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Gothic 3?

Izvinjavam se stvarno svima. Skroz sam zaboravio da sam pre poslednjeg probanja imao 7600 GS GLH a sada 8600 GT GLH:D. Patch verovatno, kao i dosadašnji ispravlja samo bagove vezane za questove.
 
Sad sam se razocarao.. :( Taman sam pomislio da ga ponovo instaliram i probam s tim patchom...No nacuo sam nesto da nam tim koji radi patcheve sprema neko novogodisnje iznenadjenje :eyebrows: Rekose da se sad koncentrisu ne na fix bugova, vec na neke "komplikovanije stvari" (ahem, nadam se bar nekoj optimizaciji :) )
 
Instalirao sam igru i pach 1.5 ali je sve na nemackom jeziku,cak i dijalozi u igri!ima li neki pach za engleski jezik???
 
Pa instaliraj englesku verziju igre i bice na engleskom...
 
Instalirao sam igru i pach 1.5 ali je sve na nemackom jeziku,cak i dijalozi u igri!ima li neki pach za engleski jezik???

Probaj da u "UserOptions" (nalazi u My Documents => gothic3) stavis VoiceLanguage=English i SubtitleLanguage=English
 
Sta je bre ovo... Kako se priblizim nekom gradu orci me napadju. Ne mogu ni jedan quest da radim!
Ne znam da li ima nekakve veze to sto se setkam u Adonisovim artefaktima (fali mi jos samo jedan, imam krunu, odoru, prsten i amulet) i imam deset Fire Chalices-a. Fali mi jos samo jedna, mislim da je u Sildrenu. Inace kako dodjem do Gelderna orci me napadaju. OK, poubijam ih, krenem za Sildern, i tamo me napadnu, i tamo ih poubijam sve i ocistim grad, ali me nervira to sto ne mogu da radim questove!!!!

Inace, ako je neko presao, da li moze da mi kaze koliko mi fali do kraja. Jos nisam pricao sa Xardasom i jos mi fali jedan Fire Chalice i jedan Adonisov artefakt. Do sada sam preferirao pobunjenike, pocistio sam sve gradove, osim Faringa, tamo jos nisam bio.
 
Sta je bre ovo... Kako se priblizim nekom gradu orci me napadju. Ne mogu ni jedan quest da radim!
Ne znam da li ima nekakve veze to sto se setkam u Adonisovim artefaktima (fali mi jos samo jedan, imam krunu, odoru, prsten i amulet) i imam deset Fire Chalices-a. Fali mi jos samo jedna, mislim da je u Sildrenu. Inace kako dodjem do Gelderna orci me napadaju. OK, poubijam ih, krenem za Sildern, i tamo me napadnu, i tamo ih poubijam sve i ocistim grad, ali me nervira to sto ne mogu da radim questove!!!!

Inace, ako je neko presao, da li moze da mi kaze koliko mi fali do kraja. Jos nisam pricao sa Xardasom i jos mi fali jedan Fire Chalice i jedan Adonisov artefakt. Do sada sam preferirao pobunjenike, pocistio sam sve gradove, osim Faringa, tamo jos nisam bio.

Što se tiče napadanja orkova oslobodio si više od 3 grada i sada te nasumično napadaju i tu više nema nazad.


Koliko ti je ostalo do kraja to zavisi od tebe, imaš tonu zadataka u Nordmaru i Varantu, mada ni glavni kvest baš nema još malo...
 
Poslednja izmena:
Jel' to znaci da su oni napravili cr*ck? Tj, "narodne" verzije ce moci da se igraju bez dodatnog cr*ka? :d
 
Nisu napravili krek, jednostavno su izbacili zaštitu. Tj. zbog mnogobrojnih žalbi vlasnika raznih izdanja originala kojima sa community patchem igra nije prepoznavala da je disk originalan, prosto nisu uključili kôd koji se bavi copy protectionom u novi EXE, niti će ga uključivati u svim budućim pečevima. Igra sad radi bez diska, prosto i jednostavno, instaliraš igru, staviš patch 1.12 pa 1.5.2 i to je to, ne treba ti ništa više.
 
Poslednja izmena:
...jednostavno su izbacili zaštitu... prosto nisu uključili kôd koji se bavi copy protectionom u novi EXE... Igra sad radi bez diska.
Mozda gresim, ali zar ne radi ovo upravo krek (zaobilazi zastitu) ?
 
