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Fallout 3 (nastavak II) [spoiler alert]

Fallout 3 de-nuked in Japan

Bethesda removes option to blow up town, omits mention of potentially offensive weapon name.
Bethesda Softworks' localization team has undoubtedly been walking on eggshells with the Japanese release of the critical and commercial hit Fallout 3. Nuclear warfare remains a touchy subject in the island nation, which is the sole country that has been subjected to a nuclear attack. A postapocalyptic role-playing game where players wander irradiated wastelands and can atomize an entire town could be construed as culturally insensitive, to say the least.

Not so big in Japan.

Today, Bethesda issued a Japanese announcement saying that Fallout 3 has been tweaked for release in Japan. Translated by GameSpot, the announcement says the ability to destroy Megaton City with a nuclear weapon has been removed in the territory. According to the release, the non-player character Mr. Burke, who urges the character to detonate the bomb, has also been removed.

The game maker noted that it also changed the name of one of the weapons in the game. Presumably this is the "Fat Man" grenade launcher, which is named after the plutonium-based bomb which incinerated the city of Nagasaki on August 9, 1945. The game makes no mention of the first atomic bomb, the uranium-based "Little Boy," which was dropped on Hiroshima on August 6, 1945.

Bethesda also said certain human and ghoul animations have been deleted to conform with the standards of the Japanese game-rating body, Computer Entertainment Rating Organization (CERO). However, the release notes that the majority of animations, including those for insects, monsters, animals, and robots, remain unchanged from the US version, as does the amount of bleeding, number of corpses, and the gore bag.
tekst preuzet ovde
 
LOL, ti si car :) Molim te, nauči me kako se igra Fallout :d


Na neke od ovih još nisam naleteo (što može da znači da ti igraš igru više od mene), ali ovi na koje jesam nisu questovi - ne pojavljuju se u quests i ne dobijaš xp za kompletiranje istih (jer i ne možeš da ih kompletiraš).

Inače, ja sam posle popravljanja cevi našao Waltera mrtvog u Megatonu. Pretpostavljam da je pao

ako ce neko da te uci, to sam ja, pitaj slobodno sta ti treba, nije sramota :)

kao sto rekoh dobijash XP na pomenute kvestove, i josh po nesto... znash imash kvestova koji se uopste ne registruju u logu... kao kao kad cujesh neki audio log pa sam morash da provalish gde se sta nalazi... zamisli, ako ne pise da je kvest onda sigurno nije i sigurno ne dobijash xp... omg


Biće da je dosta trovanja.

Zna li neko kako se "uči" pravljenje oružja?


kupujesh sheme za pravljenje oruzja...
ili ih nalazish i dobijash kao nagradu u kvestovima koji zapravo nisu kvestovi, sto bi BooQy rekao
imash u megatonu da kupish kod moire shemu za rock-it-launcher, oko 1700 capsa
kasnije pokupish shemu i za bottlecap mine koji razbija od damagea, ili nuca granade, shishkebab (mach sa vatrom :puke) itd
 
Poslednja izmena:
prati malo glavni quest on ce ti omoguciti brzo pristup citadely...

Hvala, glavni quest sam stavio malo na pauzu (treba da nadjem Vault 112), jer sam stekao utisak da sam i ja preskocio deo, posto sam otisao u Rivet City prateci side quest a pre toga nisam ispratio sta ce se desiti tamo gde me poslao onaj krimos vlasnik restorana iz Megatona.Malo mi to bzvz, da sam lutao jos vise i meni bi se desila stvar kao i G!!-ju.
 
Da li postoji neko resenje za quest Tenepenny tower i ghouls u kome bi bili "i vuk sit i ovce na broju" ovako kako god ga odradim jedna strana uvek nadrlja.


Moras u podzemlju da pricas sa onim ghoul-om i da mu kazes da ces da probas da resis mirno situaciju. sad idi u tenepenny tower, idi liftom do penthouse-a i pricaj sa tenepenny-ijem i predlozi mu da primi ghoule ako se svi snjegovi ostali gosti sloze sa tim!!
kad to uradis SAVE game, ako imas naughty nightwear OBUCI to i kreni redom da smaras one ljude sto ti je tenepenny rekao... Tako sto snimis igru pre svakog dijaloga i probaj da ih nagovoris preko speach skill-a, ako ne uspe load pa opet probas i tako....
MORAS SVE TAKO DA IH NAGOVORIS, ne znam dal je bug al ako jedog ne uspes neces moci da resis quest na ovaj nacin zato SAVE i LOAD dok ih sve ne nagovoris
 
ja sam ishao isto na speech, samo shto sam uzeo odsvih kljucheve i rekao ghoulu da su mrtvi. tenpennija nisam spominjao posle jednog quick loada jer je ghoul krenuo da puca kad sam mu rekao da ga nisam ubio. reshenje koje je mali napisao mi se josh vishe svidja. inache jel' bio neko u republic of dave? koja bolest.
 
