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E3 2008 (konzole)

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Čekaj, vi se zahebavate kad kažete da vam KillZone 2 liči na COD:trust:?
 
Gameplay mi lici na CoD.A i developeri su valjda rekli nesto na temu sta im je bio uzor (za multi ili sta vetj)

But, challenged with the idea that COD4 has come to form a new standard for the FPS, Hermen Hulst, MD of Guerrilla, says: “I’m not going to sit here and talk about the competition.COD is a game that virtually everybody in the office has played through and completed. We know where our game stands, and we’re up for it, definitely.The battlefield itself is designed to instill a sense of chaos and confusion, with blasts detonating all around and a dense soundscape of shouts and gunfire, much in the manner of the Call Of Duty series. Similarly, its aim system feels very similar to COD’s square view down the sights, and encourages the same careful stop-start aim-and-move approach to encounters. It’s with this realization that Killzone 2’s blood and thunder begins to wane: from this demo there’s very little that this game attempts that Call Of Duty 4 hasn’t already achieved with significant success.

Context-based chatter from allies and enemies is taken straight from Halo. “So players can understand the context in which the action is going on,” explains Ter Heide. “If you’re standing next to a barrel you’ll hear the Helghast say, ‘Shoot that barrel’, and you know it’s a good idea to move away.”

Shooting itself, while powerful to the ears, doesn’t have quite the precision and feedback of Halo 3, nor the swift decisiveness of Call Of Duty, but is otherwise effective. How it sets a rhythm within the full game remains to be seen.

A firstperson view is retained throughout the demo, including the introductory cutscene, part of a careful policy for the game. “We feel that the immersion is very important in this game. It’s you that’s in charge of your actions, not this arbitrary character that’s on the screen,” explains Ter Heide. Again it’s perfectly effective, but does little more than other games, including those in the Call Of Duty series, have already accomplished.

In fact, perfectly effective is the phrase that seems apt to describe all of Killzone 2’s features. The game takes no risks, neither in design nor tone. The explosive barrels, the crate-filled warehouse, the vision blur as damage is incurred, scripted sequences of Helghast fast-roping through roof-lights, the lights that blow out when shot at, the brightly colored wireframe boxes that show the locations of mission objectives; they’re all proven pieces of FPS and 3D world design, and taken together in the context of this much-vaunted game, it’s hard not to come away feeling that Killzone 2 is short on ideas that it can call its own.


http://www.edge-online.com/magazine/preview-killzone-2

I tako to...sorry, dosta off-a od mene.
 
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Pa dobro, u neku ruku si u pravu... Pucaju i tamo i vamo.
 
Haha :d
 
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Odmah nakon E3 su izasli i novi NPD rezultati:

Hardware

* Nintendo DS- 783,000
* Wii- 666,700
* PlayStation 3 - 405,500
* PSP - 337,400
* Xbox 360 - 219,800
 
Odmah nakon E3 su izasli i novi NPD rezultati:

Hardware

* Nintendo DS- 783,000
* Wii- 666,700
* PlayStation 3 - 405,500
* PSP - 337,400
* Xbox 360 - 219,800

Nema tu nista neobicno znalo se da ce mgs4 biti prodavac sistema isto kao sto je bio halo za xbox i kao sto ce vjerovatno biti gow 2
 
Da ne ostanemo uskraćeni za svaki promil statistike, koja će nam pomoći da naše igre izgledaju bolje i lepše, evo još detalja:

http://news.vgchartz.com/news.php?id=1536

Zatim, godišnji izveštaj MS-a (Nintendo i Sony će svoj objaviti za desetak dana):

http://news.vgchartz.com/news.php?id=1528

Pa onda malo vesti iz sveta:

"According to Vgchartz numbers, Nintendo is about to achieve dominance in yet another market.
In a turnout that few would expect, the Wii is on the verge of passing the PS3’s install base in traditionally Sony dominated Italy."

As of the week ending July 12th , 2008, the PS3 stands at a userbase of 561,422 in Italy, versus the Wii which holds a userbase total of 526,041 in the nation. For the week ending July 12th , 2008, the Wii has outsold the PS3 by 5,855 units, a large amount considering the size of the market there.

