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Hitman: Absolution

Please bez cistog trolovanja. Imate google. Malo pretrazite pre dolazenja do takvih konkluzija.

Igra ce sacuvati sve sto je svaki hitman imao. To sto je prikazano i sto ste videli je intro misija koja je malo vise scriptovana kao prvi nivo u BloodMoney-u.

Mislim videli ste 30s gameplay-a i mislite da znate sve o igri. Neznate. Tako da please, shhh
 
Kako bih voleo da ovaj Hitmen za 3 koplja oduva sve prethodne delove i objasni nevernicima zasto je lose biti ateista :)
 
A odakle ti da nece? Vidovit?

http://www.neogaf.com/forum/showpost.php?p=28519107&postcount=197
But now that more and more details are coming out, it's getting pretty clear what they're going for:
http://media.gamereactor.dk/HitmanAbsolution_11470.mp4 (posted by a Gaffer in the other thread).
In this interview too, they stress how basically they are ditching the complex nature of organizing a killing, and going for something far more flat and easy.
I understand that from a business prospective, because they made a new engine and they have to sell the game if they want to keep working.. but i don't give a shit about their revenues, sorry, otherwise i'd be making donations with paypal.


http://www.neogaf.com/forum/showpost.php?p=28495823&postcount=48
From recent Edge article:

  • IO have created a brand new engine called the Glacier 2 for the game.
  • Agent 47 is on the run, they showed off a level in a library.
  • There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
  • With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
  • The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
  • Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
  • The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
  • A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
  • You can make weapons that are built into the invironments and are unique to each setting.
  • The sneak animation has changed, Agent 47 will kill more gracefully.
  • evels will now be divided into discrete checkpoints.
  • More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
  • Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
  • Longtime 47's voice actor David Bateson will not be returning.

Ovo "More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay" znači da nemaju pojma šta rade. Ono što žele urade je suprotno od "bring more variety to the gameplay".


http://michaelbbrown.typepad.com/blog/2011/06/e3-2011-hitman-absolution-preview.html
Working his way up the building triggered a sequence that was more appreciably cinematic than in previous Hitman games. He ran up a staircase, taking out a number of cops below by shooting a chandelier. A police helicopter was called in, whose relentless machinegun-fire was destroying his cover, but he leapt thrillingly to a nearby building.



Ne smem da zamislim kakav će biti novi Thief, koji je najbolji stealth serijal ikad. Igra sa dev. budžetom od $20-30M$ ne može da bude na nivou prvih igara ako želi da se proda dobro. Oh well, makar imamo odlični TDM mod i fan misije.
 
Poslednja izmena:
Ljudi to je sve ponovo napisano na osnovu demoa koji su videli i koji je "jedan od zaista retkih" levela gde ce postojati scriptovanje.

http://www.hitmanforum.com/index.php/topic/54223-new-interview-with-tore-blystad/

Prvi post. Imate 5miliona YT interviewa i ljudi garantuju cak se i kunu kako ce sve Hitman-like svakako biti zadrzano.

Pogledajte jos po tom forumu... Ima svakako mnogo informacija. Cak seni IOI crew dopisuje s nama.
 
"The demo showed all manner of gruesome ends for an entire squad of guards, including death by garrote wire, pulling foes off ledges, chokes, breaking necks with a baton, and using Instinct to orchestrate Red Dead Redemption-type shootouts where you tag multiple targets before you take them down."

Hmmm... zvuci poznato?!
 
Ljudi to je sve ponovo napisano na osnovu demoa koji su videli i koji je "jedan od zaista retkih" levela gde ce postojati scriptovanje.

http://www.hitmanforum.com/index.php/topic/54223-new-interview-with-tore-blystad/

Prvi post. Imate 5miliona YT interviewa i ljudi garantuju cak se i kunu kako ce sve Hitman-like svakako biti zadrzano.

Pogledajte jos po tom forumu... Ima svakako mnogo informacija. Cak seni IOI crew dopisuje s nama.

Definisi "hitman-like". Ako to podrazumeva samo celavog lika sa oruzjem to je jedino hitman like sto sam do sada procitao.

Procitaj nano.tube-ov post. Sta je tu "hitman-like"?

Zamenili su mapu sa wall-hack koji moras da dopunjavas ubijanjem. Sta mislis koliki sada mogu biti nivoi ako nemas mapu da se orijentises? Pogotovo kad se uzme u obzir IQ<50 igraca kojima su ocigledno mainstream igre namenjene. Ubacili su "klikni dva puta za 15 kilova" mehaniku iz onog smeca "Conviction", obecali su manje varijacija u misijama (manji sandbox znaci upravo to). Uzmi bilo koji hitman naslov do sada i odusevices se na koliko nacina mozes da predjes misiju. Znaci upropastili su srz serijala. Bice mi milo da seedujem ovu igru dok ne bankrotiraju. :mad:
 
Poslednja izmena:
Nisam citao nista o igri ali meni ovaj gameplay izgleda skroz kul. Jedva cekam da igram celavog opet :d
 
Previse linearno i wallhakerski, mada fino osvetljenje engine-a a i verovatno bice ovo zanimljivo da se odigra.
 
Savrseno:exploder:
 
Da li ce biti kao stari Hitman ne znam ali deluje da ce biti solidna akciona avantura. Ovo je verovatno i neka od uvodnih misija, ne verujem da sve mogu da budu ovakve gde bezis i skrivas se od pandura vec ce sigurno biti i nekih klasicnih misija.
 
Splinter Cell: Conviction all over agian :lupko:
 
Nadam se da ce ovaj wallhack moci da se iskljuci manuelno ili automatski sa promenom tezine.
 
I inception muzika na kraju... Nije lose, nije lose. Ćela ponovo žari!
 
Meni izgleda, sem wallhack-a i onih sc: conviction fora, jako dobro.
 
@Jovy kakve veze to ima, sve jedno ti odlučuješ da li ćeš stisnuti dugme za wallhack ili ne:)

mda jeste, ovo ima veze sa splinterom, al' možda onim iz nindža kornjača...not! Visok stepen produkcije videćemo šta će biti dalje. *** onaj deo na kraju nije prerenderovan, vrlo impresivan izgled enginea, motion capture je takođe na veoma visokom nivou. Blood money je imao sličan linearan koncept na početko igre, koji je uzet i za demo a opet nije imao veze sa inače koherentnom mehanikom igre, čist showcase...
 
Znas da mi je to palo na pamet u trenutku kada sa kliknuo na okaci poruku. :D
 
Pitacu te kada izadje igra.
 
najs :)

424202_10150661505038987_82040998986_9240986_1204224677_n.jpg
 
Vrh:) Predobro izgleda! Narocito Pc i Ps3 verzija... Elegancija. Ne mislim to zbog odijela, nego zbog umjerenog i minimalistickog dizajna. kako i dolikuje Hitmen serijalu, na elegantan nacin likvidira svoje zrtve :d:smoke:
 
Poslednja izmena:
A kada je datum izlaska (zvanicni jer nalazim 10 razlicitih datuma na netu :-D)
 
Nazad
Vrh Dno