http://www.eurogamer.net/articles/2...nnot-stop-you-reselling-your-downloaded-gamesEU rules publishers cannot stop you reselling your downloaded games. No matter what EULA you agreed to.
Steam Greenlight is a new system that enlists the community's help in picking some of the next games to be released on Steam. Developers post information, screenshots, and videos for their game and seek a critical mass of community support in order to get selected for distribution. Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game as early in the development process as they like.
Totalno ludilo :smoke: 😀.A whopping 420,000 people are playing the open world survival horror modification, its creator Dean Hall told Eurogamer after his star turn at Rezzed, the PC and indie game show in Brighton. The alpha version of the game launched just three months ago, in April 2012.
That 420,000 figure is accurate as of today, Saturday 7th July 2012.
Yesterday, Friday 6th July 2012, there were 400,000 players.
Tomorrow, there will be more. "We've got 420,000 now. We'll have 430,000 tomorrow," Hall said.
And next week? Half a million, Hall, who believes DayZ will eventually outsell ArmA 2, reckons.
"Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers," Hall revealed during his developer session.
"We now have 1000 servers. We're getting 110,000 players in a 24 hour period at the moment."
Hall, who hails from New Zealand, works for ArmA developer Bohemia Interactive as a multiplayer designer. In DayZ, you spawn on a beach and are forced to scavenge for items you need to survive in the world.
"There are no rules. There are no objectives. It was really just designed as a tech demo for something I'd been pitching for a while," Hall said.
The only AI that exists in the game is the zombies. The game, essentially, is about player interaction.
The mod's rapid growth has forced Hall to migrate its server six times. Five servers have been lost to overheating. Every update causes a server crash.
"We have trouble telling the difference between a DDoS and whether some YouTube channel has posted a video of the game," Hall said. "It makes things pretty interesting."
Buoyed by DayZ's success, Hall wants to see it turned into a standalone game, perhaps free-to-play.
http://www.bloomberg.com/news/2012-...ays-company-may-sell-61-activision-stake.htmlVivendi May Sell Its $8.1 Billion Stake in Activision
By Christopher Palmeri, Cliff Edwards and Marie Mawad - Jul 12, 2012 10:40 PM GMT+0200
Vivendi SA (VIV) Chairman Jean-Rene Fourtou said his company may sell its $8.1 billion stake in Activision Blizzard Inc. (ATVI), the largest U.S. video-game publisher.
“It’s a possibility,” Fourtou said today in an interview at the Allen & Co. media conference in Sun Valley, Idaho. Asked if he was trying to find a buyer for the 61 percent stake at the event, Fourtou said: “We’re always looking at opportunities for all of our businesses.’”
Vivendi, with interests in music and telecommunications, is canvassing video-game and entertainment companies for buyers, said three people with knowledge of the matter who sought anonymity because the effort is private. The Allen & Co. retreat, attended by major media and technology executives, is an ideal venue for such talks and has led to blockbuster deals in the past.
Walt Disney Co. (DIS), Microsoft (MSFT) Corp., China’s Tencent Holdings Ltd. (700) and Japan’s Nexon Co. (3659) are among the companies that have been approached, the people said.
“I’m talking to everyone,” Robert Iger, Disney’s chief executive officer, said on July 10 in response to a question about his possible interest in Activision.
Microsoft, while approached, isn’t actively considering a bid, according to one person. That could change, the person said. The Redmond, Washington-based software company would have to consider that buying Activision may jeopardize sales of the company’s “Call of Duty” games to Sony Corp. (6758) and Nintendo Co.
Wayne Hickey, an outside spokesman for Microsoft, declined to comment. Catherine Chan, a spokeswoman for Tencent, didn’t respond to an e-mail seeking comment outside of normal business hours in China. John Christiansen, an outside spokesman with Sard Verbinnen & Co. representing Nexon, declined to comment.
Cash Sale
Paris-based Vivendi is seeking a cash sale, one person said. That could complicate deals with Tencent and Nexon, which don’t have sufficient holdings for such a purchase.
Vivendi will consider selling Activision shares on the market if it can’t find a buyer, a person with knowledge of the matter said previously. The French company is planning to make some announcements about its strategy when it reports first-half earnings on Aug. 30, a person familiar with the matter said.
Fourtou made his comments today after talking with Activision CEO Bobby Kotick at the conference. Fourtou declined to speak on any discussions with other attendees. Kotick, who has led Activision for at least 20 years, also declined to comment.
