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Industrija igara

Kolega linkadžija krade zasluge kao i obično 🙂
 
^ Sumnjam da je u stanju da sklopi koherentnu recenicu, bez termina poput "nerdy gay shit" ili "LOW hardcore". 😀
 
Ma to je klasičan troll post ljudi... Previše je očigledno.
 
Očekivan korak, pošto su i onako najavili da će xbox live biti integrisan u Windows 8.
 
Ubisoft 'extremely limited' by PS3 and 360
Ubisoft is once again banging the drum for the arrival of next-generation consoles, claiming that its development options are left "extremely limited" by PlayStation 3 and Xbox 360.

Company CEO Yves Guillemot said in April that the long console cycles being enjoyed by Xbox 360 and PlayStation 3 were hurting industry creativity. UK boss Rob Cooper echoed his view, remarking that Ubi wanted new consoles "sooner rather than later".

Now Yves Jacquier, Ubisoft's executive director of production services at Ubisoft Montreal, had added his voice to the debate.

According to Jacquier, Ubisoft is investing $1 million over the next five years to help discover new ways of making games - with a major focus on procedural AI.

"AI has always been the real battleground, " he told GamesIndustry.biz. "The challenge is that, if you see an AI coming, you've failed. And that's a problem we have to overcome as we create the impression of flawless, seamless worlds."

That problem is apparently made all the more difficult by the limitations of 360 and PS3. He added:

"In general the industry expects that graphics will not be a strong feature any more... Obviously, graphics are better for marketing purposes because you can show things. AI you can't show."

"Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time."

"We think that the next generation of consoles won't have these limits any more. Games might have more realistic graphics and more on-screen, but what's the value of making something more realistic and better animated if you have poor AI?"

Microsoft's Chris Lewis said last month that the company believes 360 is around "half-way through" its total lifecycle.
ma sta mi napricase mjku im bozju i u selu i u gradu😀
 
Ma sad ce rulja sa konzola foruma reci kako on pojma nema!

Jos sva mast nije izvucena iz PS3!

Just wait!
 
Njima je samo stalo do buzz-a i nista vise. Sad su samo promenili kontekst jadanja.

Osladilo im se ono vreme kad su carevali fake gameplay trejleri po E3-jevima i ostalim konzol-vasarima i kad je nalozena raja poredila sta bolje izgleda na kojoj konzoli, kao sto bese rat oko onog njihovog Assassin's Creed "gameplaya" koji je zapravo bio intro video fajl 🙂d) . Kud ces bolje, izbacis video fajlic sa necim nabudzenim i raja se naprzi. Rat na forumima, opsta svadja i tuca... I kad izadje igra, raja pohrli u kupovinu da vidi nevidjeno i ono sto je "5 godina ispred svega sto postoji™ " 🙂
I onda igra ode u 3+ miliona primeraka bilo da je krsh ili prosek, svejedno😀

No, mozda im se zelja i ispuni... http://www.digitimes.com/news/a20110704PD202.html
 
Poslednja izmena:
Jadan Ubisoft, zle konzole im krive sto izdaju krsh igre.
 
Obozavam taj izgovor, kao da zbog konzola u prodavnicama ne mozes da kupis jaci PC.. ne prave se PC komponente dok ne izadje nova generacija konzola.
 
"We think that the next generation of consoles won't have these limits any more. Games might have more realistic graphics and more on-screen, but what's the value of making something more realistic and better animated if you have poor AI?"

Ja mislim da nije ovog Iva da mi nešto ovako nikada ne bi palo na pamet...
 
mjok, igranje na pc-u je skuplje i neisplativo :d
 
Na konzolama je hardver jeftin ali su igre bezobrazno skupe. Doduše možeš proći relativno povoljno ako znaš šta radiš ali nema šanse da dobiješ cene kao što su na Steam popustima i sličnim online servisima koji prodaju igre.

Mene muka uhvati kada pomislim koliko dece uđe u onaj GameS i slične radnje i iskešira 7000 dinara za novu igru koja je u najboljem slučaju prosečnog kvaliteta. Sedam hiljada dinara, eej! Kolodjuti je još skuplji ako se ne varam. Ja sebe ne mogu da zamislim da iskeširam tolike pare na BILO koju igru ma koliko dobra bila. Doduše ja nisam taj koji hrani industriju, od mojih Steam igara od 5 evra i PS3 platinuma se neće leba najesti. Ali je svakako tužno znati da ova, kao i svaka druga industrija, zarađuje pare na neobaveštenosti i neinformisanosti ljudi, u ovom slučaju dece koja pojma o životu nemaju.