Moras u podzemlju da pricas sa onim ghoul-om i da mu kazes da ces da probas da resis mirno situaciju. sad idi u tenepenny tower, idi liftom do penthouse-a i pricaj sa tenepenny-ijem i predlozi mu da primi ghoule ako se svi snjegovi ostali gosti sloze sa tim!!
kad to uradis SAVE game, ako imas naughty nightwear OBUCI to i kreni redom da smaras one ljude sto ti je tenepenny rekao... Tako sto snimis igru pre svakog dijaloga i probaj da ih nagovoris preko speach skill-a, ako ne uspe load pa opet probas i tako....
MORAS SVE TAKO DA IH NAGOVORIS, ne znam dal je bug al ako jedog ne uspes neces moci da resis quest na ovaj nacin zato SAVE i LOAD dok ih sve ne nagovoris

Ma jesam to uradio ali sacekaj malo pa kad se vratis opet u tower vidi sta ce biti. Dobra fora je ono sa love letterom mada mi je to bilo previse zlo i podmuklo pa nisam uradio. Inace vidim na netu da postoji jedan nacin da se svi budu zadovoljni ali Alister uvek gine.
 
Poslednja izmena:
Poslednja izmena:
nebitno je koliki vam je speech skill, i sa 15% mozete da ubedite likove, samo je potreban quicksave quick load, i naravno vase strpljenje
 
moze li mala pomoc,tek sam poceo igru i tacno kad mi pokaze ono posle kao 7-8 godina kad postajem kao djecak umjesto bebe ja sam na nekoj proslavi i samo stojim u mjesto nista ne mogu ni da se pomjeram ni nista samo da se okrecem u krug,moze li pomoc?
 
moze li mala pomoc,tek sam poceo igru i tacno kad mi pokaze ono posle kao 7-8 godina kad postajem kao djecak umjesto bebe ja sam na nekoj proslavi i samo stojim u mjesto nista ne mogu ni da se pomjeram ni nista samo da se okrecem u krug,moze li pomoc?

Joj adzo, da ti nije opet palo na pamet da igras FPS pomocu volana, sigurno se zbog toga vrtish u krug :D:p.

Shalu na stranu, jesi li odradio konverzaciju sa ocem i gostima? Ako jesi onda pokreni igru ispocetka, mora da je neki gadan bug.
 
Poslednja izmena:
to je bug, patch ga ispravlja
 
a sto se ljudi pale toliko na pljuvanje i sa druge strane odbranu jedne igre...pazi ovo 37 strana i barem 70% su prepirke, uvrede i ostala sr***.
 
Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.


to je to od ispravljenih bugova
 
Poslednja izmena:
nije samo to siguran sam da sam negde procitao da ispravlja i taj bug kad ti je rodjendan
 
pitanjce.. kako da spustim konzolu?
~ ne funkcionise, Ctrl+~ takodje, dodavanje "-console" u cmd line, nista!
neko je negde rekao da se ne vidi ako je 4:3, prebacio sam u 16:9, opet nista.
ima li neko iskustva sa ovim, tj. zna li neko kako da dodjem do konzole? (ne mislim na xbox :D )

isto tako, patch, onaj 0.15, zabode na pola i cao. koristim ponovo napunjenu sliku.

.
 
Nesto mi nije jasno, vrednost karme mi je +1000 a dobio sam titulu Vault Dweller sto je prvi level kod neutralne karme, stim da mi je prethodna titul bila Last, Best Hope of Humanity, znaci max. level za good karmu. Da li mozda ovo ima veze sto sam level 21?
 
otvoris google, ukucas "fallout 3 patch" i kliknes na bilo koji od linkova na prvoj strani.
 