CEO Search
Vivendi is searching for a new CEO and is re-evaluating its businesses after the departure last month of Jean-Bernard Levy in a clash over the direction of the company. Levy’s successor will help Fourtou, who now oversees strategy, overhaul Vivendi’s structure and restore investor confidence after the stock fell to a nine-year low in April.
Activision, the Santa Monica, California-based publisher of the “World of Warcraft” online games, fell 0.5 percent to $11.90 at the close in New York. Vivendi gained 2.4 percent to 15.24 euros in Paris.
Moody’s Investors Service and Fitch Ratings warned the French company last month its debt ratings may be cut unless the company reduces liabilities. Vivendi’s net debt totaled about 12.5 billion euros at the end of March.
Activision Value
Activision trades at 14.3 times trailing earnings, according to data compiled by Bloomberg, below the 25.4 in fiscal 2010 and a five-year of high of 67.6 in 2007. The company had $3.48 billion in cash and no debt as of the first quarter, according to company filings.
The multiple reflects investor uncertainty over growth prospects during a transition phase for the video-game industry with the introduction of the first new consoles in seven years, Edward Woo, an analyst with Ascendiant Capital Markets LLC in Irvine, California, said in a recent interview.
Industry growth is now taking place on social-media websites such as Facebook.com and away from traditional family room consoles from Microsoft, Sony and Nintendo. U.S. sales of packaged games like those played on Xbox or PlayStation fell 6 percent to $8.83 billion last year, according to researcher NPD Group Inc.
Last night EA announced its financial results for the first quarter of this year, and the figures say some fascinating things about the state of the games industry. There’s number crunching below, along with some interesting insight into the workings of a major publisher.
First, the big news, the report breaks down earning by platform. PC delivered $276 million, the Xbox 360 $292 million and the PS3 $267 million. So the EA, one of the biggest publishers in the world, made more money from the PC than from the PS3.
The PC’s good showing was mostly due to increasing numbers of digital sales. EA made $342 million from those, rising from $232 million last year, while physical sales made $592, dropping from $647 last year. If these trends continue, digital could outpace physical in a year or two, and when that happens at a studio the size of EA, some very interesting things are going to happen to gaming retail.
So where has all that money come from? A lot of it is from Origin, which now has 21 million users. Battlefield Premium also stood out, selling a surprisingly high 1.3 million copies. Fifa Ultimate Team continues to sell like crazy, making $30 million already this year. Rich has something to do with that.
Not everyone can be a winner though, and last nights loser was undoubtedly The Old Republic. Not surprising considering EA just announced that SWTOR was going free to play. The call did shed a little light on why this happened however. VG247 are reporting that SWTORs subscriptions have dipped below a million. According to the results, 40% of players said they didn’t want to play a subscription and might return if the game was free.
So that’s the brave new world of 2012. PCs are making more money than Playstations, digital sales are catching up to physical ones, and subscription fees are going extinct. Hmm.
The mistakes so many developers make, he argues, is that they fail to say who their game is for. And a big part of that is making sure gamers find out it exists in the first place. To do this, Iwinski strongly argues that developers need to be actively communicating with gamers, appointing one person on your team to be responsible for PR and marketing. Even if it’s just Twitter and Facebook, someone needs to be focused on it,
Another important thing to do is developer diaries. For the hits these get, it’s incredibly good value for money. Then of course there’s screenshots – something we can attest developers and publishers get wrong all the time. CDP took half a day to generate ten of them, slowing the game down, meticulously ensuring it’s well balanced, features crucial game content, and is eye-catching. Good grief, we wish more people followed those rules. Then there’s cover art, doing interviews, attending trade shows (by guerilla tactics if necessary, he explained, pointing out you don’t need an expensive booth to meet with press).
Also revealed were the nature of how the game sold. Remarkably, only 24% of copies of The Witcher 2 were digitally distributed. Retails was still a huge factor, but possibly because of the game’s huge success in Eastern Europe and Germany, where retail remains a dominant force. Because in North America things were quite different, where 70% of those 270,000 sales were digital.
Inace, nemam nista protiv da se ovi veliki malo bace i na pc sa pravim pristupom, samo ne bi voleo da im pc postane platforma na kojoj najvise zaradjuju preko sims-a, nekih f2p igara "za svakoga" i slicnih stvari. Valjda imaju nesto drugo u glavi.
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