Krek je kad neko uzme EXE koji sadrži copy protection zaštitu i metodom reverznog inženjeringa "iščupa" deo koda koji se time bavi, tako da ostane samo čist program.
Ali ovde autori (tj. Gothic 3 komuna) nisu ni ubacivali copy protection u EXE, tako da je on automatski već "čist", i ne treba ti krek, aman :) znači stavi patch i igraj i ne postavljaj dodatna pitanja :)
 
Krek je kad neko uzme EXE koji sadrži copy protection zaštitu i metodom reverznog inženjeringa "iščupa" deo koda koji se time bavi, tako da ostane samo čist program.
Ali ovde autori (tj. Gothic 3 komuna) nisu ni ubacivali copy protection u EXE, tako da je on automatski već "čist", i ne treba ti krek, aman :) znači stavi patch i igraj i ne postavljaj dodatna pitanja :)

Ma znam da sada ne treba krek, nego sam hteo da kazem da su u sustini exe sa ovim patchom i krek isto, jer oba nemaju kod zastite (oba su "cista"), iako se , kao sto ti kazes, do tog koda doslo na razlicite nacine...Enivej, meni dobro :)
 
Zaobisli su krek,i strava je patch,meni dosta bolje radi i ne koci i ne secka,niti ima dugi ucitavanja
 
Patch koliko ja znam nije optimizovao igru, tako da verovatno si je "razgazio" pa tripujes da bolje radi... :D
 
Ne znam bash, mada moguce...
Eto razloga da probam, po cetvrti put ovo cudo... :D
 
Ubaci ono /3GB u boot.ini, kad se osetilo u Witcheru, osetiće se i u GOthicu :)
 
Mislim da je za sve koji su se dvoumili dali dati Gothic3 jos jednu sansu 1.52 pravi poklon za Bozic i Novu Godinu. Po meni sto se performanci tice digli su ruke od nekih stvari koje su stavili u 1.5, tipa save game lokacija, memory managment. Nazalost ja ne mogu krenuti od pocetka jer sam vec debelo unutra ali recimo ono seckanje na samome pocetku u selu gde mi je nekada u tome djumbusu sa Orcima bilo 10-15fps sada mi je 25fps na high. Generalno ipak mislim da smo malo prekriticni prema samoj igri. Ako se ona igra s otklonom od G1 i G2 i dalje je jako dobra igra. Prica je uistinu smesna u odnosu na prethodne, gameplay pojednostavljen medjutim svet je i dalje vrh.
 
Ovo izbacuju pocetkom sledece godine:

Gothic 3 v1.6 Patch status 20.12.2007

Community Patch Team Fixes
---------------------------------

- The Hero's death will not cause a Quest failed-message anymore.
- Frozen NPCs and creatures will unfreeze after a while in any case.
- Rune and Zapotek do not attack anymore when the player picks up ham or wood for a quest.
- Quest items like barrels of fish, firewood, etc. disappear from the game when you delivered them to decrease the amount of unusable quest items in the inventory.
- NPCs in charge of relevant quest items do not retreat anymore after a city's liberation but keep fighting.
- The hero does not stab NPCs anymore when they already lost their last health points.
- NPCs who the player is asked to follow will walk to their designated destination instead of standing around after they get knocked down.
- Chests are now being closed after NPCs used them.
- When a ranger is being attacked by the player other rangers will approach to help him out.
- Krush Tarachs, spears and halberds dropped by NPCs are now worn.
- After the message Not enough reputation the amount of missing reputation will be shown as well.
- Tutorials may now be deactivated permanently
- NPCs retreating after a revolution will now die directly when you remove their last health points.
- Whetstones may now only be used after the player learned Hone blade.
- Dialog choices concerning part deliveries of goods referred to quests have been corrected.
- Dialogs concerning success or failure of a quest are now put into the questlog as well.
- Menus may now be closed pressing the menus button even if the player had magic equipped when opening them.
- You cannot challenge more than one NPC at the same time in the arena anymore.
- Whenever a Guru appears a log will be saved automatically.
- The chest name's colour now shows if already looted.
- Taking a Follow-Quest will automatically cancel any other active Follow-Quest.
- The Hero may sell Sanford out to Marik even if this results in a duel between the Hero and Sanford.
- Unnecessary Marlo dialog option continue has been removed.
- Dialogs concerning success or failure of a quest are now put into the questlog as well.
- Questlog entries for some quests added.
- Logic of dialogs with Folleck corrected.
- Kor-Shach does not appear as a teacher too early now.
- One sentence by Emet is now played.
- Porgan's dialog order has been corrected.
- Wrong armor values for the paladin's shield have been corrected.
- Snapper leather and fire lizard leather are now sorted in the inventory tab hides and hunter merchants will pay twice the price for them.
- Gold values of some ancestor stones have been corrected to 50 gold.
- Torches and burnt torches now have a buying value of 3 gold, selling value is 1 gold.
- Golden necklaces and rings are now sorted in the inventory tab valuables and thief merchants will pay twice the price for them. The value of necklaces has been adjusted to 250 gold.
- Wrong armor values for the light rebel armor have been corrected.
- Icons have been visually improved again
- Strafing speed of ogres and goblins has been adjusted.
- Female slaves do not wear weapons or shields anymore.
- The Orcs in Al Shedim now react to the death of one of them with aggressive behaviour even if the player already handed all five artifacts to one of the gods.
- Some orcs now sell orcish weapons as well as their standard equipment.
- Integrated rain-sand-snow storm sound effects
- fmodex improvements
- Updating fmodex to newer version
- Some internal improvements



