Boris Lozac
Uticajan
- Učlanjen(a)
- 15.08.2004
- Poruke
- 21,582
- Poena
- 1,505
Moja oprema
- CPU & Cooler
- AMD Ryzen 5 5600x + Arctic Freezer 36 Black
- Matična ploča
- ASUS Prime B-450 Plus
- RAM
- 32GB (2x16GB DDR4 3200mhz dual channel)
- GPU
- GIGABYTE AMD Radeon RX 7600 8GB 128bit GV-R76GAMING OC-8GD
- Storage
- Samsung SSD 860 EVO 500gb + 870 EVO 1tb
- PSU
- 520W Seasonic MII Evo Bronze
- Kućište
- NZXT H500
- Monitor
- Gigabyte GS27F
- Miš & tastatura
- ROG STRIX Impact II wireless / Keychron V2
- Ostale periferije
- Driving Force GT
- Mobilni telefon
- Pixel 6
Klase, choose your destiny!
ENGINEER
Engineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.
Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.
Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.
Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.
MEDIC
Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.
Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.
Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.
Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SCOUT
Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.
Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.
Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.
Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.
ASSAULT
Assault/Assault
Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.
Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.
Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.
Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.
TACTITIAN
Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.
Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.
Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.
Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SABOTEUR
Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.
Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.
Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.
Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
ENGINEER

Engineer/Engineer
Primary: Sets up an automated turret which targets the enemy.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Engineer/Medic
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a health pack, which can be picked up by other players.
Engineer/Scout
Primary: Sets up an automated turret which targets the enemy.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Engineer/Assault
Primary: Sets up an automated turret which targets the enemy.
Secondary: Temporarily boosts running speed.
Engineer/Tactitian
Primary: Sets up an automated turret which targets the enemy.
Secondary: Requests air support from a sentry bot which targets the enemy.
Engineer/Saboteur
Primary: Sets up an automated turret which targets the enemy.
Secondary: Throws a sticky, proximity-activated C-4 charge.
MEDIC

Medic/Medic
Primary: Revives downed team mates.
Secondary: Throws a health pack, which can be picked up by other players.
Medic/Engineer
Primary: Revives downed team mates.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic/Scout
Primary: Revives downed team mates.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Medic/Assault
Primary: Revives downed team mates.
Secondary: Temporarily boosts running speed.
Medic/Tactitian
Primary: Revives downed team mates.
Secondary: Requests air support from a sentry bot which targets the enemy.
Medic/Saboteur
Primary: Revives downed team mates.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SCOUT

Scout/Scout
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Scout/Engineer
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Scout/Medic
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a health pack, which can be picked up by other players.
Scout/Assault
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Temporarily boosts running speed.
Scout/Tactitian
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Requests air support from a sentry bot which targets the enemy.
Scout/Saboteur
Primary: Uses a cloaking suit to become near-invisible.
Secondary: Throws a sticky, proximity-activated C-4 charge.
ASSAULT

Assault/Assault
Primary: Dons heavy armour twice as strong as normal.
Secondary: Temporarily boosts running speed.
Assault/Engineer
Primary: Dons heavy armour twice as strong as normal.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Assault/Medic
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a health pack, which can be picked up by other players.
Assault/Scout
Primary: Dons heavy armour twice as strong as normal.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault/Tactitian
Primary: Dons heavy armour twice as strong as normal.
Secondary: Requests air support from a sentry bot which targets the enemy.
Assault/Saboteur
Primary: Dons heavy armour twice as strong as normal.
Secondary: Throws a sticky, proximity-activated C-4 charge.
TACTITIAN

Tactitian/Tactitian
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Requests air support from a sentry bot which targets the enemy.
Tactitian/Engineer
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Tactitian/Medic
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a health pack, which can be picked up by other players.
Tactitian/Scout
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Tactitian/Assault
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Temporarily boosts running speed.
Tactitian/Saboteur
Primary: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary: Throws a sticky, proximity-activated C-4 charge.
SABOTEUR

Saboteur/Saboteur
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a sticky, proximity-activated C-4 charge.
Saboteur/Engineer
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.
Saboteur/Medic
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Throws a health pack, which can be picked up by other players.
Saboteur/Scout
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Saboteur/Assault
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Temporarily boosts running speed.
Saboteur/Tactitian
Primary: Assumes the disguise of a randomly selected enemy player.
Secondary: Requests air support from a sentry bot which targets the enemy.
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