Much of the hardware boost can be attributed to the launch of Wii Fit, which has caused largely boosted Wii sales in the United Kingdom, and allowed the Wii to top the PS3 in weekly sales in Spain and Italy, which are historically very favorable towards Sony.

Should the Wii pass the PS3, Nintendo will control both the handheld and console market in Italy, allowing them strong control over software sales in the nation. Although from what Lombard’s Italian charts have shown, Nintendo already seems to have quite a grasp on the Italian market."

http://news.vgchartz.com/news.php?id=1531

I konačno posle čitanja ovakvog štiva, uvek valja da se utvrdi gradivo:

DS 75.82 (miliona)
Wii 29.14
XBox 19.78
PSP 36.32
PS3 14.22
 
Ebote, dokle vise sa prokletim statistikama i brojem prodatih konzola, jeste ih sami prebrojali pa znate ko je vise prodao i ciji je veci? U svakoj temi jedno te isto vidim ***.. :wall:
 
Odmah nakon E3 su izasli i novi NPD rezultati:

Hardware

* Nintendo DS- 783,000
* Wii- 666,700
* PlayStation 3 - 405,500
* PSP - 337,400
* Xbox 360 - 219,800

@borislozac

Pa kazi to onda prvo kolegi sa sonjieve tezge ispred sajma.

Mene konkretno uvjek interesuje krajnji rezultat,ne samo mjesecni izvjestaj.
 
@borislozac

Pa kazi to onda prvo kolegi sa sonjieve tezge ispred sajma.

Mene konkretno uvjek interesuje krajnji rezultat,ne samo mjesecni izvjestaj.

Pa on je napisao kakva je prodaja posle E3, jel tako, a kako se ova tema zove?? Jel ti znas koliko ranije je izasao X360? Smarate i jedni i drugi...
 
Ok stvarno znam koliko je prije izasao,ali nekako ta godina prednosti na moju zalost ispade bas jaka prednost...a mislio sam da ce biti zesce otpuvavanje kad se ps3 malo zaleti,uostalom ne upravljam se u odluci brojkama-diskutabilne su i nisu konacne.

PS: i ne pripadam nijednom taboru,napisao sam vec da sam imao PS1,sada imam PS2 i PSP...i htio sam da nastavim porodicnu tradiciju sa PS3...ali sam se dobro razocarao sad-mozda za koju godinu necu,ali me mora SONY prvo u to ubijediti kvalitetnom razlikom,a ne KONKUBINE.

Ako je sve isto,onda ono sto je povoljnije-naravno tako jer me nije toliko zaduzio i kupio za cio zivot.
 
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Ok stvarno znam koliko je prije izasao,ali nekako ta godina prednosti na moju zalost ispade bas jaka prednost...a mislio sam da ce biti zesce otpuvavanje kad se ps3 malo zaleti,uostalom ne upravljam se u odluci brojkama-diskutabilne su i nisu konacne.

Kupujte i radite sta hocete, shvatam da svako voli malo da opravdava svoju kupovinu, ali to radite sa nekim argumentovanim stvarima a ne spamovanjem sa netacnim glupostima (ne mislim na tebe, pricam generalno). Frljate se nekim brojkama a razlika izmedju dve konzole je godinu i po, ne godinu... razlika u broju prodatih primeraka je manja od 5 miliona, zar ne bi trebalo da je barem duplo veca?
Komentari nekih ovde za xbox su mi vise sumnjivi od navodnih Banerovih i Drajverovih provodadzisanja, sto neko rece, covek kupio sistem od 250 evra i brani ga kao da je od zlata... sa neverovatnim komentarima. Jos uvek nisam dobio screenshot igre sa X360 koji izgleda bolje od AAA naslova sa PS3, to naravno nije toliko bitno, ali je bitno kad neko kaze da igre izgledaju isto na oba sistema.
Navikli ste da igrate sve sto izadje, navika sa PC-a, pa su vam onda pirati jedan veliki plus.. Frljate se nekim brojkama u broju igara na sistemima, ja bih radije sacekao za kvalitet nego da svake godine dobijem isto genericko djubre, ali sto bi to vama bio problem kad je to samo jedno vece torentovanja.. ni iz dzepa ni u dzep..
Btw, ovo sam sad smislio dok sam kucao ovo, nadam se da sam prvi :D "Neke stvari novac ne moze da kupi.... za sve ostalo tu je Majkro soft" :p
 
