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Fatekeeper

SteXmaN

Banned
Banovan
Učlanjen(a)
01.05.2023
Poruke
150
Poena
75
Moja oprema  
CPU & Cooler
AMD Ryzen 9 5950X / NZXT Kraken X73 360mm
Matična ploča
B550 AORUS ELITE AX V2
RAM
Kingston HyperX Fury DDR4 3600MHz 2x32GB
GPU
Gigabyte RTX 5080 WINDFORCE OC
Storage
2xKC3000 PCIe 4.0 NVMe M.2 SSD 1024GB / 6TB HDD
PSU
LC POWER 850W LC6850M V2.31 80 PLUS GOLD
Kućište
TUF GT501
Pristup internetu
  1. Optički internet


Venture through ancient battlegrounds, forgotten ruins, and mystical forests as you uncover relics, shape your path through meaningful choices, and face enemies that demand both skill and strategy. Customize your build with a deep progression system, master unique weapons and armor, and forge your fate through a world where every encounter and every choice matters.

Game Features:

  • A Handcrafted World
    While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
  • Melee & Magic
    Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
  • Progression
    Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
  • Armor & Weapons
    Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
 
Odlično izgleda. Nadam se da će leveli pružiti dovoljno istraživanja.
 
Ragdoll fizika impresivno izgleda, možda jedino kako se onaj strelac odmah pretvorio u krpenu lutku pri prvom udarcu.
Kod mini bossa se vidi da hitboxes su jako precizno odrađeni.

Sviđa mi se šta vidim.
 
Obećava, obećava... Naleteh baš na čoveka koji je radio koncept art za igru, a vidim i da je gejmplej demo u međuvremnu izašao a tema ovde postavljena, pa ko velim da okačim i ovih nekoliko sličica odakle se može videti ideja za level art.

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Sutra u 19h izlazi igra (Early Access).
 



Ako uzme neko neka javi utiske
 
 
Kako ovo podseća na Dark Messiah of Might and Magic
 
Samo da ne bude nesto kvazi-linearno... U 2026 kakav-takav open world je standard.
 
Poslednja izmena:
kupio sam je malopre, pa cu danas posle podne probati pa javljam utiske
 
samo sam je startovao da vidim kako radi jer imam sad neke obaveze, ali deluje dobro i optimalizovano
4K, sve na ultra, FSR quality
 

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Jel neko zna koliko od igre je dostupno u EA?

Čitao sam kratak Lore što su izbacili na svojoj steam stranici, baš mi se dopada.
Fatekeeper Lore Part I: https://thqn.net/4rIeGEA
Haven - The Hub of Fatekeeper: https://thqn.net/4qiRV8N
Weapons of Fatekeeper: https://thqn.net/44GNPzn
Creatures of Fatekeeper: https://thqn.net/4ne3Mnb
World of Fatekeeper: https://thqn.net/3LG3EzM

Trenutno ima oko 2h gameplay-a, planirano je da bude 15h story.
 
Combat je vrhunski... vidi se iz aviona!
Ali ovaj "ostri" splet planina, prelaza i prevoja... previse mi "ide u visine" tj. smrdi na kvazi open-world ( semi-linear ).
 
Ne verujem da je open world, posebno jer će biti prilično kratka igra. Ipak trenutku košta 8 eura, cenim full verzija može da ode na 30.
 
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