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Industrija igara

Ko zna otkad se oni spremaju za trku, ogromna se tu lova obrće, oni samo čekaju momenat da oduvaju konkurenciju...Prosto se oseća da Activision nešto veliko sprema....
 
PA čak i da ima sve to, opet će imati recoil na nivou Crysis-a 😀
 
Mi ovde pricamo o vizuelnom aspektu. Gejmplej ce da bude truba, kao i obicno.
 
Sta je s onim ex Infinity Ward likovima, ima li ikakvih vesti o njihovoj igri.
 
Spawn 🙂

[YOUTUBE]kr2oHPSJ0m8[/YOUTUBE]
 
Poslednja izmena:
Mene zanima sta je Crytek spremio za nextgen tj. kako izgleda CE4. Novi UE podseca na CE3 tako da nisam nesto odusevljen.
 
CoD me zanima kako izgleda, ali nista vise od toga. Osim ako taj engine ne bude koristio i Blizzard u svojim igrama.

Unreal Engine 4 je realno najbitniji u celoj prici jer vec vidim jedno 30% igara koje rade na UE4.

Crysis ce verovatno, uz Naughty Dog, opet da deli lekcije svima a mozda CE zazivi medju devovima (mada je jako skup alat).

Na posletku, mozda i Unity uspe da dostigne kvalitet gore pomenutih engine-a, mada sumnjam.
 
Vilu sam vec video, treci klip je Activionov a pri ne znam sta je?
 
Prvi je PhysX simulacija okeana, cestica vode i dima, koje krcka Titan.

[YOUTUBE]QPJF-IY2vZ4[/YOUTUBE] [YOUTUBE]9Y-J1nyP9Y0[/YOUTUBE]
 
Kako brutalno izgleda pod olujom, šteta što će i dalje physx imati marginalnu upotrebu. Da su iole pametni da umesto stotina miliona koje guraju u marketing deo odvoje za kupovinu razvojnog tima koji bi radio na igrama sa realnom physx upotrebom, ali nažalost ne vide dalje od nosa 🙂
 
Je li moguce da ce ovoliko da bude bolja grafika na PC-u?! Ja sam mislio da ce biti skoro identicne, ovako ponovo PC ima vise detalja i efekata.

[YOUTUBE]gtfCWYjOsvI#![/YOUTUBE]
 
Pa ovo i jeste skoro identicno.
 
Da, skoro, to sam i mislio. Ocekivao sam da ce next gen opravdati naziv u svakom smislu, a ne da ponovo kaska za PC verzijom. I onda ce ponovo prepucavanja kako konzole koce razvoj igara na PC-u i sve tako u krug. Onda svi oni trejleri ukljucujuci i Final fantasy, su se prikazivali na PC-u, sto znaci da ce na konzolama ipak izgledati dosta drugacije.
 
Doom 4 being rebuilt for next-gen, Rage 2 canceled


Kotaku has posted an interesting article about id Software's problems with Doom 4, citing multiple sources who say the game has gone through at least one reboot and is still nowhere near complete.

"It was a very long overdue reboot that was accompanied by internal team management changes," the source said. "Morale got a lot better during this short time as people were encouraged to participate and there were cool ideas floating around.

At one point, a source told me, the Doom 4 team had a big meeting in which company leaders talked about what Doom meant to them. John Carmack got up in front of everyone and said something like, "Doom means two things: demons and shotguns."

Meanwhile, the Rage's team had already started planning out Rage 2, a source said. But when the first game was released to tepid critical and commercial response, executives at ZeniMax decided to start getting more involved with Id’s development process. Over the next couple of months, ZeniMax met with Id’s leadership, cancelled Rage 2, and downsized plans for Rage's DLC, the source said.

The new plan, as of January 2012: refocus the studio, postpone or cancel all other projects, and get everyone on the fourth Doom game.

Rage came out, and it wasn't the splash success that everyone hoped it would be," one source said. "Eventually what kind of came down was, ZeniMax said, Okay, look, we gave you guys a bunch of chances and you guys are having a lot of trouble managing multiple projects, so you guys are gonna have one project: Just do Doom 4."

"There was not only effectively another creative reboot, but a tech reboot," said another source. Although this wasn't officially a reboot of the game, there was a new team and new code, so for some staff it felt like one.