DS 75.82 (miliona)
Wii 29.14
XBox 19.78
PSP 36.32
PS3 14.22

Naravno, al jedino sto xbox ima godinu dana prednosti, mada ni to nije bilo dovoljno za eu i japan a evo prodaje i u USA za 2008:

Wii - 3,482,000
DS - 3,187,000
PS3 - 1,608,000
PSP - 1,482,000
360 - 1,354,000
 
Nemoj tako,ja vec imam na umu ako padne trgovina jedno 30 igrica koje su bas po mom ukusu(ako hoces spisak poslacu ti na PM-i igre su extra pusti ti generiku),i jos par njih koje ce ubrzo.I naravno da cu svaku lagano i sa merakom da odigram,kao i svaku do sad,a trebace mi vremena-a tad ce vec FAR CRY 2 i RESIDENT EVIL 5...i mozda jos po neko iznenajdenje.
Ako SONY u skorije bude podlozan narodnjacima,eto meni i njega bez imalo ustezanja.

Sigurno bi mi SONY bio prvi izbor,ali ovako kao stavri stoje po njega,ali i po mene ( novcanik )mnogo je to love pa da mi je i Kutaragi tata,a ja samo hocu da se igram-ne patim od brojki ni od nijansi.
 
Ja sam hteo do nedavno da kupim PS3. Al kad sam izracunao koliko bi na igre davao odma sam odustao.........
Ipak sam student pa nije fora traziti od mamice i tatice pare za igre u mojim godinama.......
A kad sam pogledao igre koje su izasle za X box do sada dosao do cifre od 11 igara koje me zanimaju i 15 koje ce izaci do kraja godine. Uglavno su multiplatform naslovi. Od PS3 exclusiva me jedino zanima MGS4, al ne vredi kupovati konzolu zbog jedne igre.Ako ikad bude pirata na PS3 eto me ali do tada nista.
I vise se isplati naravno uzeti Xbox 360 (ako imate LCDTV) nego dati 800 eura za solidnu PC konfiguraciju za monitorom.
 
Zabranite postovanje statistika sa VGChartz, taj site nema nikakve dokaze koij mogu da potvrde
to sto pisu i 100 puta je dokazano da su im statistike potpuno netacne.
 
Zabranite postovanje statistika sa VGChartz, taj site nema nikakve dokaze koij mogu da potvrde
to sto pisu i 100 puta je dokazano da su im statistike potpuno netacne.

Ma šta kažeš, 100 puta dokazano?
Jel to hoćeš da kažeš da je ovaj ozbiljan i stručan čovek, do čijeg mišljenja držim, lažov?

"Za prave brojeve prodaje sa sve podelom po regionima najbolji je :
http://www.vgcharts.org/ngwars.php"

Kraken
Super Moderator
 
*MGS4*

Kako je krenulo izgleda da se nece bas dugo i na njega cekat...meni vrijedi kad god dodje na kutiji,kao i sto je i za PS3 sad.

EXTRA igrica,to znaju svi-nema premca !!!

PS:a i taj Hideo jednom rece "para vrti dje burgija nece" ili to rekose ovi iz S/E i njihov FFXII.
 
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Killzone multiplayer info od nekog lika koji je bio na prezentaciji:

E3 2008: Killzone 2 Multiplayer Details

I just got out of an hour-long presentation from the company's Senior Online Game Designer Eric Boltjes, and the stuff Killzone 2 has planned is pretty sick.

The presentation started with a trailer comprised of material that was captured in the game. The trailer's been floating around the web since the wee hours of the morning and is even embedded right below this paragraph, but if you want a quick rundown, the movie displays a mess of arenas that look like dingy, abandoned warehouses and rundown cityscapes with a troop of ISA soldiers moving through. Then, a battle between the Helghast -- one of whom is rocking a wicked cloaking device -- and our boys breaks out on the ground.

This is Killzone 2, so of course the gameplay and graphics look great, but the real meat of the presentation followed the clip. Boltjes says the designers set out to create an online multiplayer mode (sorry, no split-screen) that everyone could enjoy, that you could play as you wanted, that would inspire team play, and that would create a community.


To begin with, let's verify that Killzone 2's going to support online matches for two to 32 players and, according to Boltjes, look as good as the single-player campaign. This means that at the most basic level, you're going to be able to find an affair that fits you size and visual needs.

