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Industrija igara



Dobro je da je otkazana.
 
Unfinished development version.
2008/2009

svi su bili odusevljeni kada je najavljen alien rpg od obsidiana, a onda kada se culo da ce biti third person sumnje su se pojavile

doduse ovo je development demo, fali pola animacija zvukova i efekata
 
Neka sta hoce ali nek izbace vise novi HL
 
Half Life 3 ce biti Steambox launch title. Cekaj da najave Steambox zvanicno (mozda na E3) i videces i HL3.
 
Posle svih ovih otpuštanja pitanje je da li steambox uopšte ide u pravcu u kome su zamislili, a isto važi i za nove naslove. Uljuljkali su se previše u steam-ovoj slavi, da ne lickaju TF2 i da nisi doneli facelift CS-u, sem L4D (a i taj ip im je već mator tačno pola decenije) nisu ništa uradili još od HL2, osim što su kupili tim da im odradi Dotu 2....
 
Poslednja izmena:
Zaboravio si Portal ali i sa time slabo rade na novim naslovima. Mozda su nezadovoljni sa dinamikom razvoja Steamboxa, velika sansa je propustena jer da su krenuli pre par meseci za praznike napravili bi haos na trzistu, a sad ispadne da ce da izadju kad i nove konzole sto im nikako ne ide na ruku.
 
A i prvi Portal je krenuo kao mod, tj. sasvim slučajno i neplanski.
 
Posle svih ovih otpuštanja pitanje je da li steambox uopšte ide u pravcu u kome su zamislili, a isto važi i za nove naslove. Uljuljkali su se previše u steam-ovoj slavi, da ne lickaju TF2 i da nisi doneli facelift CS-u, sem L4D (a i taj ip im je već mator tačno pola decenije) nisu ništa uradili još od HL2, osim što su kupili tim da im odradi Dotu 2....

Sa Dotom 2 su uboli dzekpot. Ona ce im doneti jos barem milion korisnika za steam. Ako vec nije.
 
Jesu, ali to nije delo njihovog internog tima, već im je uletelo, u tome je problem.
 
EA odustao od Dead Space serijala i raspustio razvojni tim, kao osnovni razlog izneli su ovo:
"EA has gone on the record to say its core game franchises need to sell upwards of five million copies to remain viable."
 
Dok ne prodaju licencu ne verujem u ovo,
 
Izgleda da danas svaka igra mora da se prodaje kao D3 ili CoD da bi bila profitabilna...

Mada sami su krivi delom,napravili su FPS umesto horor igre+mikrotransakcije+11dlc. Sve je to sigurno odbilo mnoge ljude. Čuo sam da jos moras da instaliras i neki Origin kao ekvivalent Steam-u....
 
EA odustao od Dead Space serijala i raspustio razvojni tim, kao osnovni razlog izneli su ovo:

Samo glasina:

Update #1: EA has issued a statement to press outlets concerning this rumor.

"While we have not announced sales for Dead Space 3, we are proud of the game and the franchise remains an important IP to EA," said an EA spokesperson.

Interestingly, it does not confirm or squash the rumor outright, instead choosing to play it say with clever wording. Read into this however you like.

Update #2: I was reached out to personally by EA representative Jino Talens, who called the rumors "patently false" and "baseless." So there you have it. Dead Space is still very much alive and kicking at EA.
 
Sto nije kec prvo... al dobro je i ovako. Valjda ce i keca da nasminkaju za koji mesec i puste u prodaju.
 
Games tools provider Geomerics has updated its illumination and lighting tech to support PS4.

A video demonstration, posted below, showcases how the real-time lighting tech would work in an interactive environment.

"We are delighted to be working on PlayStation 4. The hardware is everything we were hoping for in a next generation console, and a huge step forward from the current generation," said Geomerics founder Chris Doran.

"Real-time global illumination was a big deal for games running on the current generation of hardware, but it required developers to make some compromises. With PlayStation 4, those days are behind us," he added.
 
Ne znam da li je do video kompresije ali meni ovo izgleda ocajno. Bas je u fazonu, real is brown.
 
Richard Garriott - Most Game Designers Suck!

Richard Garriott was interviewed by PCGamer about game design and game designers in the industry where he used statements like:

"I've met virtually no one...who I think is close to as good a game designer as I am."

"And every designer that I work with...I think, frankly, is lazy."
(LOL)

Fortunately this only applies to game designers Lord British actually met, so for those designers that have not met LB before you might still be good. However if you did meet him, you are lazy or suck... or both.
I'm sure he means to say it is just very hard to do well.

Besides that he also says some less controversial things.

So how does a good game designer work? Garriott went on, explaining the design process which started back with that high school writing assignment. Using a “four-dimensional spreadsheet,” Garriott says he records every character, location, and item in a game and blends them into the whole.

“OK, here’s some magic items, have I distributed them around enough?” Garriott asked himself, miming his process. “How do they migrate across the story? What is the journey of that item through the game?”

“I think it’s this discipline of how I break down storytelling—not just the story, but each region, each thread, each object, and I kind of do them all simultaneously. I kind of have a four-dimensional spreadsheet in this sense, even before there were ‘spreadsheets,’ that’s how I broke them down in the beginning.
 
Lord British - ultimativni geek koji je vise nego uspeo u zivotu 😀
 
pa i ne izgleda ocajno s ozbirom da to nije ni alfa vec testirane engine-a i prvi pravi prototip...

mada realno je nezahvalno komentarisati kickstarter projekat koji treba da bude gotov krajem 2014 godine
 
Ako Activision izadje sa pribliznom tehnologijom za sledeci COD, a sudeci po rumorima imace i enviorenment destruction, onda ce definitivno napraviti masinu za stampanje para. 😀
 
Ovo izgleda dosta bolje od demoa koji je Cage pokazao na predstavljanju PS4. Ako zaista sledeci CoD bude imao ovakvu grafiku i destrukciju sto rece GdinM, EA sa Battlefieldom moze samo da im pljune pod prozor.
 
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