"[Id] started from the Rage code base, and took some big leaps back in certain areas of tech. [Id] spent a lot of time merging Doom features to Rage."

One source described a meeting in which ZeniMax executives told Id leads that "Doom 4 can and should be as big as Skyrim," as far as both sales and cultural impact. (Skyrim, Bethesda's massive role-playing game, shipped 7 million copies during its first week on shelves in November of 2011. And everyone had heard about it - not just hardcore gamers.)
 

Taj lik pojma nema. Nikada nisam cuo nikoga da se frlja tim procentima iskoriscenja hardvera osim ako nije u marketinske svrhe (kao sto je Naughty Dog radio). Osim ako nije neki kome je posao da spinuje po forumima, ali u tom slucaju tek pojma nema jer sigurno nije neko ko radi na razvoju 🙂

Demo slicno izgleda na obe platforme, vise efekata na PCju ali zato neki izgledaju bolje na PS4 (magma na primer). Takodje je kontrast bolji na PS4. Mada je GTX680 matora kartica a nije vise ni top, kada ove konzole izadju bice nesto brze na trzistu i mocnije.
 
Pa ono, otkud znam mozda i ima neki kontakt sa dev buildom, ali sto se tice poredjenja najociglednije pored smanjenih efekata je i komplet drugaciji lightning za ps4, tj. nedostatak globalne iluminacije...
 
Ova vest ce pogoditi mnoge. Za mene je LucasArts davno umro, tako da se ne potresam puno.
 
Ima ovde jos dosta posla, ali i u ovoj fazi izgleda sjajno.

[YOUTUBE]R0-dsbeasgA#![/YOUTUBE]
 
Poslednja izmena:
eh sta uradi Id od svog imena... Meni je RAGE bila sasvim dobra igra, koja je nazalost imala 1001 graficki bag. Nije mi se svideo ni onaj mikro skok ni uske putanje, ali je igra u globalu vrlo dobra. Usudio bih se reci da mi vise fali RAGE2 nego DOOM4.
 
eh sta uradi Id od svog imena... Meni je RAGE bila sasvim dobra igra, koja je nazalost imala 1001 graficki bag. Nije mi se svideo ni onaj mikro skok ni uske putanje, ali je igra u globalu vrlo dobra. Usudio bih se reci da mi vise fali RAGE2 nego DOOM4.

Ma nije imala grafičke bagove nego je loše bila drajverski podržana za AMD kartice što je u načelu ostavilo dosta loš utisak u startu pa je negde delimično zbog ovoga i bila degradira u oceni od strane nekih gejmerskih sajtova. Ja sam je bio odigrao odmah po izlasku na staroj mašini gde imam nVidia grafičku i sve je ferceralo ko sat i bez greške...

Inače, slažem se sa ovim tvojim zaključkom. I meni bi u ovom momentu više prijao novi Rage i to zato pre svega jer je raznovrsniji i živopisniji.

A kad već pomenuh ocenjivanje, naleteo sam na jedan zanimljiv članak koji lepo pokazuje kako tu svtari stoje. Neko se setio da izvede celu statistiku što je izvanredna stvar:

Famitsu

Back in the distant haze of my childhood, perspectives were different. Personally, I can still remember my delirious excitement at learning that legendary Japanese magazine Famitsu had given upcoming Dreamcast title Shenmue 35/40. A whole five points away from perfection, but a high score from such a vaunted institution surely meant great things.

Famitsu’s judging process is famously stringent. Four separate critics review each game, giving their own figure out of ten, which is then collated into an overall score out of forty. The magazine was first published in 1986, but it wasn’t until 1998 that it awarded its first 40/40, to The Legend of Zelda: Ocarina of Time. In the next ten years, there were only five more perfect scores.

Then suddenly, in 2008, the wind seems to change. From 2008 onwards there have been 12 more 40/40s. A fairly small number by some standards, but a huge increase for a magazine as harsh as Famitsu.

Review aggregator Metacritic shows an even sharper change. Year on year, the number of games scoring 90 or higher was roughly the same up until to the end of the last decade. Then things start to change. In 2009, a total of 24 90+ games were released. That’s an increase of six over the previous year.

Ovde u ovoj tabeli dole nedostaje 2012. i naravno tekuća 13. za koje verujem da će biti ubedljivi rekorderi po ovom pitanju.

Ceo test se može pogledati ovde: When did 8/10 become a bad score?
 

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