Nesto mi nije jasno, vrednost karme mi je +1000 a dobio sam titulu Vault Dweller sto je prvi level kod neutralne karme, stim da mi je prethodna titul bila Last, Best Hope of Humanity, znaci max. level za good karmu. Da li mozda ovo ima veze sto sam level 21?

Jes, mod za nivo te vrati na neutral (+-0 karma).
 
pitanjce.. kako da spustim konzolu?
~ ne funkcionise, Ctrl+~ takodje, dodavanje "-console" u cmd line, nista!
neko je negde rekao da se ne vidi ako je 4:3, prebacio sam u 16:9, opet nista.
ima li neko iskustva sa ovim, tj. zna li neko kako da dodjem do konzole? (ne mislim na xbox :D )

isto tako, patch, onaj 0.15, zabode na pola i cao. koristim ponovo napunjenu sliku.

.

probao i sa "-debug" ali NECE!!
 
ovaj patch koji sam skinuo neki 1.0.0.15 nista mi nije napravio...
 
"In one of the many alternate realities adrift on the multiverse, ZeniMax – for whatever reason – decided not to go for the Fallout license and instead entrusted the Bethesda guys to make a brand-new post-apocalyptic RPG franchise. The result, Capital Wasteland: Revelation, is similar to our Fallout 3 in most ways except for lacking the most blatant Fallout elements.
Sadly (or luckily depending on your angle) Brother None has gone insane and now mentally dwells within this universe. Keeping touch via mental telepathy, BN brings us this review of a game...from another wooooooorld."


evo opisa igra od strane lidera fallout hc communitya sa NMA

http://www.nma-fallout.com/article.php?id=47192

zanimljivo sthivo :)
 
Evo i jednog reviewa koji je napisao doticni kolega sa Emuglxyja.

Slazem se 99% sa njegovim textom nakon petnaestak sati igre.
Manite se komentarisanja typo-a i procitajte natenane.

Nije nikakav flame, vec stvarno realno sagledano stanje stvari. Thumb up
Originaly posted by Carnex

http://carnex.gametrailers.com/gamepad/

Fallout 3, worthy of the name?


Over the last few days I played Fallout 3 a lot and with the amount of controversy I personally felt about this game I simply had to put it in writing after not writing about games or gaming for a solid two years. Also lots of themes backlogged during that time so if I get some free time expect rapid fire of articles here. Anyway back to Fallout 3.

First of all I have to mention two things that are important to this text. I am one of those gaming fossils who played earlier games when they came out to death and was more then old enough to appreciate all of their quirks and points. Second is that I'm not a fan of previous Bethesda games. Daggerfall, the first Bethesda game I played was something new and I enjoyed it but it got to plain grind pretty fast. Morrowind and Oblivion didn't manage to keep my attention since they bored me to no end after a while. Knowing that my expectation level for Fallout 3 was low just like most of Fallout fans. Especially after Bethesda's ban on developers contact with Fallout fan base we all pretty much have written the game off as Oblivion with guns.

But to my surprise, and to everyone else's, game managed to please us old coots while still managing to be Oblivion with guns. Atmosphere goes a long way (for me it can make up just about anything and everything at once for that matter) and Bethesda's newest masterpiece is dripping with it. Looking up more to the original successor than the original itself game scatters a lot of unrelated humor or self contained parts that reference to something that's popular among gamers. Never the less design is consistent and atmosphere is never broken so the flow of game is constant. All the compromises made are easily swallowed but it's far from perfect. There are literally tons of smaller or larger complaints that have to be made and even if some of them are result of being used to first two games other are more valid because some of designers decisions made were unreasonable, strange or just plain stupid. So here they are by the numbers.

1.INTRODUCTION

Introduction is well made, going from birth to adulthood developing charter in the process and giving a gamer a quick tutorial on basics. Yet tutorial teaches player only the most basic of the basics skipping loads of things ranging from useful to plain essential. From failing to mention WAIT function to requirements for repairing equipment (or mentioning repairing equipment at all).I know these thing are in manual but most players ignore the manuals.
As for character creation attempt was made towards giving it a new face,probably not to scare newcomers with charter sheet yet you will look at that same character sheet throughout the game making decisions on skill points and perks. Not only that but lead designer felt that it was needed to suggest twice to gamer to check out character sheet and reconsider the results of the “less intimidating” character creation beating the point of the whole process. So in the end it's long process that can't be skipped and ultimately fails at it's purpose since it has to be augmented by old tried process.