Spellbound Fixes
---------------------------------

- New memory manager implemented to improve performance and stability
- Error handling in memory pool improved
- Fixed memory allocation error when saving
- Memory is now freed correctly
- Improved memory allocation for memory streams in filesystemstreams
- Fixed a potential memory leak which would result when an insert operation fails
- Fixed memory leak which produces 84+20 bytes leaks for each savegame when entering the load screen
- Remaining memory impact during saveload reduced from 100MB in some cases to typically less than 1,5MB - thus increasing game stability significantly
- Fixed memory leak in game_script
- Fixed some potential memory leaks in scripts
- Several shader enhancements to improve memory usage
- Fixed several uninitialized memory reads (potentially resulting in unstable or unpredictable runtime behavior)
- Improvements to the memory logging system - giving more detailed protocols of memory allocation activities
- Improved caching
- Unload caches before game restart (further reduction on memory leaks while savingloading)
- Purged all regular caches before loading a savegame - further reducing the memory leak during saveload
- Fixed access violation exception on program termination - crash during exit
- Fixed a crash bug where entities were cached out even though they were still in use
- Fixed crash bug in physics and character controller - occurs potentially during main gameplay
- Fixed crash bug within entity manager - occurs potentially during main gameplay
- Fixed one crash bug when using teleport stone
- Changed control order for PrefetcherJob destruction to avoid deadlocks (and possible crashes)
- Fmodex.dll updated to version 4.10.01 (fixing potential freezes or crash)
- Changes to the filesystem for Fmodex to avoid file format errors
- Memory performance improvements in the mesh renderer
- Fixed some memory fragmentation for performance improvements
- Performance and memory improvements to the container templates
- Slight performance improvements in ThreadPool
- Reused vertexbuffer declarations in several locations
- Error handling in vertex processors improved
- Created vertex buffers in default pool instead of managed pool if managed pool fails
- Fixed memory overwrites in the shader module
- Fixed rendering of zero or less vertices
- Fixed DX9 issue complaining about different vertex stream strides for lightmap
- Fixed DX9 issue about impossible MIP filtering
- Various small cosmetic fixes for the world
- Some fixes to avoid playing sounds with empty filenames
- Fixed bug where objects could be off color
 
Ipak cu onda sacekati 1.6, pa natenane...
 
Oho, znaci radili su na poboljsanju performansi, sva cast Spellboundu! Valjda ce igra bolje raditi...
 
Poslednja izmena:
Da li Gothic 3 radi pod vistom? Mislim da li je neko odigrao? Kod mene krene, ali kad dodjem blizu rebel kampa igra izbaci sa porukom "out of memory". Ako snimim igru blizu mesta gde ce da izbaci onda mogu da udjem u rebel kamp, ali kad treba da sidjem u pecinu izbaci opet. Probao sam sa 1.12 patch-om i sa ovim 1.52 i sa oba se desava isto. Probao sa i da stavim afinity na samo jedno jezgro , ali isto opet. Sad sam povecao virtualnu memoriju na 10 gb, pa da vidim za koliko ce vremena da izbaci, makar cu duze da igram.

Bio bih zahvalan ako neko moze da mi pomogne, reci cu ako resim i kako.
 
Povecanje virtualne memorije ne donosi nista, igra krahira ponovo... :(
 
Evo resio sam problem. Treba da se instalira hotfix za vistu : Windows6.0-KB940105-x86

Ovaj hotfix resava probleme sa jos dosta igara . Ovo je za vistu 32.
 
Vrh Dno