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Stvarno nisam primetio da ima pauze. Moje Dragon Age iskustvo je bilo totalno drugačije tj. 90% vremena u borbi sam proveo u pauzi. Ovo mi je baš baš akciono.
A to zna dosaditi.
Stvarno nisam primetio da ima pauze. Moje Dragon Age iskustvo je bilo totalno drugačije tj. 90% vremena u borbi sam proveo u pauzi. Ovo mi je baš baš akciono.
Ja sam odrastao uz FRP-ove koji su bili zasnovani na potezima i akcionim poenima, tako da mi je to pauziranje potpuno prirodno i očekivano čim vodiš više od jednog lika istovremeno. Iskreno, ne volim igre koje me primoravaju da po svaku cenu reagujem što brže. Ok je to za FPS, ali za RPG ne.
Valjda to od tebe zavisi...Btw, nikad nisam bio pretjerani ljubitelj pauziranja. A nekad sam vecinom igrao strategije, pa valjda zbog toga.
Bilo bi mi draze da DA2 bude malo umjereniji po tom pitanju.
Уф, кад дођеш до неке derelict house у Денериму, где те чека гомила blood mage који бацају fireball, без паузе и тактизирања нема шансе да се пређе, бар за мене.IMHO, lose su izbalansirali igru, malo magova protivnika, puno mocnih spelova, za sicu moze da se napravi brdo potova, tupavi protivnici...
Уф, кад дођеш до неке derelict house у Денериму, где те чека гомила blood mage који бацају fireball, без паузе и тактизирања нема шансе да се пређе, бар за мене.
-The bigger change, however, is that the game will no longer support an overhead tactical view on any platform. PC gamers, your version will include a special option to zoom the camera out, just not up. Console gamers won't get that.
-By catering to the more reckless of those playing styles, the designers were forced to make the game's difficulty fairly low
-The PC version will also handle combat commands a little differently, letting a player click to issue a continued attack command, instead of forcing them to button-mash (or mouse-click like maniacs, as it were). Leave that to the console gamers.
Naleteo sam na ovaj preview: http://kotaku.com/5692653/dont-worry-dragon-age-ii-is-for-you-too
Stvarno razočaravajuće. Evo nekih delova.
...to bi trebalo toliko isprovaljivati, da ljude bude sramota da kupe... kao sto smo arcaniju...
To illustrate the difference, BioWare videoed the same fight within the PC version of Dragon Age 2 approached, one after the other, in both ways.
Dragon Age 2 lead designer Mike Laidlaw presents the footage.
He picks Hawke to be a Rogue for the first, action playthrough. He charges into a pack of baddies and flips and vanishes his way around them, slashing and stabbing with his dual-wielded short swords. Half-way through the battle he switches to the supporting party members to conjure covering spells and arrow fire. Hawke comes close to death, but after a quick and bloody battle he prevails. "The Rogue really shines here," comments Laidlaw.
Hawke remains a Rogue for the second, strategical playthrough. This time the game is paused before tackling the oncoming pack. The warrior in the party opts to taunt the onrushing enemies, the mage sets a Glyph of Paralysis trap and the archer and rogue prepare stun bombs for the two opposing sets of archers. The fight takes longer and is a jerkier, stop-start experience. Strangely, hero Hawke manages to come even closer to death this time around; what should have been an organised slaughter turns out to be no more effective than the first reckless, action RPG romp.
"So there you have it," Laidlaw concludes. "Dragon Age 2 can be played with the smooth responsive controls of an action RPG or more tactically, pausing and controlling your actions that way. Or of course, any combination of the two."
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