2. CHARACTER CREATION

For anyone who met the SPECIAL system Fallout 3's implementation of SPECIAL is somewhat strange to say the least. First the Fallout's trait system was simple yet ingenious way to personalize or fine tune your character and now it's gone, not even being replaced by something other. Some might argue that head creation tool taken from oblivion is a replacement but it's a totally different thing. Plus you'll hardly ever see your own face even in third person mode since camera I fixed behind character and reflective surfaces do not exist.
TAG system is present but it's toned down. That's done because of new skill cap implemented and the old bonus would be too much. Still it's a unwelcome change since skill cap is just wrong considering the pedigree of previous games.

3. BOBBLEHEADS

For a while I intended to put this under the CHARACTER CREATION but they deserve their own chapter. Appealing to humans lowest instinct to collect thing bobbleheads are a good way to increase the span of attention from a average teenage gamer of today who is used to nonstop action or at lease being led by the hand through the entire game. The problem it that they have such a huge impact at the game, from the character creation onwards. Giving 1 free point to each stat and 10% to each skill. That's 10% of the maximum, meaning that it's huge influence. And not only that it doesn't fit the Fallout world by shattering it's surreal realism it changes character creation and leveling depending on the fact is player knowledgeable about bobbleheads influence ind locations.

4. LEVEL CAP

Having a level cap in a PRG game is iffy at the best of times. Having a level cap that you hit so early in the game is bad. Seriously bad. Bethesda, if you create an open world people will want to explore it. Often over following the main quest. Making people hit level cap before even exploring and finishing the side quests in barely the third of the world makes people lose the drive and will to play this game further on. I know it level cap makes balancing, possible expansions and truckloads of other issues much easier for developers but it quickly depletes the well of rewards that make players push on. Gamers will be satisfied by atmosphere and quirky fallout feel of the world but most players will be hard pressed to push further. First two games got solved all the leveling problems by making leveling beyond level 30 or so simply way to tedious for most. You still could go further but since main source of experience points came from quests and experience rewards from combat where low while keeping the ammo availability low and combat hazardous made all but a very few give up their dream of overpowered character.

5. SKILL CAP

In old SPECIAL system player basically could not hit the skill cap. It was done by another ingenious feature of the game, having to pout more and more skill points for the same gain the further up the scale you go. Up to 20 points for 1 point gain in the end (and to have 20 skill points per level you had to have Intelligence 10). You could push your skill to beyond superhuman 300% but to get there you would have to ignore all the other skills beside the focused one. Also game was made such that even if such insane skill levels were not really necessary their impact was very well felt throughout the game. It also made player specialize rather then being omnipotent jack of all trades, master of all. In Fallout 3 skill cap is at humanly reasonable 100%. With careful character creation and leveling combined with bobbleheads and books you could and up with maxed out skills all across the board making you omnipotent jack of all trades, master of all. And with hitting the level cap so early in a game it leaves you feeling stupid. Ruining your own challenge. I'm all for overpowered character but attaining them should be tedious, pain in the ass process. A reward for the few dedicated, or insane, enough to obtain them, not something you gain halfway throughout the game.

6. HEALING AND DRUGS

Again the legacy bites the Bethesda. In the first two games it was all about actions and heavy consequences. When you got hurt in combat it was expensive or time consuming to heal and time was at the premium in both games. When you did drugs benefits were big but withdrawal were bigger and addiction easily kicked in. Withdrawal of addiction was really crippling and Jet addiction was lethal unless you did a long quest to heal your addiction. In Fallout 3 it's all thrown out of window. You are hurt? Get to the nearest bed and sleep for an hour and you are healed. The area doesn't even have to be clear, just some immediate surroundings. There is no bed around? Get to some patch of land out in the open and without enemies close and quicktravel to the nearest place with bed. Time is not a problem here and there are no consequences for doing so. You could heal yourself by drinking water and eating stuff you find but you get irradiated. It would be a nice balance if it wasn't for the fact that at he very beginning of the game you can get a house and in it an item that heals your radiation for free. The sin and punishment system is destroyed right there and then.
Drugs are even worse. The gains are still there, although thanks to the messed up leveling/skill mechanics they have much less of an impact except for say Med-X and Jet. Med-X is ridiculously powerful reducing the damage you take by a whole quarter and is widely available. It's scattered all around the wasteland and when you find it in one of numerous shops it's cheap too. But the bite is that there are no withdrawal symptoms unless you get addicted. To ease the drug abusers pain further the addiction rates are much lower than original (where jet was basically automatic addiction and you got addicted to stimpacks even every now and then). When you get addicted punishment for not using the drug is less crippling and again very early in the game you can get an item, in that same house, that heals your addiction for free and in a instant. No consequences what so ever.

