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E3 2008 (konzole)

Heavy Rain potvrdjen na Leipzig Game Convention, konacno da ga vidimo u pokretu ,)

Evo i spisak ostalih potvrdjenih naslova:

Games:

Confirmed games to appear on Leipzig:

Atari Games:
Enhanced Alone in the Dark PS3 version

Capcom:
Street Fighter IV
Bionic Commando
MotoGP 08
Dark Void

Deep Silver:
Sacred 2

Electronic Arts:
FIFA 09
Dead Space
Mirror’s Edge
FaceBreaker
Lord of the Rings Conquest
Harry Potter and the Half Blood Prince

Konami:
Metal Gear Solid 4
Pro Evolution Soccer 2009
Rock Revolution
Silent Hill Homecoming
New releases (announcements ?)

NCSoft:
Aion: Tower of eternity (Not yet confirmed for PS3, NCSoft looking into it)

Quantic Dream:
Heavy Rain

Sega:
“A world premiere” - unannounced*
Alpha Protocol
Bayonetta
Beijing 2008
Golden Axe
Sonic: Unleashed
Stormrise
Valkyria Chronicles

*Since this game is unnannounced, no platforms have been given. It's possible that it's a ps3 title, but it's also completely possible that it's PC, Wii or xbox 360 exclusive.

Sony Computer Entertainment:
Killzone 2
LittleBigPlanet
Motorstorm: Pacific Rift
Playstation Home
Resistance 2
Singstar 2
Socom: Confrontation

Sony Online Entertainment:
Agency, The
DC Universe Online
Free Realms

Ubisoft:
Far Cry 2
Tom Clancy´s EndWar
Prince of Persia
Shaun White Snowboarding
Tom Clancy´s HAWX
 
***, al su nadr*ali ovaj Leipzig GC!? Standovi su odlicni! E3 izgleda mnogo smesno naspram ovoga..
Gomila slika: http://www.gamekyo.com/news28606_games-convention-2008-premieres-photos-des-stands.html

Ali najbolja reklama :)

leip1.jpg
 
Fantastican voice chat, prosto te natera da pomislis koliki shit je voice chat u danasnjim igrama...
Btw neko bi trebao da preimenuje thread u "Leipzig GC 2008"...
 
Ovaj multiplayer deluje odlično
 
Poslednja izmena:
Mesec dana posle Resident Evila i Killzonea?
Moguce, posebno sto ce takva praksa biti primenjena ove godine (LBP-oktobar, Resistance 2-novembar).
 
Znaci, ono sto smo videli nisu bili bullshotovi, jaggija nigde nema. :)
Niceeeeeeee.
 
Before the demo began, we had a good look at the menu screen. The menu zoomed in on the eyes of a woman who resembled Mary Smith from "The Casting" demo. She filled the screen with her eyes as she glanced furtively left and right. It was a bit unsettling and rather hypnotic, but the detail was exquisite because the eyes looked so real. Cage explained that they created a technology to motion-capture the micromovement on the eyes of a real actress. The details on the skin and the shadows were also impressive because we saw the blemishes and inconsistencies of the skin, not an airbrushed close-up of an actress who no longer has pores. The graphics have improved significantly from the last demo, and by looking into Mary's eyes, it was as if you could see into her thoughts. The chilling piano theme playing in the background added to the mystery as we eagerly waited for the presentation to start.

We first saw a journalist named Madison as she rode a motorcycle in the rain, headed toward the house of a taxidermist. Several women have disappeared, and he has been linked as a possible suspect. Madison is only interested in getting the scoop on whether this man turns out to be the true origami killer or not. Once she arrived at the house, Madison stepped onto the sidewalk and we began to see how the controls work. Rather than using the analog sticks to maneuver her, the R2 trigger will let her move forward and the left analog can be used to move her head. It's difficult to think of this game within the traditional conventions. As the player, you are there to progress the story as you see fit, and options will be available to you as they come up. Similar to Indigo Prophecy, icons will appear in the lower right portion of the screen to indicate what you can do, whether it's moving the analog stick or tapping buttons. Madison moved forward to look in the mailbox, but whether she puts her hand in slowly or backs off is entirely up to you. You'll be in control of how the animation unfolds, and there is never any load time. The house appeared to be a more run-down version of a typical suburban home. The weather was dreary and Madison was wet from the rain. Her movements were realistic, and when left standing idle for a while, she fidgeted.

