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Killzone 2

Klase, choose your destiny!

ENGINEER

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Engineer/Engineer

Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Engineer/Medic

Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.

Engineer/Scout

Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Engineer/Assault

Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.

Engineer/Tactitian

Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.

Engineer/Saboteur

Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.


MEDIC

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Medic/Medic

Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.

Medic/Engineer

Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic/Scout

Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Medic/Assault

Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.

Medic/Tactitian

Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.

Medic/Saboteur

Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.


SCOUT

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Scout/Scout

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Scout/Engineer

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Scout/Medic

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.

Scout/Assault

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.

Scout/Tactitian

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.

Scout/Saboteur

Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.


ASSAULT

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Assault/Assault

Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.

Assault/Engineer

Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Assault/Medic

Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.

Assault/Scout

Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault/Tactitian

Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.

Assault/Saboteur

Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.


TACTITIAN

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Tactitian/Tactitian

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.

Tactitian/Engineer

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Tactitian/Medic

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.

Tactitian/Scout

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Tactitian/Assault

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.

Tactitian/Saboteur

Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.


SABOTEUR

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Saboteur/Saboteur

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.

Saboteur/Engineer

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Saboteur/Medic

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.

Saboteur/Scout

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Saboteur/Assault

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.

Saboteur/Tactitian

Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
 
Poslednja izmena:
Ja cu da igram sa Medicom, dok ne otkljucam Assulta, onda ide Medic sa Chill Pillom i tako sve dok ne otkljucam Scouta (on se otkljucava na general ranku).
Mada, cisto da vas obavestim odmah, NEMA SANSE da budete prvi na mapi i skupite gomilu poena sa scoutom, jer cete morati da blejite u stealthu cekajuci nekog nesrecnika da izleti da biste mu stavili metak u glavu.
Assult, takodje, je vrlo gadan za poene, jer cete imati mnogo team killova koji vam zestoko narusavaju rezultat.
Ako hocete da jurite Honor rank 4. moj najiskreniji savet je da uzmete Medica sa Chill Pillom.
Imate odlicno oruzje, mozete da ozivljavate i imate ultra brz health regen i zestoko povecanu brzinu trcanja.
 
Verovatno cu biti Medic/Medic, Medic/Assault ili Assault/Medic. Sta je chill pill, nisam imao iskustva sa tim u beti, takodje, postoji li neka klasa koja ne moze da ima onaj Desert-Magnum mamoje*acki pistolj?
 
Dabome.. procitajte bre backstory, vrh je..
 
Verovatno cu biti Medic/Medic, Medic/Assault ili Assault/Medic. Sta je chill pill, nisam imao iskustva sa tim u beti, takodje, postoji li neka klasa koja ne moze da ima onaj Desert-Magnum mamoje*acki pistolj?

Chill pill je ono sto Assult ima i to ti, na nekih 10-15 sekundi dramaticno poboljsava brzinu trcanja, primas manje damagea i regenerises izgubljeni hp.
 
wow. cekaj. kolko sam skontao po ovome, MP je uradjen na foru izmedju Wolf: ET i Team Fortressa2? ako je tako, i ako postoji balansa, to ce biti uber stvar, posto su mi ta dva timska fps-a, jedna od najomiljenijih :D
 
Pa ne znam sta podrazumevas pod genericki, ako mislis linearan, to jos ne znamo u kojoj je meri, ali ja biram vrhunsku linearnost pre nego open world fazon. Crysis je "kao" open-world, ali je ustvari takodje linearan, samo mozes da odlutas i u slepe ulice pa je onda kao "otvoren".. Daj mi nesto sto ce me drzati prikovanim za stolicu, a ne nesto sto cu se smoriti posle dva nivoa jer ne znam kojim putem da krenem dok ne ubodem onaj pravi (linearni). To je ono kao kad po*no filmovi imaju radnju :d pirati i gusari, nesto se kao bore 20 minuta, glume, glupiraju se, a svi znamo sta ce se ustvari desiti i zbog cega su tu ;)
Svakako KZ2 nije neka revolucija tipa neki nevidjeni koncept do sad, ali kao sto rekoh ranije, pitanje je sta jos mozes izmisliti u ovom zanru...

Brate bolji je svaki Italijanski 'nic sa pricom od bilo kog brake-em-in americkog :D
 
http://www.gametrailers.com/player/44579.html

Killzone 2 kompletan intro u HD-u.

Jao kako je dobro :D


Evo i govora Scolara Visaria iz introa:

"My people...Sons and daughters of Helghan. This much I vow.

The history of these days will be written in blood. By crushing the armies of our enemy, by seizing the weapons they thought to turn against us, we are fighting for our very existence.

But if there are those who would deny us peace; refuse us our rightful place in the universe, then we will unleash such terrible vengeance that generations yet unborn will cry out in anguish!

-break-

The enemy may shatter our bodies, but they cannot break our spirit.

Even now they advance on our home world, to seize by force what they cannot claim by right. They cannot imagine what awaits them.