7. KARMA

Karma system still works, sort off, although its simplified till there was no more room for simplification. It too has been changed form grounds up, and not for the better if you ask me. In first two games karma was determined by peoples opinion of you. So you could steal stuff and still have positive karma, as long as no one sees you. On the other hand word of you being and asshole or hostile to positive character does get around and you karma plummets like a rock. Became a Childkiller or a Gravediggger and now even all the water of the wasteland will wash off your shame. Here Karma is determined buy all of your action by some all seeing power. Steal something from a locker of an NPC who died in a battle with no one in next three rooms and you still get marked for it. The sad and funny part is that it marks you down insignificantly compared to your good deeds. Game is obviously designed for people being good. Next, it doesn't matter just how good of bad you are. You are either good, bad or neutral. There are no nuances there. And last karma is unified. Everyone have the same opinion about you and everyone knows it. No longer can you be saint of one settlement and scourge of other.

8. WEAPONS

First of, let me mention that some Fallout icons are gone. Bozzar is gone but that was to be expected since it was an bug in a game. Problem is that there is no light Support Weapon to replace it. But Gauss guns are gone too and that was really uncalled for. Gauss gun was premier choice for one handers and gauss rifle was ultimate sniper. Other icons are missing to but have adequate replacements. And for thumbs up, new icons is born. Rock-it Launcher. Beheading raiders with teddy bears NEVER gets old. But that is least of its problems.
Lets talk about messed up guns. Miniguns are so notoriously imprecise that they are useless. With equal skill 10mm SMG does loads more damage since it actually hits and Miniguns have better chances of hitting Hollywood sign then what you are aiming at. And you are in Washington D.C. .
Sniper rifle is equally messed up. After extensive testing I figured it has marginally longer range and greater critical chance then hunting rifle but not enough to compensate for the rate of fire. If you add to equation that you can get Lincolns Repeater relatively early in the game with some exploring and sneaking Sniper Rifle completely looses the edge. Unique are better, especially on harder settings due to knockdown effect but they are so rare that you can't repair them often enough and they tend to get stuck in formaldehyde.
Chinese Assault Rifle is easily most powerful regular gun in the game and with Combat shotgun and Missile launcher is all you'll ever need if you keep your ammo supply fit. Launcher is not necessary since I fired all of 3 rounds the whole game. And if that isn't sad I don't know what is.

9. COMBAT AND V.A.T.S.

All of you who were afraid that Fallout 3 will end up somewhat a first person shooter, well, you were somewhat right. While the combat is happening in real time all that time spent in Quake 3 will come as blessing. Manual aim has much stronger influence on result than the skill points allocated to corresponding skill. V.A.T.S. Should have been an answer but it ended up as a bit of bullet time effect that works to players advantage. Distance has became players enemy rather then friend since you can always use cover to perforate even the toughest enemies with ranged weapons safely. Well that is due to retarded AI but that will be debated later. While ranged enemies can be dumbed, hand to hand enemies can't. Only answer to them is either use V.A.T.S. To blow their heads off up close or kick in full retreat and shoot the ***** while it tries to catch up but misses since it stops to be able to take a swing at you.
But back to broken combat. You can take down any enemy quickly ,except some robots, with lets say 10mm SMG. Simply use cover or brave a few hits till till you approach enemy filling him with lead/iron/teddy bears/light/plasma along the way then activate the V.A.T.S. and finish the job. Three types of robots are tough enough to endure such punishment. Anything else falls down including Super Mutant Behemoths and Enclave Soldiers in Advanced Power Armour Mk.II. That's how broken the combat is. Nothing else needs to be said.
And AI is smart enough to take better weapon form ground and do such things but if you pop out and hide at right time enemies will shoot at your cover till tomorrow and you can kill them when they change a clip. Not only that but if you are chased by melee enemy drop down a meter long ledge and enemy will not follow you. It will take a long way round allowing player to kill it at his own pace.

