Nestao je vec...
porucicu a onda cu stati na pola igre ili pred kraj iz neobjasnjivih razloga.. 🙂
Ako nema milion suptilnih fazona i bude previse ociglendnih znakova da neko ne govori istinu, sugerisanje facom itd, a mi kako treba da procenimo , nece biti dobro.
I nadam se da nece biti mnogo lutanja po nelogicnim mestima za nekakvim dokazima i tako to.
dotakao si ono o cemu vec duze vreme razmisljam vezano za la noire. previse potenciraju na taj "istrazivacki" deo u igri, ali se plasim da ce sve to biti maxilalno pojednostavljeno
L.A. Noire is not GTA in 1940s drag. The game revolves around real police work: interviewing suspects, collecting data, and piecing together the facts to reveal the truth. To do that, you have to be able to read faces and decide whether or not you’re being lied to – something only possible through the stunningly realistic facial capture Team Bondi has worked so hard to accomplish.
“It’s obviously cool technology, but the key thing for us is that when you’re interrogating someone, you can read their face and tell if they are lying,” McNamara claims. “That’s a key component of the gameplay.”
Producer Jeronimo Barrera considers L.A. Noire “an adventure game that plays like a GTA.”
At the beginning of our demo, Phelps and his partner Stephan Bekowsky pull up at a freight yard to check out a report on an abandoned car. Something fishy is going on. Phelps inspects the scene, noting that the car’s interior is drenched with blood. Nearby is a bloody pipe, which seems to suggest foul play. A street cop on the scene tells us the car is registered to a Mr. Eugene White, who has been reported missing.
Walking around, Phelps gathers more clues from the scene, showing off another of L.A. Noire’s important features. Instead of finding simple items that sit on top of tables with an otherworldly glow around them, this game forces you to use your powers of observation to gather information. Thousands of period items have been fully modeled, and can be manipulated by the player. Near the car, Phelps sees a pair of broken glasses and a wallet. Opening the wallet, he pulls out the various cards and photos, jotting down White’s address while noting a picture of White and his wife in happier times and the name brand of the glasses. Phelps picks up the bloody pipe, rotating it around to view the inscription “Instaheat.” Elsewhere, he sees a receipt for one live pig purchased by an A. Hogan.
kad vec pomenu, osim sto hejtujes po temama sve zivo sto se pojavi 🙂D), jel si uopste presao u skorije vreme neku igru? 🙂
Aj za RDR, ali GOW3 moze da se predje za nekoliko sati 🙂.
kad vec pomenu, osim sto hejtujes po temama sve zivo sto se pojavi 🙂D), jel si uopste presao u skorije vreme neku igru? 🙂
dotakao si ono o cemu vec duze vreme razmisljam vezano za la noire. previse potenciraju na taj "istrazivacki" deo u igri, ali se plasim da ce sve to biti maxilalno pojednostavljeno da bi igra bila prilagodjena sto vecem broju ljudi (sto i nije novost za danasnje vreme). to je jedna od stvari koja mi se nije dopala u heavy rainu, mada opet, on i nije reklamiran kao mozgalica vec kao interaktivni film gde ces postupcima da odredjujes nastavk/kraj (mada i to je diskutabilno koliko su uspeli, jer je 90% igre isto sta god uradio pa se tek pred kraj menja).
s druge strane, ovde se bas dosta pominje taj detektivski deo posla, ali se plasim da ce to ostati na onome sto se vidi iz trailera: ti nekog ispitujes i gore ti se pojavi X - ok, O - you are lying.
od ovakvog tipa uvek ocekujem neku novu black dahliu (bez onih slagalica) 🙂
Moramo da vidimo kako to izgleda kao ceo paket, ne vredi analizirati pojedinacne segmente. Ako sve to "klikne" kako treba kad se spoji, lako ce se preci preko onoga sto nije bas po nasem ukusu.
Na kojoj tezini ? chicken ? :d
Meni je za GoW 3 trebalo sigurno 15-20h na Titan kad bi se sabrala sva ponavljanja kad sam ginuo.
Igre odavno vise nisu pickup and play, sto meni izuzetno smeta. Kao neko ko ne igra igre od juce, moras da prolazis kroz mnogo "praznog hoda" da bi uopste dosao do "igranja igrice" 🙂.
Nosenje i vozenje gluposti tamo-vamo ne moze da bude zabavno.
Koliko znam, Boris igra igre na easy/normal.
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