WE WILL SMITE THE INVADERS FROM OUR SKIES.

Though they sweep over our lands like the sands of winter; Never again will we bow before them; Never again endure their oppression; Never again endure their tyranny. We will strike without warning and without mercy; fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares. Drenching our ancestors' graves with their blood.

And as our last breath tears at their lungs; as we rise again from the ruins of our cities ...

... they will know, Helghan belongs to the Helghast."
 
Poslednja izmena:
http://www.gametrailers.com/player/44579.html

Killzone 2 kompletan intro u HD-u.

Jao kako je dobro :D


Evo i govora Scolara Visaria iz introa:

"My people...Sons and daughters of Helghan. This much I vow.

The history of these days will be written in blood. By crushing the armies of our enemy, by seizing the weapons they thought to turn against us, we are fighting for our very existence.

But if there are those who would deny us peace; refuse us our rightful place in the universe, then we will unleash such terrible vengeance that generations yet unborn will cry out in anguish!

-break-

The enemy may shatter our bodies, but they cannot break our spirit.

Even now they advance on our home world, to seize by force what they cannot claim by right. They cannot imagine what awaits them.

WE WILL SMITE THE INVADERS FROM OUR SKIES.

Though they sweep over our lands like the sands of winter; Never again will we bow before them; Never again endure their oppression; Never again endure their tyranny. We will strike without warning and without mercy; fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares. Drenching our ancestors' graves with their blood.

And as our last breath tears at their lungs; as we rise again from the ruins of our cities ...

... they will know, Helghan belongs to the Helghast."

Nesljaka link!
 
Sljaka, promenio sam. Ne moze direktan link, vec sad udji ovde, pa kliknes na download ikonicu, pa "save as" na format koji hoces (QTIME/WMV) ;)
 
Poslednja izmena:
Kako dobro izgleda... nije humano :)

E, al' ima jedna stvar koja je pocela generalno da mi smeta - tkanina na modelima! :) Nije striktno vezano za ovaj naslov ali bre, toliko detalja i tako dobra tehnicka resenja (sveeeetlooooooooo, ovako dobro osvetljanje vidjam i u CG radovima :) ) a i dalje se tkanina apsolutno isto ponasa nebitno koji je materijal u pitanju :)

Eto, mora nesto da mi smeta :D
 
Australijski magazin "Official Playstation 3 Magazin" je izbacio prvi review...KZ2 je dobio 10 od 10!:)

Jedino sto se spominje kao negativno je da,
-Ponekad se desava da igra pauzira na sekund usred igranja,dal sad misle na seckanje ne znam...:trust:
-A drugo je to da ne moze da se legne, npr. dok se puca...:d
 
Jedino sto se spominje kao negativno je da,
-Ponekad se desava da igra pauzira na sekund usred igranja,dal sad misle na seckanje ne znam...:trust:

Procitaj review, kazu veoma retko na "nanosekundu" i to nikad u toku neke borbe ili nesto, nego na nekim sekcijama na kojima ti ta nanosekunda nikako ne moze zasmetati..

@ muzzy

Pogledaj "details trailer", eno ti gori helghast zastava nikad realnije :d i odlicno se vijore tkanine, doduse u MP-u kad pucas u zastavu nema nikakvog efekta, mozda je tako u SP-u..
 
To pauziranje je zbog save-a i naravno nece biti u sred borbe....
 
Jos jedan scan...
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To sam ja okacio ima mesec dana skoro ;)

Novi review, Poljski PSX (nije oficijalni PS casopis, tako se zove jer je nastao za vreme PSX, sada je casopis generalno za konzole), pa ako neko razume poljski ;)

Killzone_review01

Killzone_review02

Killzone_review03

Killzone_review04

Killzone_review05
 
Pogledaj "details trailer", eno ti gori helghast zastava nikad realnije :d i odlicno se vijore tkanine, doduse u MP-u kad pucas u zastavu nema nikakvog efekta, mozda je tako u SP-u..

Ma neeee bre :) Mislim na odecu na modelima. Znam da je sitnicarenje ali eto, kad nemam sta drugo da zamerim :D
 
Prilicno visoka ocena za mediocre AI :).

Da, IGN, Megamers i GamePlay se bas slazu da je "mediocre" ;) Njihovo misljenje, vecina review-ova savetuje da se igra na "veteran" i bas razmisljam o tome, naravno samo ako su pametniji, a ne da mi se respawn-uju u vecim brojkama..

@ kimi

Muahahahahahahah :D
 
Poslednja izmena:
Pa ako kupis Killzone2 odigraces ga valjda i na normal i na hard i na extreme.

@ kimi
Fenomenalno.
 
Pa ako kupis Killzone2 odigraces ga valjda i na normal i na hard i na extreme.

Sto, da bi opravdao tu basnaslovnu sumu? :D Mada slazem se, ako mi se svidi kampanja sigurno cu je preci jos jednom na vecoj tezini.. prvi put cu na normal, kao i svaku igru do sad.
 
Vrh Dno