicenja" kad se skupi ekipa na private server, vec se po zavrsetku svake trke mora kreirati nova trka, pa sve ispocetka.

Lambo u nekoj banji :p

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Na ovoj zadnjoj slici grafika izgleda očajno.
 
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