When Madison approached the door, she was prompted with options to either knock or ring the doorbell. Using the Sixaxis controller, you can also select what you want to say, given that Madison will have different thoughts come up. This thought interface will give you the pros and cons of the situation. It doesn't tell you what to do or not to do, and it's contextual, so it will change depending on where and when you are in the story.

5char
 
Of course, that was the perfect time for the taxidermist to return, and the screen split to show the taxidermist on the left, headed into his home, and Madison on the right as she tried to figure out what to do. The music also picked up here to drive the gravity of the situation as Madison tiptoed slowly across the hall to try to sneak out through the garage. Staying quiet, Madison got out of the house by using the garage switch, and she quickly jumped onto her motorcycle, which took a bit of button mashing before it would start. She finally got her helmet on and sped away. After this scenario, Cage explained that this was only one possible story. Like it would in the actual game, the next scenario would take this information and continue to tell the story based on what had been done. Considering that this demo wasn't following the actual storyline of Heavy Rain, we were brought back to the scene in which the taxidermist returned to his house, but this time what followed was completely different. The taxidermist heard Madison upstairs and came looking for her. We were told that there are as many as 20 to 30 hiding places in the house. As Madison hid behind a door, a sequence of buttons appeared that needed to be held to simulate the same uncomfortable feeling of being stuck. She moved to another hiding spot, at which point she came face to face with the creep. He attacked, and Madison fought back with an object that she grabbed off of the nightstand. She ran downstairs and tripped, subsequently heading to the front door to find it locked. Then she ran to the kitchen window, which wouldn't open anymore. She finally made her way to the garage, flipped the switch, and ran to her bike with the murderer close behind. She frantically tried to start her motorcycle, and when it finally did, she took off and left her helmet behind.

This was a much more intense, action-filled scenario, the kind in which you feel like you're in serious danger, but these were only two of the possible scenarios that a player could have gone through. We were told that the player controlling Madison had messed up numerous times but still managed to escape. You could have killed the villain in various ways; you could have stayed hidden and called the police. Madison could also be killed, and the fascinating part is that the game would not be over. Events would merely continue with that information taken into account. Cage was tight-lipped about any further details as to how this would work or how things would continue, but we do know that there is no game over in Heavy Rain.

We also know that there are 60 scenes in Heavy Rain, and each one will have different gameplay and narrative. The overall theme will be dark, given that it's a thriller. Cage tells us that the game will be full of twists and turns and will include many surprises. He says that it will offer a new way of interacting with a new kind of storytelling that extends beyond the cutscenes and never-ending dialogue. In this new genre, it's not about your reaction and how you move the controller, but about what decisions you make as a player to make the story unfold. The experience will be different each time.


http://www.gamespot.com/ps3/adventur...ml?sid=6196255

Direct feed trailer

http://gamekyo.com/video12723_heavy-rain-new-video.html
 
Killzone izgleda odlicno, dok Resistance ... blah.

Heavy Rain izgleda dobro, ALI OPET time eventi :(.
Zasto makar nisu napravili da igrac moze da bira da li ce da se izmakne, ili da pokusa da udari onog lika u glavu nogom, ili da dograbi nesto i gadja ga, znaci da makar neki izbor postoji?
 
Poslednja izmena:
Ma ne verujem da ce cela igra da bude takva, koja bi to glupost bila.
 
Ma ne verujem da ce cela igra da bude takva, koja bi to glupost bila.