10. RACES

How could they break this? EASY! Super Mutants are all the rage here. Even if Super Mutants should be scarce, few and far between since Mater's demise here they outnumber humans almost. Next, they have no problems using small guns. If you remember you never saw Mutie with small guns weapon. That's because their arms are too big and can't hold the weapons properly thus making use difficult. In Fallout 3 their primary ranged weapons are Hunting Rifle, Assault Rifle and Chinese Assault Rifle. Also it's how they look. They look better then compressed Hulks of Brotherhood of Steel game but still far from unique, original look. The fact that they had to walk bent over and with bent knees to move around and still being over 2.5 meters tall was a great way to represent just how large and unwieldy they are. Here they are just plain Hulk lookalikes. Finally their psychology is changed totally and in conflict with the lore not only of first Fallouts but also of Fallout 3 itself. Game talks about them dragging people off for some strange reasons, unwilling to kill them (presumably to make more Muties) but everywhere you find them in quantities you find heaps of whay could be described only as remains of cannibalistic feasts. You even have an mission to rescue people that about to bee cooked. Never before Muties were represented as human eating monstrosities, even it was stressed that they had eating habits of ordinary human.
And Ghouls. They are better. Graphically they could use a LOT of bump mapping at least. They lack that decomposed look they had before. Textures are there but with no depth to it it has no effect. They look more like tattooed freaks then like what ghouls. Rotting brains twist is also new. I somewhat like it but it's still huge departure from lore. Remember, ghouls are brains of the wasteland. Here they do not show superior intelligence and it's stressed time and time again that their brains decompose over time finally turning them into zombies. Twist is clever yet abomination at the same time. What's not clever is that they could run circles around F1 car. Seriously, ghouls are supposed to be slow. Their decomposed bodies left them weak and rigid, at lest that's how it used to be. Here zombified ghouls are fastest thing in wasteland. They could outrun deathclaw and turn to laugh at them every few minutes.
Other than that new roaming monsters are cool even if there are only 1 form of mutated rat. It bugs me a little but nothing major.

11. MAGIC APPAREL

How the hell did this happened. There were some stat and skill changing gear if Fallout games before but this is ridiculous. Every little piece of wearable items seems to magically improve your stats. Before changes were in sync with Since Fiction but now they are just like magic items of fantasy RPGs. It's totally laughable. Wear one suit before talking to people, another when cracking computers, third when picking lock, yet another when messing with explosives... it's just not SF or Fallout. Nothing else is needed to be said here.

12. HACKING

Lock picking is handled great here. Best effort by Bethesda yet. A nice little mini game. Of course hacking the computers had to have it's own little mini game since it's Bethesda's game. At first it looked great to but quickly the horrible truth came forth. First is that there is no guarantee that you will be able to logically come to answer to the “puzzle”. Second, skill only influences your ability to attempt the hack or not. It has no influence on difficulty of the puzzle as far as I can tell. And lastly it takes no skill at all. You can just make 3 random attempts, disengage, re-engage the puzzle and repeat the cycle to success. Stupid to say the least.

13. INVENTORY

Inventory in fallout 2 was considered a bug by most of community but abuse to no end by most never the less. But it's nothing compared to abuse in Fallout 3. Now I can enter Pipboy (inventory), put on my Vault 101 Utility Jumpsuit, repair my stuff, read some stuff, listen to recordings, do whatever I can think about including healing myself, then put my repaired armor back on to continue the fight. Silly.

14. ENDING

In the end you'll be represented with black or white choice. You have viable escapes from that right in front of you but the game just ignores them. Now that's not a deal breaker but the fact that you can't continue playing after finishing main quest is. That was another important part of Fallout games yet Bethesda deemed us unworthy of such ability. Why? Beats me.

There are another problems but I didn't feel like debating them like for example lack of vehicles since quicktravel replaces them or some restraints since that would eventually turn into child killing rant (and yes, I brought my whole stash of mini nukes to devoid Little Lantern of any sign of life at a point only to find out the truth the hard way) and I know just how much the times has changed since first two Fallouts and how much such things get a negative spotlight today.

So in the end Fallout 3 is really good game, with some flaws that are more or less crippling depending on personal preferences. It's atmospheric and that's what matters the most for me. It's that its not so good as Fallout game since it breaks the world in so many ways it's just not acceptable. For newcomers to series this is not an issue, but for fans of first games, it's a painful discovery.
 
Poslednja izmena od urednika:
Sta mislite, da li da kupujem igru ako posedujem:
Barthon 2500+
1GB
ATI X850
 
Nece to raditi.
 
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