Valve nema u planu Source 2...
http://www.develop-online.net/news/37672/Valve-No-existing-plan-for-Source-Engine-2
Source evoulira, nije to isti engine koji se pojavio pre 6-7 godina. Dovoljno je pogledati Portal 2 🙂
izgleda ipak zastarelo, mada za igru tipa portal i ne treba nista bolje, sasvim dovoljno
lepo to izgleda za source, ali ja i dalje vidim da je sve kockasto i ostrih linija (mada kazem, okej je sve to nije ni dovoljno igara kvalitetno iskoristilo engine koji postoje danas, samo iz ugla grafickog napretka malo se zakucalo 😉)
You may label me as a "game elitist" all you want if it makes you feel better about defending mediocrity. At the end of the day, we'll all be stuck playing "streamlined", "accessible" and "pick up and put down" games until we're sick, but in the end some of us won't put a blindfold on to believe these games are better than they are.
Nikakve smrti pc gaminga u bukvanom smislu nema, naravno, ali sve ono sto je nekada definisalo PC gaming i ucinilo da ga zavolimo vise nego svaki drugi vid igranja je skoro nestalo.
"An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave.
"We should have a way of capturing that," he continued. "We should have a way of rewarding the people who are good for our community.
"So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."
Mnogo mi je drago kad ti postujes dobre stvari od nekog malog, nezavisnog tima i to me podseti na te dane. Doduse, tad nisi morao da budes toliko mali i pravis toliko "male stvari" da bi igre tako delovale.
But enough with the joking and the name-calling -- there is an important point behind all the infantility, and that point is that increasingly complex games are necessary in order to sustain the interest of an intelligent human being. Electronic games are like toys in a way (and forget about what Wikipedia tells you on the differences between toys and games -- listen to what I am telling you here) -- you buy one, you play with it for a while, and then eventually you want something bigger and more intricate, something that does more stuff. It is vitally important that the new toy should do more stuff, since, except if you are feebleminded, a different shape or color will simply not satisfy you, at least not for long. This is essentially the same sentiment that Pauline Kael expressed in one of her essays, circa 1969 -- only in respect to movies:
"When you’re young the odds are very good that you’ll find something to enjoy in almost any movie. But as you grow more experienced, the odds change. I saw a picture a few years ago that was the sixth version of material that wasn’t much to start with. Unless you’re feebleminded, the odds get worse and worse. We don’t go on reading the same kind of manufactured novels—pulp Westerns or detective thrillers, say—all of our lives, and we don’t want to go on and on looking at movies about cute heists by comically assorted gangs. The problem with a popular art form is that those who want something more are in a hopeless minority compared with the millions who are always seeing it for the first time, or for the reassurance and gratification of seeing the conventions fulfilled again. Probably a large part of the older audience gives up movies for this reason—simply that they’ve seen it before. And probably this is why so many of the best movie critics quit. They’re wrong when they blame it on the movies going bad; it’s the odds becoming so bad, and they can no longer bear the many tedious movies for the few good moments and the tiny shocks of recognition. Some become too tired, too frozen in fatigue, to respond to what is new. Others who do stay awake may become too demanding for the young who are seeing it all for the first hundred times. The critical task is necessarily comparative, and younger people do not truly know what is new. And despite all the chatter about the media and how smart the young are, they’re incredibly naïve about mass culture—perhaps more naïve than earlier generations (though I don’t know why). Maybe watching all that television hasn’t done so much for them as they seem to think; and when I read a young intellectual’s appreciation of “Rachel, Rachel” and come to “the mother’s passion for chocolate bars is a superb symbol for the second coming of childhood,” I know the writer is still in his first childhood, and I wonder if he’s going to come out of it."
Kael here was speaking out against the lack of ambition in the movie industry; against the endless rehashing of simplistic movie plots, which, sooner or later, kills the interest in movies in every experienced viewer. What she craved was the same thing that any intelligent person craves from any medium or activity: more depth, more complexity, a steadily increasing intellectual challenge in other words, something to keep her brain power constantly engaged. And since the essence of movies is in their plot, she was in effect asking for more thoughtful, more intricate plotlines -- something beyond the "movies about cute heists by comically assorted gangs" that might have satisfied her in her youth, but could hardly be expected to do so for ever.