Mislim da su takve samo ove akcione sekvence, kad te napada neko, kao u GoW-u sa bossevima, ali opet ne treba ocekivati totalno slobodni gameplay, ovo je kao neki interaktivn film i jedva cekam da vidim kako ce da ispadne :)
 
Poslednja izmena:
Pa svemu sudeci potpuno isto kao Indigo Prophecy. Nadam se da gresim.
 
Izgleda da nije, pishe da gameplay nece biti kao indigo, a meni je ono bash do jaja, josh sada nece biti vanzemaljaca i bila bi milina da bude takva mehanika igranja.

Mislim da su takve samo ove akcione sekvence, kad te napada neko, kao u GoW-u sa bossevima, ali opet ne treba ocekivati totalno slobodni gameplay, ovo je kao neki interaktivn film i jedva cekam da vidim kako ce da ispadne :)

Ma takve su bile akcione i u Indigo Prophecy, ali sada rekoshe da ovo nece biti kao indigo, tako da mi nije jasno kako ce se igrati ostatak igre. U svakom sluchaju bilo shta da bude, bice bolje nego da su napravili sto puta vidjeno :)
 
Sve bolje i bolje vesti za Killzone 2, bice dodati u vidu besplatnog DLC-a Co-op mod i vozila iz single player-a ce biti i u multiju..
http://feedonps3.com/?p=663
 
GoW 3 u bozic 2009-e.. fak jea...

yehyehgow.jpg
 
Sve bolje i bolje vesti za Killzone 2, bice dodati u vidu besplatnog DLC-a Co-op mod i vozila iz single player-a ce biti i u multiju..
http://feedonps3.com/?p=663

A gde na tom linku pise da ce biti besplatno? :)

Sto se tice GoW-a 3, ako je tacno, Sony ima killer lineup za 2009.

Killzone 2 --> White Knight Story --> Infamous --> FF XIII --> Naughty Dog Project --> Insomniac Project --> God of War 3.
Ako izadje i Heavy Rain... :)
 
Poslednja izmena:
A gde na tom linku pise da ce biti besplatno? :)

Pogresno sam preneo vest, taj patch sa Co-op i multiplayer vozilima ce predpostavljam biti besplatan, patch-evi su uvek besplatni, ali pise da ce DLC biti besplatan, e sad sta ce biti u DLC-u ne znam...

"We can also expect free DLC content after it’s launch. February 2009 couldn’t be any further away."
 
Poslednja izmena:
Opet, kako je sex dobar, pričao mi jedan koji je gledao. :)

Igrao sam i ovo.

Ono je kao da je neko snimio film. Ono nije grafika, ne znam šta je. Morali su da me oteraju sa štanda i podmite nekim PS3 suvenirima da se sklonim. Kilometarski red je da se proba, ali sa Trade visitor propusnicom to se malo skratilo :)

One senke, refleksije, lokve krvi, varnice, dim... Još upravljanje, pa mečku sam rodio dok sam u glavu pogodio nekog smrada. I naravno sve kozole na sajmu imaju DS3, pa još vibrira svaki hitac. Na štali će MP da liči, pa COD4 i kanter (namerno ovako pišem) izgledaju ko doom2 za ovo.
 
Opet, kako je sex dobar, pričao mi jedan koji je gledao. :)

Igrao sam i ovo.

Ono je kao da je neko snimio film. Ono nije grafika, ne znam šta je. Morali su da me oteraju sa štanda i podmite nekim PS3 suvenirima da se sklonim. Kilometarski red je da se proba, ali sa Trade visitor propusnicom to se malo skratilo :)

One senke, refleksije, lokve krvi, varnice, dim... Još upravljanje, pa mečku sam rodio dok sam u glavu pogodio nekog smrada. I naravno sve kozole na sajmu imaju DS3, pa još vibrira svaki hitac. Na štali će MP da liči, pa COD4 i kanter (namerno ovako pišem) izgledaju ko doom2 za ovo.

Ko ce februar docekati nakon ovog posta... ?
 
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