O CE verzijama igara sa kojekakvim duksevima, knjigama i plastičnim figuricama da ne pričam. Dati više od 100 evra na igru uz koju su zapakovane gluposti koje ili hvataju prašinu na nekoj polici ili su u nekoj fioci sakrivene, je čist mazohizam. Nema te ljubavi prema nekoj franšizi koja bi me naterala da iskreširam pare na tako nešto i svaki put kada ovde pričitam komentar Preorder Collectors Edition redovno prevrnem očima.
 
Heh, naplaćuju BC. Ali dobro, ionako većina plaća taj online servis.

Edit: Ček, ček, jesam li ja ovo dobro razumeo. Oni će dozvoliti pokretanje X360 igara na PCju? Mislio sam da je priča o Xbox Next a ne o Win8. Nije da je neka sjajna stvar pošto ionako 95% X360 igara već ima za PC ali je zanimljiv očajnički potez MS da Windows održi kako tako u vremenima u kojima mu opasno prete smartfon OSi.
 
Poslednja izmena:
Očito su i oni počeli da shvataju da im je gaming jedan od poslednjih aduta.
 
Pazi, da nisam gamer, odavno bih bio na Linux-u... Ovako me mrzi da se stalno prebacujem sa jednog OS-a na drugi.
 
Heh, naplaćuju BC. Ali dobro, ionako većina plaća taj online servis.

Edit: Ček, ček, jesam li ja ovo dobro razumeo. Oni će dozvoliti pokretanje X360 igara na PCju? Mislio sam da je priča o Xbox Next a ne o Win8. Nije da je neka sjajna stvar pošto ionako 95% X360 igara već ima za PC ali je zanimljiv očajnički potez MS da Windows održi kako tako u vremenima u kojima mu opasno prete smartfon OSi.

Pa dobro ima par kvalitetnih naslova da se odigra,ako je ovo stvarno istina ne znam kako ce da rese kontrole u igri,verovatno ce trebati xbox gamepad da se prikopca kako bi se igralo.
Mada gledano sa strane PC korisnika od MS cemo dobiti free emulator,sto i nije tako lose,samo ne znam ko ce onda kupovati xbox 360 konzolu...verovatno je vec novi xbox u planu inace bi ovo bio los finansijski potez za njih..
 
Svakako da će uskoro novi Xbox u to ne treba sumnjati. Mislim da MS pokušava i dalje ono što mu ne uspeva, da određeni broj PC gejmera privoli konzoli. U početku su išli silom pa kada su videli da ne može sad pokušavaju da namame na drugi način i popularišu Xbox.

Mada ako bi dobro izveli integraciju u Windows onda bi pobegli konkurentima daleko daleko. Možda žele da u budućnosti kopiraju Apple pa je ovo samo početak Xbox PCja koji sem što služi za igrice može i sve ostalo. Prvi MS brand kompjuter koji radi u sprezi sa ostalim uređajima na kojima se vrti Windows.

Sasvim sam siguran da ova integracija nije jednosmerna tj. da neće samo PC profitirati već da će biti promena i u drugom smeru i nastavak "kompjuterizacije" igračkih konzola.
 
Sasvim sam siguran da ova integracija nije jednosmerna tj. da neće samo PC profitirati već da će biti promena i u drugom smeru i nastavak "kompjuterizacije" igračkih konzola.

Mogu oni novi Xbox da prodaju kao PC sa Win 8 i zelenim X na kucistu, ali dokle god se igre budu razvijale sa kontrolerom na umu, PC gaming nece zadesiti znacajne promene.
 
Ja npr. delim mišljenje sa Adrianom.

The only thing that's dying is big budgeted action and RPG exclusives. PC gaming has moved into it's own comfortable niche and it's doing better than ever there.

Big budgeted mainstream exclusives were killing the things I loved on this platform. The trend started around HL1's release and cultimated in HL2's premiere. 2004 was the height of this trend, we got awful lot of big budgeted exclusive that year, the problem was that they killed pretty much every genre that wasn't FPS and RTS. Throw in some rare RPG here and there and that was all PCgaming was getting. Genres like adventure, wargames, simulators, 4Xes and many others were either already near extinction or quickly heading towards it.
Niche games are great, but they just can 't compete for gamer's and press' attention with those big blockbuster exclusives. So they were dying out quickly.