Getting back to games, and since the essence of games is not in their plotlines but in their rule systems, we see that asking for more complex games means asking for more involved such systems.
Independent movies can be made on a shoestring, because an intricate plot requires nothing but imagination. This, as a rule, does not work in the domain of games, because more complex games require more complex rules, and more complex rules require, by and large, bigger teams of developers. They require, by and large, bigger budgets. There are exceptions to this rule, in genres in which by their nature jacking up the complexity is -- pardon the pun -- not such a complex undertaking (see STGs, platformers and puzzle games for example)
What's the future of the PC? Social games? MMOs? Freemium?
Fuck if I know. But I know this: The PC is the place where great game developers are born.
Koga uopše zabole za grafički napredak, kad skoro sve ostalo stoji? Ili možda želiš da igraš "cotton candy" igre čiji su mehanika i dizajn uprošćeni za "mass appeal", i skill cap užasno spušten?
ne razumem sto me potpr.cavas, samo sam zakljucio da je graficki napredak zakucao, i otkud ti pravo da ti mene osudjujes pretpostavljajuci kakve bih igre voleo da igram (shvatas li koliko je glupo to sve uopste)
sve se menja i ide dalje pa tako i igracka industrija. na nama je da izvucemo najbolje iz ponude i uzivamo u tome koliko mozemo
To modern-day Microsoft, a PC sale is inferior because it doesn't directly aid a platform with meaningful competitors. There isn't really a significant competitor to Windows in the computer gaming arena (although it's my opinion that Microsoft is increasingly setting itself up to allow Apple to put up a serious fight there if they want to), but there are significant competitors to the Xbox 360.
Of course, that's just the situation as Microsoft sees it; I don't think it represents the whole picture. Historically speaking, a MASSIVE advantage Windows has had over Mac OS when it comes to non-enterprise users is that it was the platform for computer gaming. I certainly know that's a big reason I've never seriously considered a Mac.
But gamers who are growing up now and don't have a sense of the historical importance of PC gaming are just going to have fewer and fewer reasons not to buy a Mac, which has been much more successfully promoted as "fun" by its developer despite still being far, far behind in gaming support. Part of that is Apple's proactive success, but part of it is also Microsoft's failure.
Especially with the internet, it should be more than possible to drive an extremely successful campaign pushing the strengths of gaming on the PC--its unique open nature, its diverse range of experiences, its broad array of user-driven input methods, its natural fit to digital distribution, its user extensibility with mods and tweaks, and so on--but at the end of the day, Microsoft is the only company that is truly responsible for that kind of initiative, and if they aren't even interested in publishing games, I don't have much hope for any serious investment.
Although Microsoft develops and publishes Windows, it is an open platform. No concept approval must be sought to make a PC game, and no royalties must be paid. There is no such thing as a genuinely independent console game; there is always a gatekeeper that has the final say. I love consoles and play on them, so I don't want that to be taken as a slam, but it's a definitely philosophical difference. The PC is the only major platform that anybody can make a game for without having to ask permission. Obviously a AAA game like Alan Wake is still going through a publisher, like nearly any big-budget production does, but I believe it's extremely important that the PC remain as a diverse and well-supported platform, because without the PC, games have the extremely dubious distinction amongst entertainment forms of not having a fully open platform. There will always be a role for publishers, and I don't mean to say every game or piece of entertainment should be independently produced, but I do strongly believe there does need to be a platform that isn't ultimately controlled by a single company.
Anyone can make a PC, a piece of PC hardware, or a PC game, and I like supporting that philosophy. I think it's valuable and meaningful. I truly do not believe that supporting the PC platform is an issue of platform fanboyism. I think there are meaningful reasons to do so. I think there is a need for a closed platform in gaming as well, for stability and simplicity, which is why we have consoles. Both are important, and there is a real difference.
Naravno, o tome pričam oduvek, zbog tog stava sam ovde bio ismevan pre koju godinu 🙂
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