When you start a match, you'll either select Quick Join or Regular Join. The Quick option tosses you into whatever match it can with players of your caliber, while the regular option lets you choose games based on one of the game's eight maps, five mission types, and so on. When you create a match, you can specify what maps to play on, how many players, what kind of weapons, and what missions will be used.


Player progression is going to be a huge deal in Killzone 2. There are 12 military ranks to ascend through, 46 ribbons and medals to unlock, more than 100 player stats to dig through, as well as an extensive badge system to flesh out and master.

Let's start with that badge system. There are six player types including engineer, medic, scout, assault, and saboteur in Killzone 2's multiplayer. When you start, you'll need to play to unlock every class of character, but when you do, you'll be given that badge's primary special ability -- a medic can revive fallen comrades, engineers can toss out sentry turrets, etc. If you keep playing with that class, you'll unlock a secondary ability as well -- medics can toss out med packs, engineers can repair stuff, etc.

Never roam alone.That's cool and all, but what's neater is that you'll be able to merge classes if you like. Let's say you love reviving people but could really use the ability to repair machinery. You can combine the medic badge with the engineer badge to make -- you guessed it -- the medic engineer. You can make any combo you want, but whatever badge you put first will give the final product its primary ability, and whatever badge you put second will add its secondary ability.

As you increase your military rank basically your XP that is displayed after every match so you know how far you've got to go you'll unlock more of these badges. Use the badges and you'll unlock medals. Use the medals and you'll unlock secondary abilities.

Oh, and then there's the completely separate events that will unlock your PlayStation Network Trophies.

Another neat function debuted by Boltjes was Killzone's spawn mechanics. If you're like me, every now and again some nerdburglar gets a lucky shot off and drops you in a multiplayer game. When this happens in Killzone, you'll have a map pop up on the left side of your screen where you can cycle through the different respawn locales and the right side of the screen will display video in real time of what's happening at whatever spawn point you're scoping out.

Now if you spawn into a firefight, your an *****.
Killzone's also trucking out what Boltjes called dynamic missions. There are five types of battle for you to take out your aggression in which include Assassination, Body Count, Search & Destroy, as well as Search & Retrieve but when you start a round, you don't have to settle for one mission. In a demo video I saw, the ISA finished up a Search & Retrieve mission and as soon as they were announced as the victors, one of them was targeted for a Helghast Assassination mission. The orange eyed team surrounded the squad, blasted the target, and won the mission. Then, another mission popped up challenging the ISA to plant a bomb. They did the device went boom and the boys won the round 2 to 1.


Teamwork
What's going to make it easier for you and your team to wreckshop in Killzone 2 is the squad option. When you're playing, you'll be able to tap a button and invite teammates to squads of up to four players. This grouping function allows you to see your squad's health and badges, it gives you your own chat channel, and it opens the ability to spawn on your squad leader. Only eight squads are allowed per faction.

Although it sounds helpful as hell, Boltjes ran a quick video to showcase the true power of the feature. In the clip, a solo ISA gunner tried to take a reinforced turret spot manned by three Helghast in front of a lone entry way. In a second, the lone dude was obliterated. On the next attempt, the solider brought a friend, popped into a menu overlay, formed a two-man squad, and suddenly had the vitals on what his buddy was doing. The new guy placed a turret at the entry way (something the original dude told him to do after seeing his badges) and stepped up to provide some cover fire while the original dude used his boost ability to run at super-speed to the back of the enemies. The original dude could see how his friend was doing via the health bars and had plenty of time to get behind the occupied troops and fire off a life-ending RPG. The squad then placed some bombs before the bad guys could respawn and won the day.

Squads are cool and all, but Guerrilla is intent on taking Killzone 2 further than that. Once you get going online and open up the option through the basic rounds of leveling up your military rank, you'll be able to join or create a clan for up to 64 total players. These groups will be awarded Valor points -- a Killzone 2 currency -- that can be put on the line in 16-player v. 16-player clan challenges, which are basically fights under whatever mission setting the groups agree to. See, Clan A would challenge Clan B and each would risk some Valor points. Whichever clan wins the fight gets the points.