The move of all those PC giants to consoles has created awful lot of breathing space on PC. This is one of the main reasons why we've seen such ressurgence of niche genres in recent few years. DD helped also, but the ressurgence is visible also in retail too. Without the need to compete with giants smaller devs can easily survive on the market. That's why not only so many new devs are being born, but also why we've seen so many veteran PC designers go back to PC gaming, after spending decade or so on retirement.

PC gaming right now is quickly turning into modernized version of what it was in 80s and early 90s. Sure, it would be great to have both niche and big budgeted exclusives, but realisticaly the later can't exist without hurting the former to some degree.
To me the current situation is a very welcome and healthy compromise. We get amazing niche development, which regularly provides us with hardcore exclusives.
And on high production values front we still do get many of them, sure most are RTSes and MMOs, but ocassionaly we will also get some RPG or action game. And if that's not enough you can always turn to PC versions of multiplats. Sure, they aren't designed perfectly to work on PC, but most of the time they are high quality and very enjoyable to play on PC, which just didn't happen 10 years ago. We do of course also get some crappy port from time to time, but even it is most of the time playable and there are also cases when console-centric games have their best versions on PC. If somebody would tell me 8-10 years ago that late port from consoles can sometimes actualy be the best version I would think they are completely crazy.
 
Firstly its cutthroat to high hell. Companies in the gaming industry will go on a hire spree for development of a new product and once the product is complete they will drop 75% or higher of the new employees and pick up a fresh batch to keep the cost of production down. It happens like clockwork across the board for large and small companies because the field is saturated with new would be devs who want the make their "dream game".

Još se pitamo što su igre krš...
 
Gomila gluposti!

Nisu gluposti uopšte. Još kad bi mogao da porekneš to argumentima, bez takvih "one linera". Kasnije u toj temi je objasnio detaljnije kako su neke stvari izdešavale.


U ovom trenutku, možemo samo da pretpostavimo kako bi se stvari razvijale da Microsoft nije izbacio Xbox, jer je to bio ključan trenutak - http://www.industrygamers.com/galleries/opinion-who-killed-pc-gaming/8/

Deus Ex -> IW
Thief 1&2 -> Thief 3 (doduše, dosta manje Xboxifikovan™ nego u slučaju DX-a)
System Shock 2 - > Bioshock
Raven Shield -> Vegas
BG2 - > Kotor -> Mass Effect ili BG2 -> DA -> DA2
Morrowind -> Oblivion
FreeSpace 2/Starlancer/I-War2 -> smrt žanra

Možda i neki legendarni developeri ne bi bili ugašeni. Dynamix, Lucas Arts itd.


Neke od ovih igara imaju dosta veće budžete i kao posledica toga njihov dizajn ne može da bude na nivou prethodnika, bez obzira da li bili PC-only ili ne, i izdavači bi strimlajnovali dizajn/mehaniku svejedno jer moraju da prodaju više kopija. Splinter Cell i PoP npr., su serijali započeti na konzolama, pa su sada u dumbed-down bunaru.

We're headed in entirely the wrong direction with the side effects of these insane development budgets. "Streamlining" and focus testing to strip everything down into "feeling like such a badass" while pressing A to win, to capture the largest possible audience.

$50 million projects need mainstream appeal. That's fine. The problem is when EVERY game project wants to fit into that mold. We don't have the diversity and creativity of the PS2 generation with this gen of console games thanks to HD asset creation time and staggering budgets, and almost all the major PC developers have gone multiplatform on top of that to try to cash in on the large potential audience.

I don't need complex games that use System Shock or Torment as a starting point to have a 50 million dollar presentation. Leave that to the Michael Bay equivalents, that's totally fine by me. It's more of a problem that there's no perceived viability in the space between Michael Bay and Guy in His Garage. Extremely indie projects don't have the resources to expand on the concepts of those classic games that we don't have modern equivalents for (without going into Dwarf Fortress territory), but a small proper team absolutely can.

The increasing presence of digital distribution should help matters as time goes on. Tripwire, for example, have had great success in that big empty middle area, with smaller budget hardcore FPS games aimed at people annoyed by the CoD-style trends.
 
Poslednja izmena:
Call of Duty: Modern Warfare 3 is smashing UK pre-order records.

"Call of Duty: Modern Warfare 3 pre-orders are already tracking significantly ahead of Call of Duty: Black Ops at the same time last year," managing director Tom Devine said.

...
 
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