There are also clan tournaments that up to 256 clans can participate in. You can risk and win valor points here as well. Now, it's important to point out that you can only be in one clan at any given time. If you tire of a group's shenanigans, you can leave and join up somewhere else as long as your clan's not in a tournament. Guerrilla doesn't want you quitting a losing team and joining the squad beating you.

These points play into Killzone's practically OCD obsession with stats. There are going to leaderboards for individuals, friends, clans, and clan members as well as stats based on daily, weekly, monthly, and all-time performances such as headshots and the like. If you can't get enough of scoping these figures on your PS3, you can sign on to Killzone.com, synch your PSN username, and check out all the figures there.

In fact, Killzone.com is going to become a pretty handy portal for people who go off the deep end with this game. On the site, you can invite folks to your clan, track your military rank progression, check out what medals you have and what you need to do to get the next few, compare medals, see folks' favorite weapons, and the list goes on. Clans will have their own spaces on the pages where you can see who's in the group and who's the MVP, you'll be able to search for Clans, and the page will even display featured match rundowns that give you the skinny on the when, who, and how many Valor points are up for grab.


With the formal part of the presentation over, Boltjes ran another trailer that was really an extended look at the first one. This time we got to hear the banter between the folks playing as the ISA as they made their attack on the Helghast. Shots were fired, turrets were manned, and all was right with the world. At one point, one of the soldier's ran up and set some C4 at the exit to a building. He doubled back, and then setoff the payload when the Helghast began to come out of their dwelling. It halted the initial batch, but soon another swarm attacked the area and a sniper took up an elevated potion. None of the ISA guys could get a shot off on the scout, so one tossed a green smoke grenade.

Uh, medic?It called in an air strike. Soon, an unmanned sentry 'bot flew in and lit the sniper up. An AI-controlled weapon, the 'bot will patrol until someone takes it out.

In yesterday's single-player preview, I wrote that Killzone 2 kept finding ways to impress me. That is definitely the case here. The servers are global, the clan system sounds awesome, mixing and matching my badges sounds like fun, and the Killzone.com community sounds like something cool. If you're looking to be a part of the Killzone 2 cloth sooner rather than later, Guerrilla's planning a public beta later this year. Looking to life post-launch, the Guerrilla team said that they're investigating online co-op as a DLC possibility as well as the tanks I got to see yesterday.
http://www.ps3fanboy.com/2008/07/16/...of-killzone-2/
classes

Ovo sve mnogo dobro zvuci, nego mozete li mi reci kakav je online na COD4 na konzolama, znam da je jako dobar, ali koliko ste dobri sa nisanjenjem, koliko vam to smeta ili ne smeta, sta je sa onim respan-ovanjem, to mi nesto ne zvuci dobro ali mozda i gresim, po meni je najbolje kao u CS, pogines, sacekas kraj partije. Kako to sve funkcionise, mogu li se praviti svoji serveri, recimo "Bench server" sa sifrom i samo benchmarkovci ulaze, na primer... Ovde citam za KZ2 da pominju pravljenje sopstvenih servera, biranje mape, itd....
 
*MGS4*

Kako je krenulo izgleda da se nece bas dugo i na njega cekat...meni vrijedi kad god dodje na kutiji,kao i sto je i za PS3 sad.

EXTRA igrica,to znaju svi-nema premca !!!

PS:a i taj Hideo jednom rece "para vrti dje burgija nece" ili to rekose ovi iz S/E i njihov FFXII.

Nema sanse covece. Za ps3 je na dvoslojnom BLueray disku. Oko 40 gb zauzima. Ne vidim kako moze na Xbox 360 da izadje
 
*MGS4*

Kako je krenulo izgleda da se nece bas dugo i na njega cekat...meni vrijedi kad god dodje na kutiji,kao i sto je i za PS3 sad.

EXTRA igrica,to znaju svi-nema premca !!!

PS:a i taj Hideo jednom rece "para vrti dje burgija nece" ili to rekose ovi iz S/E i njihov FFXII.

Al ces se nacekati :D Konami bi sutra izabacio half-ass port, ali je problem sto kojima na celu kojima productionsa to ne da. Cak se dobrano sprdao sa xbox 360 u svojim trejlerima ;)

Btw, jos jednom, pominje li vise iko GTA4 dodatne misije za 360? Poslednja informacija je bila da treba da izadju u avgustu?
 
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